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Offline mesaprotectorTopic starter

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Judgement | Divine Judgement https://elementscommunity.org/forum/index.php?topic=37781.msg474635#msg474635
« on: March 27, 2012, 12:51:20 am »
NAME:
Judgement
ELEMENT:
Light
COST:
6 :light
TYPE:
Permanent
ATK|HP:
N/A
TEXT:
:entropy :entropy :entropy : Judge
Target creature either gains +3|+3 or dies.
NAME:
Divine Judgement
ELEMENT:
Light
COST:
6 :light
TYPE:
Permanent
ATK|HP:
N/A
TEXT:
:entropy :entropy : Judge
Target creature either gains +3|+3 or dies.
ART:
Lykaestria (http://en.wikipedia.org/wiki/User:Lykaestria)
IDEA:
mesaprotector
NOTES:
Chance of death is 10% for both versions. The idea is that a creature, after being judged, is either "blessed" (gains +3|+3) or is punished with death. While a strong buffing card, I think it's more than balanced out by its cost and uncertainty. With multiple copies out, you could also try to use it as CC, but that's incredibly risky unless you have some sort of blocking shield (Bone Wall, Dim Shield, especially Gravity Shield) up.
SERIES:
N/A
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Offline YoungSot

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Re: Judgement | Divine Judgement https://elementscommunity.org/forum/index.php?topic=37781.msg474639#msg474639
« Reply #1 on: March 27, 2012, 01:13:17 am »
Entropy seems kind of a strange choice (you use a random mechanic but the theme of judgment is supposed to be the opposite of just randomness). The card is already quite slow compared to a regular blessing so perhaps just change the ability cost to  :light .

The randomness in general doesn't fit the theme of the card real well imo. Perhaps just have it give a positive effect to your creatures and a negative effect to enemy creatures? Not sure what the most balanced effects would be but perhaps something along the lines of +2|+2 for yours and -2|-2 debuff for enemies?

Re: Judgement | Divine Judgement https://elementscommunity.org/forum/index.php?topic=37781.msg474641#msg474641
« Reply #2 on: March 27, 2012, 01:15:23 am »
i like the concept but i think it should be 3 effects to make it more epic... the other could be like 20 % delayed... just i though.

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Re: Judgement | Divine Judgement https://elementscommunity.org/forum/index.php?topic=37781.msg474644#msg474644
« Reply #3 on: March 27, 2012, 01:22:41 am »
When I think of Judgement, I think an "either or" deal. Ergo, 50/50
But the RNG mutates probability.
Because, most likely, this will buff the target. I would rather buff one of my creatures with two or three blessings then use up the  :light for a "probably"

~~Just my thoughts, I like the above suggestion of buff my creatures and hurting the enemies'.

Offline Naesala

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Re: Judgement | Divine Judgement https://elementscommunity.org/forum/index.php?topic=37781.msg474651#msg474651
« Reply #4 on: March 27, 2012, 01:59:01 am »
Judgement seems to fall into gravitys realm, as it is the closest equivalent to Law in the game. Besides gravity we'd have light, but thats the cards main element.
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Offline mesaprotectorTopic starter

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Re: Judgement | Divine Judgement https://elementscommunity.org/forum/index.php?topic=37781.msg474834#msg474834
« Reply #5 on: March 27, 2012, 07:47:39 pm »
Hmm, I chose :entropy just because the effect had a bit of randomness... I'll put a poll up.
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Offline Poker Alho

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Re: Judgement | Divine Judgement https://elementscommunity.org/forum/index.php?topic=37781.msg474855#msg474855
« Reply #6 on: March 27, 2012, 09:23:21 pm »
hum, would prefer to see a CP-on-a-stick than randomly killing and buffing creatures because it doesnt relate much to the theme itself

Offline Naesala

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Re: Judgement | Divine Judgement https://elementscommunity.org/forum/index.php?topic=37781.msg474858#msg474858
« Reply #7 on: March 27, 2012, 09:24:59 pm »
Heh you took my suggestion backwards. I think it should be Light; Gravity ability
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Offline dragonsdemesne

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Re: Judgement | Divine Judgement https://elementscommunity.org/forum/index.php?topic=37781.msg474870#msg474870
« Reply #8 on: March 27, 2012, 09:53:22 pm »
Only a 10% death chance would make this card too strong; you'd pretty much spam it every turn without too much worry.  I think it should be cumulative, so that the first time you buff a creature, it has a 10% chance to die.  The second time, it's 20%, then 30%, and so on.  This would make a hard cap of 9 buffs per creature, and in practical terms you'd be awfully lucky to get more than a few on one individual creature.

Just to clarify, I mean like say you use this on a cockatrice twice, it's 10% death chance the first time, then 20%, and then if you were to on another turn use it on, say, a dragon, it would be 10% for that, because it's not the same creature.  If you were to try it a 3rd time on the cockatrice after that, it would be 30%.

Offline Elite arbiter

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Re: Judgement | Divine Judgement https://elementscommunity.org/forum/index.php?topic=37781.msg474902#msg474902
« Reply #9 on: March 27, 2012, 11:27:04 pm »
I'm not convinced that it would be overpowered. The idea is actually underpowered if anything.

It has 6 quanta with 3/2 quanta off-element Growth for +3/3.

Compare to other things like
Lava Golem 5 Quanta with 1 Quanta off-element Growth for +2/2 (And starts with 7 Atk).
Steam Machine is a 4 Quanta with 2 Quanta off-element Growth for +5 Atk (+4 after blowing off steam)
Firefly Queen is a 7 Quanta with 2 Quanta off-element quasi Growth for +3/2 | +4/2 Atk + Light/Fire generation. And is considered to be underpowered.

Sure being a permanent and applicable to any creature is a slight boon, but soon as Shard of Focus hits the field most relative 'protection' for being a permanent will go straight out the window. Plus it can be stolen as opposed to the worst-case merely destroyed.

It still has that delay, and it'll be something like 5 turns before it even gets anything close to a 1-1 Quanta-Damage cost ratio even upped. The only realistic use I can see for this is for Sparks, since Death Stalkers is a trio and Eclipse is much more efficient, and Dune Scorps you need one hit at most so it's much more efficient to go for momentum.

To top it off, this is an observation based on the blessing every turn effect as a whole, entirely ignoring the auto-death chance which makes it even less reliable.

Perhaps if it automatically gave the benefit to any creature that you, say, had Quanta of the color of, or your Mark. And it gave its negative effect, maybe reduced to something like -2/-2, to any other creature used on. This way the judgment is based on the element(s) that you yourself are 'judging' with. Plus it gives an alternate

 

anything
blarg: