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KingofLlamas

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Technology Series https://elementscommunity.org/forum/index.php?topic=11822.msg145653#msg145653
« on: August 24, 2010, 05:53:57 pm »
These are my first cards so here goes!  :D



Blueprint is the main card you use it make the other cards

Using blueprint you can make these cards




This is meant to be called Flame Tank just a little Typo





















thanks to all the websites that i got the images from and thats all i got hope you enjoyed :D please comment

Retribution

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Re: Technology Series https://elementscommunity.org/forum/index.php?topic=11822.msg145654#msg145654
« Reply #1 on: August 24, 2010, 05:56:28 pm »
You need a separate thread for each card.

Read this for more information (http://elementscommunity.org/forum/index.php/topic,5039.0.html)

On another note, every card needs a cost, an unupgraded and upgraded version, and most abilities cost quanta or they can be used freely in any deck.

Offline bored_ninja777

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Re: Technology Series https://elementscommunity.org/forum/index.php?topic=11822.msg145656#msg145656
« Reply #2 on: August 24, 2010, 05:59:48 pm »
also, spelling
its  CHAOS .. not CHOAS.. u have it wrong in card text and title. Immaterial <<<  not imatriel.
One of ur cards the text is too long and u cannot see the entire card effect.
Id say a lot of these are way to over powered. adding 10 damage is quite a lot alongside being a high attack creature.
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Re: Technology Series https://elementscommunity.org/forum/index.php?topic=11822.msg145796#msg145796
« Reply #3 on: August 24, 2010, 10:11:30 pm »
its better to have one very polished, balanced card with a great concept and great art (with artist credit, don't just use google images basically) than to have a bunch of unpolished, unbalanced cards with varying levels of concepts/art. 

some ideas have promise- planet ship has an interesting concept, but needs alot of polish, you dont need to give an example of its effect in the card itself.  there needs to be a more clear link between the cards name/image and its effect- why does a "plant ship" being big protect ally creatures? maybe rename the card to something like defensive drone (feel free to be more creative than that), find art that applies and find a skill name that fits what it does better. 

and if one of your ideas involves "instantly kills target creature"- stop and go back.
moose dont say moo.

ZGiSH

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Re: Technology Series https://elementscommunity.org/forum/index.php?topic=11822.msg146044#msg146044
« Reply #4 on: August 25, 2010, 03:48:09 am »
A 1 cost card to be able to summon a plethora of extremely powerful monsters? Yeah, no. Try again.

Also BA Bomber is ridiculous. 24 DMG on summon? Throw invincibility on that and if you even summon 1 more and you got a guaranteed 5-turn win.

PhantomFox

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Re: Technology Series https://elementscommunity.org/forum/index.php?topic=11822.msg146057#msg146057
« Reply #5 on: August 25, 2010, 04:12:22 am »
On all the cards, you are lacking the casting cost and the ability costs.  But let's review.

:aether - As material creatures are much more common than immaterial, I don't see how this would benefit me.  It would only work against a mono-aether deck, and that kind of card belonging to aether does not make any sense.  In most cases, this will remove immortality from a handful of creatures, but make many MORE immaterial.  Rework this.

:air - An average of 12 attack per turn should carry at least a 12 quanta cost.  Even so, 24 damage out of the gate is excessive.  How would this stack with Adrenaline?  Tone it down some.

:darkness - We have the Aether Nymph for this already.  Rework this.

:death - to the...? What?  I'm assuming the opponent, but would that be worth the 10 HP cost?  I'd rather keep the 8 attack creature than sacrifice it.  It'd be a finisher at best.  However, a few of these together could 1-shot a player.  3 of these could deal 84 damage in two turns.  Rework this.

:earth - No insta-kill cards without regards to HP or abnormal status.  EVER.  But this on a 15/10 creature?!  Are you nuts?  A creature with those stats and no ability would be 18 quanta at least.  WITH the ability it would be an "I WIN" card.  No, just no.  Rework this.

:entropy - You spelled Chaos wrong, as previously mentioned.  But this would be too unpredictable to use.  Pandemonium and Chaos Seed would be better than this.  Fine tune this.

:fire - So it's the Infection ability with 1 damage up front?  A bit boring...  Rework this

:gravity - I kinda like this one, but the ability needs rephrasing to be more professional and concise.  Fine tune this.

:life - Kinda weak ability.  10 HP isn't going anywhere any time soon.  This is more likely to be mutated, frozen, or rewound than firebolted or the like.  Rework this.

:light - No insta-kill cards without regards to HP or abnormal status.  Holy Light does something similar, but it's a spell.  This is an "I WIN" card against any :darkness deck.  Rework this.

:time - So it's a weaker freeze.  Okay I guess...

:water - Does an average of 13 damage?  Make the cost really high.  But even so, 18 damage in one turn is pushing it.  Make the ability cost high too. 

KingofLlamas

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Re: Technology Series https://elementscommunity.org/forum/index.php?topic=11822.msg146153#msg146153
« Reply #6 on: August 25, 2010, 09:41:48 am »
OK guys im reworking the series quite a lot

dramore

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Re: Technology Series https://elementscommunity.org/forum/index.php?topic=11822.msg147079#msg147079
« Reply #7 on: August 26, 2010, 11:51:17 pm »
No! Just plain No! Elements is a "Fantasy" game not "Sci-fi" game. So to me high tech or most "Machines" do not have a place in it. If you put all machines on a tech level of 1 thru 20 these here would fall along the line of 12 and up. Where as the ones in elements are 8 and below. "Steam Machine" being the level 8 and any bow being a level 2.

 

anything
blarg: