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Rainbowz

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Wolf|Alpha Wolf https://elementscommunity.org/forum/index.php?topic=10087.msg122053#msg122053
« on: July 23, 2010, 04:48:37 pm »





Uploaded with ImageShack.us (http://imageshack.us)***[/img][/center]
NAME:
***Wolf***
ELEMENT:
***Dark***
COST:
***3***
TYPE:
***Creature***
ATK|HP:
***3|n***
ABILITY:
***swarm/devour***
NAME:
***Wolf***
ELEMENT:
***Darkness***
COST:
***3***
TYPE:
***creature***
ATK|HP:
***4|n***
ABILITY:
***swarm/devour***
ART:
***Rainbowz***
IDEA:
***Rainbowz***
NOTES:
***I like it... i  was going to go with shark but wolves seemed more likely to hunt in packs.***
SERIES:
******

Uploaded with ImageShack.us (http://imageshack.us)***[/img][/center]
NAME:
***Alpha Wolf***
ELEMENT:
***Dark***
COST:
***10***
TYPE:
***Creature***
ATK|HP:
***4|6***
ABILITY:
***howl***
NAME:
***Alpha Wolf***
ELEMENT:
***Darkness***
COST:
***8***
TYPE:
***creature***
ATK|HP:
***4|7***
ABILITY:
***howl***
ART:
***Rainbowz***
IDEA:
***Rainbowz***
NOTES:
***I like it... i  was going to go with shark but wolves seemed more likely to hunt in packs.***
SERIES:
******

Okay so these cards are basically like the FFQ strategy but its more effective but stops earlier. To have this strategy you have to have the upgraded card. Soo wolf... let's say you have 3 wolves out. (never include the alpha because it can't use pack) You pick one wolf and then choose your target with lower health. You can only use this once per turn because all the Wolves kill on target creature like in real life. The alpha may die if you use the skill Birth.
1 Wolf generated=10% chance to die
2 Wolves generated=20% chance to die
3 Wolves generated=40% chance to die
4 Wolves generated=60% chance to die
It's complicated but it's still original. I think 
Having all the wolfs kill one creature makes you only need gravity as your mark.
Ah yes graphics are weird for AlphaWolf...... and upgraded generates an upgraded wolf.

Offline OldTrees

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Re: Wolf|Alpha Wolf https://elementscommunity.org/forum/index.php?topic=10087.msg122083#msg122083
« Reply #1 on: July 23, 2010, 05:26:57 pm »
This is a great idea!
I personally think all elements should have swarm capability (just some better than others)

1) I think Wolf and Alpha Wolf would work better as two cards with Alpha Wolf as the stand alone card. This would allow unupped decks.

2) I think the double dose of random in Birth is not fitting for a non :entropy ability. Maybe cut it back to one random effect? (Ex.  :darkness Birth: Generate X Wolves. Alpha Wolf has a Y% chance to die. Where X and Y are constants)

3) Pack is an interesting new type of mechanic (coordinated/cooperative activated abilities)
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"Nothing exists that cannot be countered." -OldTrees on indirect counters
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Rainbowz

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Re: Wolf|Alpha Wolf https://elementscommunity.org/forum/index.php?topic=10087.msg122139#msg122139
« Reply #2 on: July 23, 2010, 06:16:19 pm »
This is a great idea!
I personally think all elements should have swarm capability (just some better than others)

1) I think Wolf and Alpha Wolf would work better as two cards with Alpha Wolf as the stand alone card. This would allow unupped decks.

2) I think the double dose of random in Birth is not fitting for a non :entropy ability. Maybe cut it back to one random effect? (Ex.  :darkness Birth: Generate X Wolves. Alpha Wolf has a Y% chance to die. Where X and Y are constants)

3) Pack is an interesting new type of mechanic (coordinated/cooperative activated abilities)

Thanks!!! :D I really thanks u for actually looking at this. I can make swarm capabilities for all elements because i have the ideas.

Rainbowz

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Re: Wolf|Alpha Wolf https://elementscommunity.org/forum/index.php?topic=10087.msg122307#msg122307
« Reply #3 on: July 23, 2010, 08:48:08 pm »
Soooooooo what should i change?

Offline Dragoon1140

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Re: Wolf|Alpha Wolf https://elementscommunity.org/forum/index.php?topic=10087.msg122655#msg122655
« Reply #4 on: July 24, 2010, 03:32:21 am »
Well I promised I would comment.  Even though it is an exact clone of Scarab except for Darkness, it actually makes sense (ie a pack of wolves).  However the Alpha Wolf doesn't make much sense lore wise and in game.  Make it have a spawn wolf ability, like Howl for :darkness :darkness: Summon a Wolf.
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PhantomFox

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Re: Wolf|Alpha Wolf https://elementscommunity.org/forum/index.php?topic=10087.msg122660#msg122660
« Reply #5 on: July 24, 2010, 03:40:13 am »
This feels like it should be two different cards instead of a card and its upgrade.

 

anything
blarg: