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NAME: | ***Wolf***
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ELEMENT: | ***Dark***
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COST: | ***3***
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TYPE: | ***Creature***
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ATK|HP: | ***3|n***
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ABILITY: | ***swarm/devour***
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NAME: | ***Wolf***
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ELEMENT: | ***Darkness***
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COST: | ***3***
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TYPE: | ***creature***
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ATK|HP: | ***4|n***
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ABILITY: | ***swarm/devour***
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ART: | ***Rainbowz***
| IDEA: | ***Rainbowz***
| NOTES: | ***I like it... i was going to go with shark but wolves seemed more likely to hunt in packs.***
| SERIES: | ******
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Uploaded with ImageShack.us (
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NAME: | ***Alpha Wolf***
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ELEMENT: | ***Dark***
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COST: | ***10***
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TYPE: | ***Creature***
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ATK|HP: | ***4|6***
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ABILITY: | ***howl***
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NAME: | ***Alpha Wolf***
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ELEMENT: | ***Darkness***
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COST: | ***8***
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TYPE: | ***creature***
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ATK|HP: | ***4|7***
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ABILITY: | ***howl***
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ART: | ***Rainbowz***
| IDEA: | ***Rainbowz***
| NOTES: | ***I like it... i was going to go with shark but wolves seemed more likely to hunt in packs.***
| SERIES: | ******
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Okay so these cards are basically like the FFQ strategy but its more effective but stops earlier. To have this strategy you have to have the upgraded card. Soo wolf... let's say you have 3 wolves out. (never include the alpha because it can't use pack) You pick one wolf and then choose your target with lower health. You can only use this once per turn because all the Wolves kill on target creature like in real life. The alpha may die if you use the skill Birth.
1 Wolf generated=10% chance to die
2 Wolves generated=20% chance to die
3 Wolves generated=40% chance to die
4 Wolves generated=60% chance to die
It's complicated but it's still original. I think
Having all the wolfs kill one creature makes you only need gravity as your mark.
Ah yes graphics are weird for AlphaWolf...... and upgraded generates an upgraded wolf.