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Miracle, but for other elements https://elementscommunity.org/forum/index.php?topic=415.msg4191#msg4191
« Reply #12 on: December 15, 2009, 10:09:51 pm »

I like them all

Miracle, but for other elements https://elementscommunity.org/forum/index.php?topic=415.msg4192#msg4192
« Reply #13 on: December 15, 2009, 10:09:51 pm »

Gravity:

Black Hole (permanent)

Non-targetable

x=1

At the end of each player's turn deal damage to the non-active player equal to x and increment x by 1 (not affected by shields)
I'm actually rather surprised that the Gravity element doesn't have a Black Hole card. o-o

I, personally, would think that Black Hole should be similar to Dark Hole from Yu-Gi-Oh. Make it cost 15 to play, but have it destroy all creatures in play, friend and foe alike, and negate the creation of skeletons from yards. o-o

Kumlekar

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Miracle, but for other elements https://elementscommunity.org/forum/index.php?topic=415.msg4193#msg4193
« Reply #14 on: December 15, 2009, 10:09:51 pm »

oo that would be cool, a gravity element card that destroys all creatures, and an earth element card that destroys all permanents.  (both affect both sides of the table)

Gamerr

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Miracle, but for other elements https://elementscommunity.org/forum/index.php?topic=415.msg4194#msg4194
« Reply #15 on: December 15, 2009, 10:09:51 pm »

I think the water one mite be unbalanced too.
Just build a deck with like 20 water towers and 6 of those spell cards. It would be a massive amount of early crawlers.

But good job, pretty cool :D

Offline Terroking

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Miracle, but for other elements https://elementscommunity.org/forum/index.php?topic=415.msg4875#msg4875
« Reply #16 on: December 15, 2009, 10:09:53 pm »

you have to remember that you cannot spam these, as it takes up all your quanta unused by the cost, but aether's is terrible in comparison to entropy, even at max hp it only deals 20 damage, unless they use multiple shards, which i find unlikely at the point it will still do 20 damage, while entropie's deals 20 damage minimum, and can thus be used as a kill, and i would probably keep half non-upped in case i want the damage dealt, and use the upped if i was indifferent maybe change the aether to immortalize all your monsters?  or maybe 50% if immortalize is too much. or if no balance for aether can be found then nerf entropy to the point of 10-20 damage perhaps?

Also a good one for life would be "rejuvinate" which removes all stasis inflictions from yourself and all your creatures

and maybe death could add 3-5 boneyards? or generate 5-10 elite skeletons
I ask nothing of humanity but fairness in all things, but I do not expect even that.

PuppyChow

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Miracle, but for other elements https://elementscommunity.org/forum/index.php?topic=415.msg5144#msg5144
« Reply #17 on: December 15, 2009, 10:09:54 pm »

Time Bomb would also allow for Miracle combos. Wait until you're under 50% (try to get a good FFQ storm going during this time), play Time Bomb, play Miracle, play empathic bonds, wait.

Offline Terroking

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Miracle, but for other elements https://elementscommunity.org/forum/index.php?topic=415.msg5145#msg5145
« Reply #18 on: December 15, 2009, 10:09:54 pm »

Just had an idea for black hole, was thinking that it should also destroy all non-tower permanents, on both sides.
I ask nothing of humanity but fairness in all things, but I do not expect even that.

Miracle, but for other elements https://elementscommunity.org/forum/index.php?topic=415.msg5146#msg5146
« Reply #19 on: December 15, 2009, 10:09:54 pm »

I'm surprised there isn't a card like this...o-o



Nihilus

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Miracle, but for other elements https://elementscommunity.org/forum/index.php?topic=415.msg5147#msg5147
« Reply #20 on: December 15, 2009, 10:09:54 pm »

The idea of a rare spell for each mark is great, but they must be balanced.
The hight cost itself will prevent rainbow decks to use all the cards.

Evil Hamster

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Miracle, but for other elements https://elementscommunity.org/forum/index.php?topic=415.msg5411#msg5411
« Reply #21 on: December 15, 2009, 10:09:55 pm »

The idea of a rare spell for each mark is great, but they must be balanced.
The hight cost itself will prevent rainbow decks to use all the cards.
That's not true. Rainbow will always be able to pick and choose whatever cards it wants. Most Rainbows have at least one Miracle, but can't have a lot of other Light in order to save up for it. The only thing that will reduce the prominence of Rainbow is for each other color to have a good enough selection of cards to be able to stand on its own. Unfortunately that looks like a long wait at the moment.

Miracle, but for other elements https://elementscommunity.org/forum/index.php?topic=415.msg12372#msg12372
« Reply #22 on: December 15, 2009, 10:10:33 pm »

how about when the bomb is used it goes to the other players side of the field as a permanent, and if its targeted by any card its destroyed. that way protect artifact wouldnt make it an unbeatable card. and you can steal, deflag, or simply use destroy on it. and it would be useless. and as for cards with high costs, my thread with mono cards has a few that can fall into this category, such as

card name: combustion
card type: spell
element: fire
cost: all fire mana (you have to have at least 20)
effect: kills all opponents creatures regardless of effect or heal

im still thinking of new ideas

 

anything
blarg: