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Offline EspithelTopic starter

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Instability | Drastic Instability https://elementscommunity.org/forum/index.php?topic=54745.msg1140303#msg1140303
« on: June 14, 2014, 07:09:19 pm »
NAME:
Instability
ELEMENT:
Entropy
COST:
6 :entropy
TYPE:
Permanent
ATK|HP:
Not Applicable.
TEXT:
All numbers on all cards fluctuate slightly.
Lasts 3 turns.
NAME:
Drastic Instability
ELEMENT:
Entropy
COST:
6 :entropy
TYPE:
Permanent
ATK|HP:
Not Applicable.
TEXT:
All numbers on all cards fluctuate wildly.
Lasts 3 turns.

ART:
Frozengaia (Edited Entropy symbol using Lightshot)
IDEA:
Frozengaia
NOTES:
Each turn, this card picks a number.
-1, 0 or 1 for the unupped version.
-4, -3, -2, -1, 0, 1, 2, 3 and 4 for the upped version.
It then changes anything is a whole number (in the code, so SoR, pillars and Soul catcher are affected) by adding the number it chose.

You don't know what number it picks each turn. This card only starts to take affect on your opponent's turn.
This card only affects newly played cards.
It affects every number on cards, including quanta cost and activated abilities.
This card does not affect itself, but if other copies are on play, those will affect the card.
If multiple copies are in the game, the most recently played copy is the only one that affects cards.

Cards can have thier affects inversed, especially with the upgraded version, if they get a negative number.
Spells might start healing when they're supposed to damage.
Black holes might give quanta.
Novas might drain quanta.
Etc etc etc.

New version costs 2 less :entropy unupped.

Spoiler for What happens when you get negative numbers:
Note that the biggest number drastic instability can reduce by is -4.
Numbers bigger than 5 are not listed.

 :chroma
Negative quanta cost: Spell costs 0.
Negative ATK/weapon/damage: Heal the opponent.
Negative HP: Death at the end of the turn.
Negative healing: Damage you.
Negative ability cost: Skill costs nothing.
Negative quanta generation: Drains quanta of the particular element.
Negative shield: Deal more damage.
Negative mark buff (from dirk/gavel/bow): Decrease damage. May heal.
Negative ATK buff (Rage potion, blessing): Decrease ATK.
Negative HP buff (Plate armour, blessing): Decrease HP. May kill.
Negative card draw (SoSeren, SoBra, Precog): Nothing.

 :entropy
Negative nova: Drain quanta from each element.
Negative dissipation (Absorb quanta): Gives quanta of entropy(unupped)/random(upped) element.
Negative dissipation (Negate damage): Increases damage.

 :death
Neagtive poison: Give purify counters.
Negative bone wall (7 when played): Card does nothing (Although you can't get down to minus 7.)
Negative bone wall (Gain 2 when a thing dies): Lose shields.
Negative boneyard: Nothing.

 :earth
Negative stone skin: Reduces maximum HP. May damage.
Negative warden delay: Reduce the delay, then remove delay if there is any.
Negative earthquake: Gives pillars/pendulums.

 :life
Negative photosynthesis: Lose life quanta.

 :fire
Negative SoBra: No card draw.

 :water
Negative freeze: Reduces freeze, then remove freeze if there is any.
Negative purify: Poison.

 :light
Negative solar shield: Increase damage. Light quanta gain is unaffected.
If you're somehow < 5 maximum HP, miracle can kill you if it gets a positive draw.

 :air
Negative sky blitz: Sky blitz doesn't happen. Positive sky blitz lasts multiple turns.

 :time
Negative procrastination: Nothing.
Negative sundial: Sundial is destroyed instanty.
Negative SoR: You cannot use skills this turn. You can get positive SoR and get 6 cards from one nymph.

 :darkness
Negative Cloak: Instant destruction.
Negative vampire ATK: Heal the enemy, damage your opponent.
Negative drain life damage: Heal the target, damage yourself.
Negative nightmare: Damage yourself, heal the opponent.
Negative SoV: Increase opponent's maximum HP.

 :aether
Negative dim shield: Instant destruction.
SERIES:

« Last Edit: June 17, 2014, 12:05:22 pm by Frozengaia »

Offline skyironsword

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Re: Instability | Drastic Instability https://elementscommunity.org/forum/index.php?topic=54745.msg1140306#msg1140306
« Reply #1 on: June 14, 2014, 08:08:18 pm »
Unupped probably overpriced.



For -1 fire, deals 7 damage to the target for each 6 fire quantums in your possession :P
« Last Edit: June 14, 2014, 08:10:33 pm by skyironsword »

Offline EspithelTopic starter

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Re: Instability | Drastic Instability https://elementscommunity.org/forum/index.php?topic=54745.msg1140334#msg1140334
« Reply #2 on: June 14, 2014, 11:39:07 pm »
I would hesitate to call it overpriced.
-1 to everything, with it doing nothing or +1 to everything 66% percent of the time...

Offline iDaire

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Re: Instability | Drastic Instability https://elementscommunity.org/forum/index.php?topic=54745.msg1140362#msg1140362
« Reply #3 on: June 15, 2014, 04:53:08 am »
Needs another element.
We have pandemonium here.
I know someone is going to say something against it but look at unupped pandemonium then compare it to this.

Less of a cost for a much better effect.

Offline EspithelTopic starter

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Re: Instability | Drastic Instability https://elementscommunity.org/forum/index.php?topic=54745.msg1140366#msg1140366
« Reply #4 on: June 15, 2014, 05:24:34 am »
The effect is simply incomparable.
One alters cards and makes them (maybe) slightly broken,
One does bad stuff to every creature on the field.

That's like comparing a pillar to a golem.

That, and no other element can really do "Melt every card into weirdness".

Offline Zawadx

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Re: Instability | Drastic Instability https://elementscommunity.org/forum/index.php?topic=54745.msg1140376#msg1140376
« Reply #5 on: June 15, 2014, 06:56:05 am »
But still, the unupped lacks the punch which makes it worth 6 quanta. But it also provides some relative safety... Hmm I'll say 4 cost is good enough unupped though.
When you play the game of thrones, you win or you die. There is no middle ground.

Offline iDaire

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Re: Instability | Drastic Instability https://elementscommunity.org/forum/index.php?topic=54745.msg1140426#msg1140426
« Reply #6 on: June 15, 2014, 05:01:09 pm »
But still, the unupped lacks the punch which makes it worth 6 quanta. But it also provides some relative safety... Hmm I'll say 4 cost is good enough unupped though.
4 Unupped | 5 Upped seems to be an appropriate cost set.
This reminds me of another card:

Offline EspithelTopic starter

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Re: Instability | Drastic Instability https://elementscommunity.org/forum/index.php?topic=54745.msg1140429#msg1140429
« Reply #7 on: June 15, 2014, 05:20:00 pm »
I'm currently reducing the cost to 4 | 6.

There is no way I am going below six for the upped version. It's just... too chaotic...

Offline iDaire

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Re: Instability | Drastic Instability https://elementscommunity.org/forum/index.php?topic=54745.msg1140430#msg1140430
« Reply #8 on: June 15, 2014, 05:23:46 pm »
I'm currently reducing the cost to 4 | 6.

There is no way I am going below six for the upped version. It's just... too chaotic...

Seems Legit.

Offline EspithelTopic starter

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Re: Instability | Drastic Instability https://elementscommunity.org/forum/index.php?topic=54745.msg1140431#msg1140431
« Reply #9 on: June 15, 2014, 05:27:11 pm »
There we go. :D
I... The new upped art is quite... mweh.

Offline CHV

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Re: Instability | Drastic Instability https://elementscommunity.org/forum/index.php?topic=54745.msg1140494#msg1140494
« Reply #10 on: June 16, 2014, 10:08:58 am »
Black holes might give quanta.
Novas might drain quanta.

This card is going to be so annoying :)) pretty interesting, though

Offline EspithelTopic starter

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Re: Instability | Drastic Instability https://elementscommunity.org/forum/index.php?topic=54745.msg1140543#msg1140543
« Reply #11 on: June 16, 2014, 07:35:41 pm »
Might as well make a list of what happens if you get negative numbers.

Note that the biggest number drastic instability can reduce by is -4.
Numbers bigger than 5 are not talked about.

 :chroma
Negative quanta cost: Spell costs 0.
Negative ATK/weapon/damage: Heal the opponent.
Negative HP: Death at the end of the turn.
Negative healing: Damage you.
Negative ability cost: Skill costs nothing.
Negative quanta generation: Drains quanta of the particular element.
Negative shield: Deal more damage.
Negative mark buff (from dirk/gavel/bow): Decrease damage. May heal.
Negative ATK buff (Rage potion, blessing): Decrease ATK.
Negative HP buff (Plate armour, blessing): Decrease HP. May kill.
Negative card draw (SoSeren): Nothing.

 :entropy
Negative nova: Drain quanta from each element.
Negative dissipation (Absorb quanta): Gives quanta of the particular element.
Negative dissipation (Negate damage): Increases damage.

 :death
Neagtive poison: Give purify counters.
Negative bone wall (7 when played): Card does nothing (Although you can't get down to minus 7.)
Negative bone wall (Gain 2 when a thing dies): Lose shields.
Negative boneyard: Nothing.

 :earth
Negative stone skin: Reduces maximum HP. May damage.
Negative warden delay: Reduce the delay, then remove delay if there is any.
Negative earthquake: Gives pillars/pendulums.

 :life
Negative photosynthesis: Lose life quanta.

 :fire
Negative SoBra: No card draw.

 :water
Negative freeze: Reduces freeze, then remove freeze if there is any.
Negative purify: Poison.

 :light
Negative solar shield: Increase damage. Light quanta gain is unaffected.
If you're somehow < 5 maximum HP, miracle can kill you if it gets a positive draw.

 :air
Negative sky blitz: Sky blitz doesn't happen. Positive sky blitz lasts multiple turns.

 :time
Negative procrastination: Nothing.
Negative sundial: Sundial is destroyed instanty.
Negative SoR: You cannot use skills this turn. You can get positive SoR and get 6 cards from one nymph.

 :darkness
Negative Cloak: Instant destruction.
Negative vampire ATK: Heal the enemy, damage your opponent.
Negative drain life damage: Heal the target, damage yourself.
Negative nightmare: Damage yourself, heal the opponent.
Negative SoV: Increase opponent's maximum HP.

 :aether
Negative dim shield: Instant destruction.

Watch there be a new post... .-.
















I just realised this card makes SoSac FUN.

 

blarg: