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Offline EspithelTopic starter

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Insanity Seed | Insanity Spark https://elementscommunity.org/forum/index.php?topic=57823.msg1182621#msg1182621
« on: March 18, 2015, 02:52:46 am »
NAME:
Insanity Seed
ELEMENT:
Entropy
COST:
-3 :entropy
TYPE:
Spell
ATK|HP:

TEXT:
Your opponent gains 5 life.
NAME:
Insanity Spark
ELEMENT:
Entropy
COST:
-5 :entropy
TYPE:
Spell
ATK|HP:

TEXT:
Your opponent gains 8 life.

ART:

IDEA:
Frozengaia
NOTES:
NEGATIVE

QUANTA
SERIES:
Frozengaia's Forum Brawl (Dump)
« Last Edit: March 19, 2015, 03:03:35 am by Frozengaia »

Offline AD TienzuStorm

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Re: Insanity Seed | Insanity Spark https://elementscommunity.org/forum/index.php?topic=57823.msg1182622#msg1182622
« Reply #1 on: March 18, 2015, 02:54:36 am »
So does it give you quanta when you play it? Could be interesting with Sundial so that all that happens is you gain a bunch of quanta.
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Offline EspithelTopic starter

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Re: Insanity Seed | Insanity Spark https://elementscommunity.org/forum/index.php?topic=57823.msg1182624#msg1182624
« Reply #2 on: March 18, 2015, 02:56:39 am »
That is exactly what it does.

Offline kaempfer13

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Re: Insanity Seed | Insanity Spark https://elementscommunity.org/forum/index.php?topic=57823.msg1182633#msg1182633
« Reply #3 on: March 18, 2015, 04:15:00 am »


also upped is much better because of Antimatter (oops it has 0 health, well just chaospower it afterwards). To bypass the immo problem give it the supernovatreatment; slight cost for much bigger returns

2 :entropy
-4|0 gain 5 :entropy on play (upped identical and gives 6)

Edit: or you can give it the singularity treatment; immo gives 0 quanta; then your current unupped needs a buff.
Edit 2: You can also rework it into a spell
0 cost
Generate 5/6  :entropy and spawn a singularity
; would be hilarious with chaos otyughs (this is actually op because of chimera antimatter combo)

This card could also enable some aflatoxin and even butterfly effect decks.

Yet another edit: what about fractal chimera antimatter? it's a 4 card combo so its probably fine, but id like to hear your opinions.
« Last Edit: March 18, 2015, 04:31:04 am by kaempfer13 »
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Offline Devourer

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Re: Insanity Seed | Insanity Spark https://elementscommunity.org/forum/index.php?topic=57823.msg1182813#msg1182813
« Reply #4 on: March 19, 2015, 02:03:22 am »
OP, but reminds me of the old Void element series. Fun idea.
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Offline foxrain4

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Re: Insanity Seed | Insanity Spark https://elementscommunity.org/forum/index.php?topic=57823.msg1182824#msg1182824
« Reply #5 on: March 19, 2015, 02:20:08 am »
i thought creatures immediately die when they reaches 0 hp?
« Last Edit: March 19, 2015, 02:23:21 am by foxrain4 »

Offline kirbylover314

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Re: Insanity Seed | Insanity Spark https://elementscommunity.org/forum/index.php?topic=57823.msg1182825#msg1182825
« Reply #6 on: March 19, 2015, 02:22:14 am »
i thought creatures immediately die when they reaches 0 hp?

That's the point. Basically this card heals opponent for 4|8 HP while you gain 2|4 entropy quanta. Think of it like a spell. It helps.

Offline EspithelTopic starter

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Re: Insanity Seed | Insanity Spark https://elementscommunity.org/forum/index.php?topic=57823.msg1182836#msg1182836
« Reply #7 on: March 19, 2015, 03:02:00 am »
Tbh, I should just make this a spell.

BUT NEGATIVE QUANTA
WHY ARE YOU SO PERSUASIVE
FIPPE IS NEGATIVE QUANTA ;~;

Oh, I could just have a spell with negative quanta... Okay
One moment...

Edit: Done
« Last Edit: March 19, 2015, 03:03:58 am by Frozengaia »

Offline ZephyrPhantom

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Re: Insanity Seed | Insanity Spark https://elementscommunity.org/forum/index.php?topic=57823.msg1182837#msg1182837
« Reply #8 on: March 19, 2015, 03:08:34 am »
There are cases where a complex mechanic does something really silly to get a simple effect done. Unfortunately, this is one of these cases.

In a vacuum: Presentation-wise, I can understand why negative-quanta would raise a lot more eyebrows. Realistically, however, you're just better off with following Immolation's format and saying "On play, generate 2 :entropy."

In a [hypothetical] series: This would make a lot more sense as part of a proof of concept to show that negative quanta can be simplistic and therefore doable. On it's own, however, the card doesn't do a very good job of showing why negative quanta has merit to be added in this game.

Offline dragtom

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Re: Insanity Seed | Insanity Spark https://elementscommunity.org/forum/index.php?topic=57823.msg1182840#msg1182840
« Reply #9 on: March 19, 2015, 03:22:45 am »
mulligan.

Not sure if it's reason enough to keep it having negative quanta.
be quick- time is quanta.

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Re: Insanity Seed | Insanity Spark https://elementscommunity.org/forum/index.php?topic=57823.msg1183031#msg1183031
« Reply #10 on: March 21, 2015, 01:15:25 am »
A link to the Void element series because I think its relevant to the idea of negative quanta and also its the coolest idea. http://elementscommunity.org/forum/series/(series)-void-a-new-pseudo-element/
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