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Offline SpikeSpiegelTopic starter

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Insanity | Madness https://elementscommunity.org/forum/index.php?topic=53744.msg1125918#msg1125918
« on: February 12, 2014, 05:25:11 pm »
NAME:
Insanity
ELEMENT:
Darkness
COST:
4 :darkness
TYPE:
Spell
ATK|HP:

TEXT:
Target creature gains mad ability and now randomly attacks the opponent, its owner or another creature.
NAME:
Madness
ELEMENT:
Darkness
COST:
3 :darkness
TYPE:
Spell
ATK|HP:

TEXT:
Target creature gains mad ability and now randomly attacks the opponent, its owner or another creature.

ART:
http://memoirsofascreamqueen.blogspot.it/2011/10/stop-madness-just-say-no.html
IDEA:
SpikeSpiegel
NOTES:
The creature targeted with Insanity|Madness, loses its previous skill and gains "mad" ability; a mad creature randomly attack each turn the opponent, its owner, an opponent's creature or an allied creature. Immortal creatures cannot be damaged. Antimattered creatures heal the target.

Chances for random attack:
1) with no creatures on the field: 50% opponent, 50% owner
2) with 1-side creatures on the field: 34% opponent, 33% owner, 33% creatures. Chances for each creatures are 100%-1 creature, 50%-2 creatures and so on...
3) with creatures on both sides of the field: 25% opponent, 25% owner, 25% opponent's creature, 25% owner's creature. Chances for creature are the same of point 2.

Gravity pull|Gravity force affects the attack of a mad creature only when it's direct to the owner of the creature with Gravity pull|Gravity force.

Mad creatures with momentum can damage only the opponent or their owner.
SERIES:

« Last Edit: March 01, 2014, 03:15:27 am by Annele »
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Offline timetock

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Re: Insanity|Madness https://elementscommunity.org/forum/index.php?topic=53744.msg1125981#msg1125981
« Reply #1 on: February 13, 2014, 03:44:58 am »
So, combo SoSac? only thing that I can actually think why this card is useful...

unless hm you make the attacks bypass shields or something.

Offline Calambar

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Re: Insanity|Madness https://elementscommunity.org/forum/index.php?topic=53744.msg1125984#msg1125984
« Reply #2 on: February 13, 2014, 04:15:54 am »
So, combo SoSac? only thing that I can actually think why this card is useful...

unless hm you make the attacks bypass shields or something.

It's actually good in any stalls, that does not use creatures, as CC. Thus I quite like the idea :) Following.
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Offline timetock

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Re: Insanity|Madness https://elementscommunity.org/forum/index.php?topic=53744.msg1125987#msg1125987
« Reply #3 on: February 13, 2014, 04:29:21 am »
oh wait you can target enemy creatures. oops.
lol adren scorpions make the user get stacks of poison. >.<

Offline eljoemo

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Re: Insanity|Madness https://elementscommunity.org/forum/index.php?topic=53744.msg1125988#msg1125988
« Reply #4 on: February 13, 2014, 04:42:28 am »
The only difference between me and a madman is I'm not mad.

Moving on, I'm gonna start by saying is darkness the best element for insanity. The obvious choice would be entropy but that doesn't feel right. I dunno.

But this is a creative idea, but "would I use it?" is the question. Wouldn't it be more effective/efficient to either kill the creature or antimatter it, opposed to risking your precious creatures to evade damage. But then you can possibly use one creature to wipe out your opponents army. Plus it's a pseudo-lobotomy, which in itself can be good. Yeah, I this is a good kinda non-direct CC which could really work. Does darkness need more denial? Maybe not. Does darkness want more denial? Damn straight.

If you want to fit the darkness theme better, why not go on the "blind" idea? Same effect but more relevant? Just an idea.
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Offline SpikeSpiegelTopic starter

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Re: Insanity|Madness https://elementscommunity.org/forum/index.php?topic=53744.msg1125995#msg1125995
« Reply #5 on: February 13, 2014, 08:40:47 am »
oh wait you can target enemy creatures. oops.
lol adren scorpions make the user get stacks of poison. >.<

Nope. The "venom" skill would be removed and replaced by "mad" skill, so no huge venom counter  ;)


why not go on the "blind" idea? Same effect but more relevant? Just an idea.

Wut???
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Offline dragtom

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Re: Insanity|Madness https://elementscommunity.org/forum/index.php?topic=53744.msg1125996#msg1125996
« Reply #6 on: February 13, 2014, 08:59:02 am »
I see combo with voodoo's, immaterial, and non-creature damage.
otherwise, I doubt I'd ever use this, since my creatures may die.

does this cause the creature to ignore gravity pull?
be quick- time is quanta.

Offline SpikeSpiegelTopic starter

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Re: Insanity|Madness https://elementscommunity.org/forum/index.php?topic=53744.msg1125997#msg1125997
« Reply #7 on: February 13, 2014, 09:08:50 am »
I see combo with voodoo's, immaterial, and non-creature damage.
otherwise, I doubt I'd ever use this, since my creatures may die.

does this cause the creature to ignore gravity pull?

Since the description of Gravity Pull/Force is
Quote
The creature enchanted with gravity pull will absorb all the damage directed against its owner.
, Gravity pull/force would work in case the target of a mad creature was the owner of a creature with gravity pull/force

Edit: fixed typo
« Last Edit: February 13, 2014, 11:05:06 am by SpikeSpiegel »
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Offline dragtom

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Re: Insanity|Madness https://elementscommunity.org/forum/index.php?topic=53744.msg1125998#msg1125998
« Reply #8 on: February 13, 2014, 09:16:57 am »
but GP doesn't absorb momentum/spell damage-dealing creatures,
while none of the descriptions suggest this.
be quick- time is quanta.

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Re: Insanity|Madness https://elementscommunity.org/forum/index.php?topic=53744.msg1126000#msg1126000
« Reply #9 on: February 13, 2014, 09:27:05 am »
but GP doesn't absorb momentum/spell damage-dealing creatures,
while none of the descriptions suggest this.

Momentum/spell damage and other effects can be put under the umbrella category of "shield-bypass" effects.
Shield-bypass effects by default ignore Gravity Pull, and non-shield-bypass effects by default do not ignore Gravity Pull.
Unless clarified (in the notes) or specified in the card text, the convention is that no effects on card submissions are shield-bypass effects, and so by default no effects ignore Gravity Pull.

Offline SpikeSpiegelTopic starter

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Re: Insanity|Madness https://elementscommunity.org/forum/index.php?topic=53744.msg1126002#msg1126002
« Reply #10 on: February 13, 2014, 10:59:18 am »
Psion, if targeted by this card, would lose its psion ability and would gain "mad", so its damage would be physical. A mad creature targeted with Quintessence and then SoW would mantain mad ability and would deal spell damage to a random target.

Creature with momentum are apart: i was thinking how momentum can work vs. a creature, since a creature has no shield. Then Seraph Divine shield came in my mind and for an istant i thought it would be funny if a mad creature with momentum would be able to hurt immortal creatures...

But I think it's better to leave to Thorn carapace and fire shield the honor to be the only cards able to wound immortals, and setting mad+ momentum creature like this: a mad creature with momentum can only attack the opponent or its owner, by-passing any shield.


EDIT: fixed card notes and typos here
« Last Edit: February 13, 2014, 02:50:56 pm by SpikeSpiegel »
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Re: Insanity|Madness https://elementscommunity.org/forum/index.php?topic=53744.msg1126007#msg1126007
« Reply #11 on: February 13, 2014, 02:41:02 pm »
don't forget thorn carapace can poison immortals, skull shield can kill them and replace them with skeletons.

I like the RNG of the card. heheheh....

 

anything
blarg: