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Offline xdude

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Innovative shield ideas https://elementscommunity.org/forum/index.php?topic=1317.msg12523#msg12523
« Reply #24 on: December 15, 2009, 10:10:34 pm »

Sediment Shield: Permanent (8 Earth quanta)
Blocks 2 damage from creature attacks. If you are attacked this turn, the shield loses 1 power, if you aren't attacked this turn, the shield gains 2 power. Permanent destruction deducts 3 power.

An upgrade could make it so that it has to be a successful attack to reduce the shield power.

Possible use: Along Sundials it would be a good card, since Earth/Time is a natural combo, so you could stall with Sundials up to theoretically 26 blockage, and destroy the enemy's weapon with a Pulverizer (Earth/Gravity, just one Gravity needed). Earth/Gravity absolute control or lockdown or whatever could also work.

Icicle Shield: Permanent (5 Water quanta)
Summons 5 Ice Columns which absorb damage from a single source. Summons 5 more Ice Columns every turn, up to a maximum of 5. The shield isn't destroyed on 0 charges, but is removed by permanent destruction wholesomely.

An upgrade removes the maximum cap, letting you stall or control the enemy creatures enough to grow the shield large.

Use: Blocks the first five attacks, every turn. After the upgrade it also builds up if the enemy is having less than 5 damage dealers, and can be used with a Sundial to get 4-5 more Columns every turn.

Diccusion!
Ok now i can comment, hopefully i'll say something constructive, but that's up to you to decide ;).
Let's take the uped version of sediment shield. As you said, you get some sudials and than all of the sudden you have a 15+ shield. Break trough that! Kinda OP imo.
And for icicle it would be worth getting an PA just to keep that shield(i'm yet again talking about the uped version again). You get earth mark, get some uped sundials, and all the rest is obvious. You get the shield and you win(well except fire lance or something but still...). Again, OP.

Ok now that was the criticism part. Time to be constructive :)
I cannot think of anything good to make the uped versions less OP, maybe except making the uped versions just cost less quantums. Sorry for actually not being so constructive... :-\
PS: I think it's not your bad, it's just the thing that sundials are OP, making your shields OP. But this is the game, we have to adapt to it.
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Innovative shield ideas https://elementscommunity.org/forum/index.php?topic=1317.msg12524#msg12524
« Reply #25 on: December 15, 2009, 10:10:34 pm »

I just had a thought. The Icicle Shield would work well with a PA on it, and then that would make the deck Water/Earth, which would open up new possibilities with Posiedon, making those types of decks much more useable. o-o

bobcamel

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Innovative shield ideas https://elementscommunity.org/forum/index.php?topic=1317.msg12525#msg12525
« Reply #26 on: December 15, 2009, 10:10:34 pm »

Great.

Well, those are the possiblities of nerfs:

Sediment:
-The upgrade cuts the cost to 4 or 3 instead of "successful attack"
-Successful attack whittles down 2 block

Icicle Shield:
-Power reduced to 4 Columns
-Cost upped to 9 or more
-Just increasing the maximum cap to 20-30, not forever on the upgrade

Also, if Sundials were not OP, Sediment Shield would be useless unless you did some "Wholesome Control Denial" with Otyughs, Pulverizers and EQs.

sillyking14

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Innovative shield ideas https://elementscommunity.org/forum/index.php?topic=1317.msg12526#msg12526
« Reply #27 on: December 15, 2009, 10:10:34 pm »

maybe have, instead of blocking individual attacks, have it build up HP (like gravity pull). i don't know what this would do to balance but it would be a little more different. so like the icicle shield would gain like 15 hp per turn. and so on.

Offline xdude

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Innovative shield ideas https://elementscommunity.org/forum/index.php?topic=1317.msg12527#msg12527
« Reply #28 on: December 15, 2009, 10:10:34 pm »

Great.

Well, those are the possiblities of nerfs:

Sediment:
-The upgrade cuts the cost to 4 or 3 instead of "successful attack"
-Successful attack whittles down 2 block

Icicle Shield:
-Power reduced to 4 Columns
-Cost upped to 9 or more
-Just increasing the maximum cap to 20-30, not forever on the upgrade

Also, if Sundials were not OP, Sediment Shield would be useless unless you did some "Wholesome Control Denial" with Otyughs, Pulverizers and EQs.
Way to go! I really like the sediment shield nerf, it's actually easy to deal with now. Icicle shield is ok as well, but maybe max cap to 15? dealing with 20 blocks which go up by up to 5 every turn would suck.. it neads to be a beatable card for most decks, not just for counters.
And you are right about the sundials and sediment shiled ;)
Personal text by Cheesy
When I first started elements I was a noob. Now I'm a noob in only 11 parts of it. The unimportant ones.
Saying Elements cards are just pixels is like saying Dollars are just paper.

Pilchard123

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Innovative shield ideas https://elementscommunity.org/forum/index.php?topic=1317.msg12528#msg12528
« Reply #29 on: December 15, 2009, 10:10:34 pm »

Any deck with any permanent control (delflag, steal, titan, etc) would beat it in a wink.

bobcamel

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Innovative shield ideas https://elementscommunity.org/forum/index.php?topic=1317.msg12529#msg12529
« Reply #30 on: December 15, 2009, 10:10:34 pm »

...Titan?

But yes, Icicle Shield can be shattered in one go. I actually based it on the Robe of the Guardian from HOM&M4. And, 4 Columsn per turn is just enough, I can't believe you could be having less.

Also, I didn't nerf anything yet, those are just propositions so you can diccuss which you like.

 

anything
blarg: