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bobcamel

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Innovative shield ideas https://elementscommunity.org/forum/index.php?topic=1317.msg12399#msg12399
« Reply #12 on: December 15, 2009, 10:10:33 pm »

So, I guess, a 5 is fine.

Innovative shield ideas https://elementscommunity.org/forum/index.php?topic=1317.msg12400#msg12400
« Reply #13 on: December 15, 2009, 10:10:33 pm »

But it blocks JUST FIVE, and IT CAN BE REMOVED WITH ONE EXPLOSINE/SHATTER/WHATEVER.

Icicle Shield: Permanent (5 Water quanta)...
An upgrade removes the maximum cap, letting you stall or control the enemy creatures enough to grow the shield large.
That's 5 shields a turn regardless of the situation, and it CAN be protected so that is overpowered. Or maybe I'm just high...

Offline Amilir

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Innovative shield ideas https://elementscommunity.org/forum/index.php?topic=1317.msg12401#msg12401
« Reply #14 on: December 15, 2009, 10:10:33 pm »

But it blocks JUST FIVE
I am having serious trouble comprehending this statement, and its link to this shield being balanced.

PuppyChow

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Innovative shield ideas https://elementscommunity.org/forum/index.php?topic=1317.msg12402#msg12402
« Reply #15 on: December 15, 2009, 10:10:33 pm »

I don't see how nobody has said sediment shield is OP, either.

/Plays shield
/Chains sundials for 10 turns
/Shield now blocks 12 damage per creature

So, the only way to power down the shield is then to get a creature with over 12 attack, and then it only powers down by one. Sure, it could be able to be gotten around eventually, but by then any shriekers would have killed you 10 times over.

(Deck I would use: 6x dials, 4x shield, 6x graboid, 2x shrieker, 12x stone tower). Mark of time.

Offline Bloodshadow

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Innovative shield ideas https://elementscommunity.org/forum/index.php?topic=1317.msg12403#msg12403
« Reply #16 on: December 15, 2009, 10:10:33 pm »

Sediment Shield is only overpowered if only a successful attack will reduce its defense. Otherwise, a mere Photon attack will reduce the defense by 1.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

PuppyChow

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Innovative shield ideas https://elementscommunity.org/forum/index.php?topic=1317.msg12404#msg12404
« Reply #17 on: December 15, 2009, 10:10:33 pm »

Which is what I assumed to be true. At least for the upgrade.

Innovative shield ideas https://elementscommunity.org/forum/index.php?topic=1317.msg12405#msg12405
« Reply #18 on: December 15, 2009, 10:10:33 pm »

But it blocks JUST FIVE
I am having serious trouble comprehending this statement, and its link to this shield being balanced.
It generates 5 a turn if upgraded,=super OP

bobcamel

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Innovative shield ideas https://elementscommunity.org/forum/index.php?topic=1317.msg12406#msg12406
« Reply #19 on: December 15, 2009, 10:10:33 pm »

5 a turn with no cap if upgraded, yes.

Still, it can be removed easily or attacken through. And it needs to be upgraded for full effeciency.

Possible change: 4 per turn, 4 cost.

Sediment just desper...
I don't see how nobody has said sediment shield is OP, either.

/Plays shield
/Chains sundials for 10 turns
/Shield now blocks 12 damage per creature

So, the only way to power down the shield is then to get a creature with over 12 attack, and then it only powers down by one. Sure, it could be able to be gotten around eventually, but by then any shriekers would have killed you 10 times over.

(Deck I would use: 6x dials, 4x shield, 6x graboid, 2x shrieker, 12x stone tower). Mark of time.
While the opponent plays a weapon and the shield is not building up. Even a mere Dagger strike can stop the sedimentation.

Offline Amilir

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Innovative shield ideas https://elementscommunity.org/forum/index.php?topic=1317.msg12407#msg12407
« Reply #20 on: December 15, 2009, 10:10:33 pm »

Permanents are not "easy" to remove unless you build all your decks around having a card that does so.

My point is that I very rarely have more than ten creatures when I win.  I rarely have 8.  This card would more than halve my damage, and completely stop it before I had at least 6 creatures.

Let me make my point more clear:

Ice trap.
5 water.
Permanent.
Instantly kills the first five creatures your opponent puts into play.

How would that card be balanced?

Innovative shield ideas https://elementscommunity.org/forum/index.php?topic=1317.msg12408#msg12408
« Reply #21 on: December 15, 2009, 10:10:33 pm »

Permanents are not "easy" to remove unless you build all your decks around having a card that does so.

My point is that I very rarely have more than ten creatures when I win.  I rarely have 8.  This card would more than halve my damage, and completely stop it before I had at least 6 creatures.

Let me make my point more clear:

Ice trap.
5 water.
Permanent.
Instantly kills the first five creatures your opponent puts into play.

How would that card be balanced?
That argument is the same one used against Bonewall. Just because you have only a few creatures doesn't mean that everyone does, and this would just be one of the cards that happens to be good against your deck. Against a weenie-rush deck, this shield would be pretty much useless, and with the ability to steal/destroy it, it'd be an easier target than Bonewall.

bobcamel

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Innovative shield ideas https://elementscommunity.org/forum/index.php?topic=1317.msg12409#msg12409
« Reply #22 on: December 15, 2009, 10:10:33 pm »

Ice Trap would be killing them. This disables the ability use. And, when it's an Otyugh to stop Physalias/FFQ to get fodder to break through/Fallen Druid to make a Destroy/Steal mutant, this is especially differenting.

Icicle Shield just stops their attack power, but they still can ability.

Offline Amilir

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Innovative shield ideas https://elementscommunity.org/forum/index.php?topic=1317.msg12522#msg12522
« Reply #23 on: December 15, 2009, 10:10:34 pm »

That argument is the same one used against Bonewall. Just because you have only a few creatures doesn't mean that everyone does, and this would just be one of the cards that happens to be good against your deck. Against a weenie-rush deck, this shield would be pretty much useless, and with the ability to steal/destroy it, it'd be an easier target than Bonewall.
I can take down bonewall without permanent control, it takes me 2-4 turns generally, and those creatures will still hurt my opponent after that time is up.  It would take me the time to create 4-5 more creatures to get through this, and that is a lot longer.  A bonewall is just seven shields if you can stop creature control, this would add up very quickly.  I am NOT taking only a few creatures.  A 30 card deck with 18 creatures would be delayed for ~8 turns to get another five creatures.  FFQ, boneyard and maybe deja vu could get through this quickly.  Three more cards can destroy it.

Deck:
3 shield
4 mind flayer
6 dragon
3 ice bolt
14 pillars

Maybe some shards of gratitude. This would wreck most decks without permanent destruction.

Deck 2:
2 shield
4 protect artifact
2 poseidon
6 dragon
other cards to taste.

 

anything
blarg: