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bobcamel

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Innovative shield ideas https://elementscommunity.org/forum/index.php?topic=1317.msg12387#msg12387
« on: December 15, 2009, 10:10:33 pm »

Sediment Shield: Permanent (8 Earth quanta)
Blocks 2 damage from creature attacks. If you are attacked this turn, the shield loses 1 power, if you aren't attacked this turn, the shield gains 2 power. Permanent destruction deducts 3 power.

An upgrade could make it so that it has to be a successful attack to reduce the shield power.

Possible use: Along Sundials it would be a good card, since Earth/Time is a natural combo, so you could stall with Sundials up to theoretically 26 blockage, and destroy the enemy's weapon with a Pulverizer (Earth/Gravity, just one Gravity needed). Earth/Gravity absolute control or lockdown or whatever could also work.

Icicle Shield: Permanent (5 Water quanta)
Summons 5 Ice Columns which absorb damage from a single source. Summons 5 more Ice Columns every turn, up to a maximum of 5. The shield isn't destroyed on 0 charges, but is removed by permanent destruction wholesomely.

An upgrade removes the maximum cap, letting you stall or control the enemy creatures enough to grow the shield large.

Use: Blocks the first five attacks, every turn. After the upgrade it also builds up if the enemy is having less than 5 damage dealers, and can be used with a Sundial to get 4-5 more Columns every turn.

Diccusion!

Innovative shield ideas https://elementscommunity.org/forum/index.php?topic=1317.msg12388#msg12388
« Reply #1 on: December 15, 2009, 10:10:33 pm »

Sediment is a nice reasonable idea, the ice one is a bit OP if upgraded

Innovative shield ideas https://elementscommunity.org/forum/index.php?topic=1317.msg12389#msg12389
« Reply #2 on: December 15, 2009, 10:10:33 pm »

hm... the icicle idea is good, tho it shouldnt be 5, thats a little cheap. how about this,


card name: icicle shield
card type: shield
element: water
cost: 5 water quantum
effect: generates 3 icicles each turn to your field (limit of 3 per field)
*upped will increase the generated and the limit to 4

card name: icicle
card type: creature
element: water
stats: 0/1
cost: none
effect: takes the damage of an attacking monster instead of elemental (that would be your health) (and its not gravity pull, but it works almost the same way, multiple creatures can have it)

bobcamel

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Innovative shield ideas https://elementscommunity.org/forum/index.php?topic=1317.msg12390#msg12390
« Reply #3 on: December 15, 2009, 10:10:33 pm »

...okay, how is this overpowered? Stops five attacks, anything more than that and you start to break through. Other shields stop amounts of damage from all creatures, this shield stops all damage from amount of creatures.

I dontn know what't the problem.

Oh, and the Icicle Shield is removed one-hit by permanent destruction, no such crap as the Bonewail controversy.

Pilchard123

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Innovative shield ideas https://elementscommunity.org/forum/index.php?topic=1317.msg12391#msg12391
« Reply #4 on: December 15, 2009, 10:10:33 pm »

...okay, how is this overpowered?
Umm...it's not...

But I can see how people might see it that way. It does sound like a mega-powered bonewall (no deaths needed for charges, etc.)

bobcamel

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Innovative shield ideas https://elementscommunity.org/forum/index.php?topic=1317.msg12392#msg12392
« Reply #5 on: December 15, 2009, 10:10:33 pm »

Mega-powered Bonewall, hah. It generates JUST 5 per turn. With 2-3 Otyughs you can generate as many Bonewalls, and with a RoF on a pile of enemy Fireflies/Skeletons/Whatever it's way better.

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Innovative shield ideas https://elementscommunity.org/forum/index.php?topic=1317.msg12393#msg12393
« Reply #6 on: December 15, 2009, 10:10:33 pm »

i don't get it all well.. at sediments shield by power u mean amount it blocks? and at 0 it's destroyed?
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bobcamel

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Innovative shield ideas https://elementscommunity.org/forum/index.php?topic=1317.msg12394#msg12394
« Reply #7 on: December 15, 2009, 10:10:33 pm »

Yes, by power I mean how much damage from every creature does it block, and it is destroyed on 0 power.

Offline Amilir

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Innovative shield ideas https://elementscommunity.org/forum/index.php?topic=1317.msg12395#msg12395
« Reply #8 on: December 15, 2009, 10:10:33 pm »

Mega-powered Bonewall, hah. It generates JUST 5 per turn. With 2-3 Otyughs you can generate as many Bonewalls, and with a RoF on a pile of enemy Fireflies/Skeletons/Whatever it's way better.
Do you really believe this is balanced? Really?!

A: Bonewall+ROF/otyugh is ridiculously OP anyway.  It's even the main FALSE GOD defense.

B: That combo at least requires plenty of quanta of 2-3 elements, and a lot of small enemy creatures. This costs 3 mono quanta to use.

C: A shield of comparable cost prevents 1 damage per creature. This blocks all damage from five.

D: I'd STILL use it over a bone wall without a rain of fire.  How often do you have three otyughs on the board? This would produce more.  Play it early in a false god match and It'll have 20+ walls on it by the time it matters anyway.

E: It also boosts speed poison.  It does not need a boost.

Sediment is extremely powerful with sundial and worthless without.

Innovative shield ideas https://elementscommunity.org/forum/index.php?topic=1317.msg12396#msg12396
« Reply #9 on: December 15, 2009, 10:10:33 pm »

I said ice is OP IF UPGRADED not when it stays at 5, And generating 5 per turn for free IS OP because it would cost 3 gravity quanta for 6 bones, and that is IF the enemy has 3 eatable creatures. Whereas that ice shield doesn't give a crap about the situation or if sundial is up, it keeps going.

bobcamel

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Innovative shield ideas https://elementscommunity.org/forum/index.php?topic=1317.msg12397#msg12397
« Reply #10 on: December 15, 2009, 10:10:33 pm »

But it blocks JUST FIVE, and IT CAN BE REMOVED WITH ONE EXPLOSINE/SHATTER/WHATEVER.

The cost can be increased slightly, though.

Bonewail used to cost 3.

Offline Terroking

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Innovative shield ideas https://elementscommunity.org/forum/index.php?topic=1317.msg12398#msg12398
« Reply #11 on: December 15, 2009, 10:10:33 pm »

Lets face it, the best decks out there don't pack more than 5-6 attackers, except for rainbow's normal skele spam, which will tear down a bonewall with however many charges it has, assuming its alone (no dials). This would block the majority of big hitters, and also, buff speed-poison beyond belief. the only real way that bonewall is superior is with RoF, and how it can't be destroyed by single explosion/pulvy (which is huge).

I'd probably take out one of my bonewalls and something else to fit 2 of these in here, so i can up by graveyards and use my water quanta.

costing only 3 would make it have a lower priority over weapons and yards for the AI to explode. while that it not as good as saving all you permanents you still get your shield.

yes, they used to cost 3, but they were OP beyond limits, and now they cost 7 (unupped)
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