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Offline Sthneo5Topic starter

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Infinite Map | Universal Map https://elementscommunity.org/forum/index.php?topic=52687.msg1112839#msg1112839
« on: December 01, 2013, 07:59:23 am »
NAME:
Infinite Map
ELEMENT:
Other
COST:
15
TYPE:
Permanent
ATK|HP:

TEXT:
If this card survives for 4 turns, skill can now be used.
:time :time :time :time : Time Temple
Summon a Time Temple.
NAME:
Universal Map
ELEMENT:
Other
COST:
13
TYPE:
Permanent
ATK|HP:

TEXT:
If this card survives for 4 turns, skill can now be used.
:time :time :time : Time Temple
Summon a Time Temple.

ART:
http://elementscommunity.org/forum/card-art/free-art-for-card-ideas/
IDEA:
sthneo5
NOTES:
If this card is played, summon a Time temple if only this card survives for 4 turns. If tat happens, destroy this card.
SERIES:


Time Temple:
NAME:
Time Temple
ELEMENT:
Time
COST:
5 :time
TYPE:
Permanent
ATK|HP:

TEXT:
Generate :time every other turn.
:time :time  : Golden Knight
Summon a Golden Night.
NAME:
Fort Cronos
ELEMENT:
Time
COST:
4 :time
TYPE:
Permanent
ATK|HP:

TEXT:
Generate :time :time every other turn.
:time:time :time :time: Golden Knight
Summon a Golden Night.

ART:
scaredgirl
IDEA:
sthneo5
NOTES:
Can only be summoned through the Infinite Map or Universal Map. Generates  :time every end of your turn. Summons a Golden Knight permanently. This card will be permanent to the owners deck not unless it is destroyed.
SERIES:


Golden Knight:
NAME:
Golden Knight
ELEMENT:
Time
COST:
1 :time
TYPE:
Creature
ATK|HP:
1 | 2
TEXT:

NAME:
Golden Knight
ELEMENT:
Time
COST:
2 :time
TYPE:
Creature
ATK|HP:
2 | 3
TEXT:


ART:
scaredgirl
IDEA:
sthneo5
NOTES:

SERIES:

~~Sthneo5~$

Offline CuCN

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Re: Infinite Map | Universal Map https://elementscommunity.org/forum/index.php?topic=52687.msg1112849#msg1112849
« Reply #1 on: December 01, 2013, 10:59:05 am »
Why would anyone use this?

Offline Fippe94

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Re: Infinite Map | Universal Map https://elementscommunity.org/forum/index.php?topic=52687.msg1112854#msg1112854
« Reply #2 on: December 01, 2013, 11:29:46 am »
So I read 'if this survives 4 turns' on the first card and thought, hmm, must be something strong. I scrolled down to the second card and thought hmm, golden knight must be something strong then. I scroll down again and find... a 1|2!? Why would anyone use this over FFQ or Pharaoh? Why would I want to wait at least 5 turns to summon a 1|2?
« Last Edit: December 01, 2013, 01:10:02 pm by Fippe94 »
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Offline Sthneo5Topic starter

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Re: Infinite Map | Universal Map https://elementscommunity.org/forum/index.php?topic=52687.msg1112857#msg1112857
« Reply #3 on: December 01, 2013, 12:18:38 pm »
So I read 'if this survives 4 turns' on the first card and thought, hmm, must be something strong. I scrolled down to the second card and thought hmm, golden knight must be something strong then. I scroll down again and find... a 1|2!? Why would anyone use this over FFW or Pharaoh. Why would I want to wait at least 5 turns to summon a 1|2?
The summon skill can be used multiple times but only once per turn.
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Offline Fippe94

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Re: Infinite Map | Universal Map https://elementscommunity.org/forum/index.php?topic=52687.msg1112859#msg1112859
« Reply #4 on: December 01, 2013, 12:33:49 pm »
Yes, I know, it is still completely wortless when compared to other creature generators.
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Offline andretimpa

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Re: Infinite Map | Universal Map https://elementscommunity.org/forum/index.php?topic=52687.msg1112860#msg1112860
« Reply #5 on: December 01, 2013, 12:53:58 pm »
My suggestion: scrap Infinite map and make Time Temple your submission.
Every time a graboid evolves, an elemental gets his wings.
:gravity Guild (old), War 9 & 13 (gen) / :time Brawl 2 & 3, War 7 & 14 / :death War 8 & 12 / :fire Brawl 4 / :entropy Brawl 5 / :darkness War 10

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Re: Infinite Map | Universal Map https://elementscommunity.org/forum/index.php?topic=52687.msg1112863#msg1112863
« Reply #6 on: December 01, 2013, 01:25:05 pm »
Isn't quanta generation considered to be an innate active skill(can be loboed)?
If yes the temple has 2 active skills.
If Nowhere is Somewhere, and Somewhere is Over there, How can we be Anywhere?
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Offline dragtom

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Re: Infinite Map | Universal Map https://elementscommunity.org/forum/index.php?topic=52687.msg1112866#msg1112866
« Reply #7 on: December 01, 2013, 01:42:16 pm »
it took me a little while to realize,
but this card allows exponential growth.

after the initial delay, you get:

turntemplesknights
110
221
333
446
5510
6615
7721
8828
9936
101045
111155

this does, of course, flood your creature and permanent slots.
also, the damage is very low; a single shield blocks it all.
It does, however, allow a chimera, and continue spamming creatures after that (otherwise only avaible via fractal).

Seeing the mob cap, the time required to grow, and the high cost,
I'd totally remove the delay from the map, and/or give the knight better stats.
be quick- time is quanta.

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Re: Infinite Map | Universal Map https://elementscommunity.org/forum/index.php?topic=52687.msg1112868#msg1112868
« Reply #8 on: December 01, 2013, 02:00:19 pm »
The problem with waiting 4 turns until something happens is that it is extremely fragile against PC. Almost forces you to protect the map to make it useful. Plus, unless you are stalling, the game won't last long enough for this card to make a difference.
Every time a graboid evolves, an elemental gets his wings.
:gravity Guild (old), War 9 & 13 (gen) / :time Brawl 2 & 3, War 7 & 14 / :death War 8 & 12 / :fire Brawl 4 / :entropy Brawl 5 / :darkness War 10

Offline Fippe94

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Re: Infinite Map | Universal Map https://elementscommunity.org/forum/index.php?topic=52687.msg1112871#msg1112871
« Reply #9 on: December 01, 2013, 02:29:33 pm »
Except currently the map is destroyed when you summon the temple (It's in the notes)
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Re: Infinite Map | Universal Map https://elementscommunity.org/forum/index.php?topic=52687.msg1112872#msg1112872
« Reply #10 on: December 01, 2013, 02:45:13 pm »
Except currently the map is destroyed when you summon the temple (It's in the notes)

missed that.
This card is even more useless.
be quick- time is quanta.

Offline iskelion

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Re: Infinite Map | Universal Map https://elementscommunity.org/forum/index.php?topic=52687.msg1112917#msg1112917
« Reply #11 on: December 01, 2013, 10:16:25 pm »
too complex, to expensive, too many drawbacks, to just summon a 1/2 creature, its better just to grav+cat or mitosis

put out the 4 turn restrictions, make temple/map make you draw a card or something

although, this will never be made due to unnecessary complexity

 

blarg: