Haven't read all the posts yet (yeah, I'm lazy), so not quite sure if this has been pointed out:
2 x Inferno (6
) + 2 x Aflatoxin (12
) + Unstable Gas (5
, 1
) = 20 damage from Gas, 92 damage from Infernos.
4 x Inferno (12
) + Aflatoxin (6
) + Fire Buckler (4
) = 92 damage from Infernos
Inferno (3
) + Aflatoxin (6: death) + Graveyard (5
) + 3 x Lightening Storm (3
) = 69 damage from Infernos
In a Time-Haste deck, these are easy combos to create.
I'm thinking the card is not a good idea.
In a time Haste deck they are all Quads except #2 which is a trio.
Actual costs including draws converted into a single value
2c+6
![Fire :fire](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/fire18x18.png)
+2c+12
![Death :death](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/death18x18.png)
+X(wait till opponent's board is full)+1c+5
![Air :air](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/air18x18.png)
+1
![Fire :fire](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/fire18x18.png)
=5c+7
![Fire :fire](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/fire18x18.png)
+12
![Death :death](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/death18x18.png)
+5
![Air :air](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/air18x18.png)
+X(wait till opponent's board is full)
=~36+X
4c+12
![Fire :fire](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/fire18x18.png)
+1c+6
![Death :death](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/death18x18.png)
+X(wait till opponent's board is full)+1c+4
![Fire :fire](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/fire18x18.png)
=6c+16
![Fire :fire](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/fire18x18.png)
+6
![Death :death](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/death18x18.png)
+X(wait till opponent's board is full)
=~37+X
1c+3
![Fire :fire](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/fire18x18.png)
+1c+6
![Death :death](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/death18x18.png)
+X(wait till opponent's board is full)+1c+5
![Death :death](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/death18x18.png)
+3c+3
![Air :air](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/air18x18.png)
=6c+3
![Fire :fire](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/fire18x18.png)
+11
![Death :death](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/death18x18.png)
+3
![Air :air](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/air18x18.png)
+X(wait till opponent's board is full)
=~31+X
High cost even without including the cost of waiting for the board to fill with cells.
PS: 20 converted quanta cost is a good low estimate for 100 damage. This does not compare to LG, SM or FFQ.