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Offline AnarookTopic starter

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Inferno|Inferno https://elementscommunity.org/forum/index.php?topic=23981.msg306369#msg306369
« on: April 06, 2011, 01:30:30 am »

NAME:
Inferno
ELEMENT:
Fire
COST:
5 :fire
TYPE:
Permanent
ATK|HP:
TEXT:
Each time a creature is damaged, your opponent takes 3 damage. Max 5 times per turn.
NAME:
Inferno
ELEMENT:
Fire
COST:
:fire
TYPE:
Permanent
ATK|HP:
TEXT:
Each time a creature is damaged, your opponent takes 3 damage. Max 5 times per turn.
ART:
thebeserker (http://browse.deviantart.com/?qh=&section=&q=fire#/d4asjp)
IDEA:
Anarook
NOTES:
It's been a while since I've created anything, this is an old idea revisited.
Inferno has been revamped to fit the damage style of fire.
SERIES:
NAME:
Inferno
ELEMENT:
Fire
COST:
4 :fire
TYPE:
Permanent
ATK|HP:
TEXT:
Each time a creature is damaged, your opponent takes 1 damage. Stackable
NAME:
Inferno
ELEMENT:
Fire
COST:
:fire
TYPE:
Permanent
ATK|HP:
TEXT:
Each time a creature is damaged, your opponent takes 1 damage. Stackable
ART:
thebeserker (http://browse.deviantart.com/?qh=&section=&q=fire#/d4asjp)
IDEA:
Anarook
NOTES:
It's been a while since I've created anything, this is an old idea revisited.
Inferno has been revamped to fit the damage style of fire.
SERIES:
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Offline ZephyrPhantom

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Re: Inferno|Inferno & Flame|Flame https://elementscommunity.org/forum/index.php?topic=23981.msg306377#msg306377
« Reply #1 on: April 06, 2011, 01:41:44 am »
Not really sure about this as it seems really similar to Graveyard, but I think it has some use with Soul Catcher since it dies immediatly unlike Skeleton.

Is the Flame Airborne? If so you could also have a Sky Dive deck based around this card.

Also inferno's art is in deviantart and copyrighted as a result so you'll most likely want to ask permission from the artist.

Offline OldTrees

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Re: Inferno|Inferno & Flame|Flame https://elementscommunity.org/forum/index.php?topic=23981.msg306400#msg306400
« Reply #2 on: April 06, 2011, 02:45:01 am »
I think the game only needs 1 Graveyard.
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Offline AnarookTopic starter

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Re: Inferno|Inferno & Flame|Flame https://elementscommunity.org/forum/index.php?topic=23981.msg306404#msg306404
« Reply #3 on: April 06, 2011, 02:51:28 am »
Graveyard produces permanent skeletons. These dissappear on the next turn.
Perhaps if it was for every one of your own monster that die?
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Offline OldTrees

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Re: Inferno|Inferno & Flame|Flame https://elementscommunity.org/forum/index.php?topic=23981.msg306406#msg306406
« Reply #4 on: April 06, 2011, 02:54:49 am »
Graveyard produces permanent skeletons. These dissappear on the next turn.
Perhaps if it was for every one of your own monster that die?
Why not skip the creature step and deal direct damage?
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
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Offline AnarookTopic starter

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Re: Inferno|Inferno & Flame|Flame https://elementscommunity.org/forum/index.php?topic=23981.msg306407#msg306407
« Reply #5 on: April 06, 2011, 02:58:35 am »
That's not a bad idea actually =/
Anyone care to slap me for not thinking of that?
Perhaps:
Inferno
Cost: 5 :fire
Text: For every creature that dies, inflict 2 damage to your opponent.

Inferno(upgraded)
Cost: 4 :fire
Text: For every creature that dies, inflict 3 damage to your opponent.


Also affected by shrodinger.
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Offline ZephyrPhantom

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Re: Inferno|Inferno & Flame|Flame https://elementscommunity.org/forum/index.php?topic=23981.msg306408#msg306408
« Reply #6 on: April 06, 2011, 02:59:20 am »
Actually, I think that it's possible to justify this card's current effect, but in that case think Flames will need to be Airborne so that you can set up a combo with RoF/Sky Dive.  Also since they die immediatly they can combo with Soul Catcher.

Offline OldTrees

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Re: Inferno|Inferno & Flame|Flame https://elementscommunity.org/forum/index.php?topic=23981.msg306412#msg306412
« Reply #7 on: April 06, 2011, 03:07:32 am »
Actually, I think that it's possible to justify this card's current effect, but in that case think Flames will need to be Airborne so that you can set up a combo with RoF/Sky Dive.  Also since they die immediatly they can combo with Soul Catcher.
True but it is thematically fitting for the card to deal direct damage. Besides 2 card threads do worse in the crucible than normal.
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Re: Inferno|Inferno & Flame|Flame https://elementscommunity.org/forum/index.php?topic=23981.msg306415#msg306415
« Reply #8 on: April 06, 2011, 03:09:34 am »
no one mentions immolation?
no one mentions BLs?
what has the world turned into?
oh, wait a second... this is totally OP with bone wall, and no one mentioned that either...

Offline ZephyrPhantom

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Re: Inferno|Inferno & Flame|Flame https://elementscommunity.org/forum/index.php?topic=23981.msg306419#msg306419
« Reply #9 on: April 06, 2011, 03:12:24 am »
no one mentions immolation?
no one mentions BLs?
what has the world turned into?
oh, wait a second... this is totally OP with bone wall, and no one mentioned that either...
And maybe you forgot that Graveyard exists. See it for balancing.
Actually, I think that it's possible to justify this card's current effect, but in that case think Flames will need to be Airborne so that you can set up a combo with RoF/Sky Dive.  Also since they die immediatly they can combo with Soul Catcher.
True but it is thematically fitting for the card to deal direct damage. Besides 2 card threads do worse in the crucible than normal.
Since it will still be able to create new strategies I'd be fine with the change to direct damage, but I think it should be 3 damage for both cards in that case to make it viable.

Re: Inferno|Inferno & Flame|Flame https://elementscommunity.org/forum/index.php?topic=23981.msg306421#msg306421
« Reply #10 on: April 06, 2011, 03:16:55 am »
what do you mean by "Graveyard exists"?
graveyard creates skellies that don't instantly die..
flames will charge up that bone wall like no other...

Offline ZephyrPhantom

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Re: Inferno|Inferno & Flame|Flame https://elementscommunity.org/forum/index.php?topic=23981.msg306424#msg306424
« Reply #11 on: April 06, 2011, 03:18:33 am »
what do you mean by "Graveyard exists"?
graveyard creates skellies that don't instantly die..
flames will charge up that bone wall like no other...
You'd need to kill something first, and doing an efficient version of that would require at least a trio in the form of  :entropy  :fire  :death .

Also Skeletons can be buffed by RT and Mutation, while here the only possibly worthy buff would be a Chaos Power or a Mutation.

 

anything
blarg: