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Qohelet

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Freeze Permanent https://elementscommunity.org/forum/index.php?topic=5809.msg59493#msg59493
« on: April 26, 2010, 05:47:25 pm »
In my mind is low cost  :water-spell which freezes one permanent for 3 turn and upped one 4 turns (work only non-protected permanents). Freezed card act like it's gone for awhile, so with Freeze Permanent you can disable shields/weapons for 3 or 4 turns. This bring some alternative permanent control and fits in water-based deck.

Completely terrible idea or not?

EDIT: Just thinking: using it to pillars/towers is OP, so it can't be used pillars/towers (better this way)

verity_blues

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Re: Freeze Permanent https://elementscommunity.org/forum/index.php?topic=5809.msg59519#msg59519
« Reply #1 on: April 26, 2010, 06:41:46 pm »
It is an interesting idea.

Just a thought, go read the sticky post about the format for posting card idea's in this sub-forum. Then, when you have the time to do it, modify the first post of this thread to comply with the correct format for posting card idea's. Its not exactly neccessary, but the moderators want some level of continuity in here.

Thanx for posting your card and welcome to the forums!

Offline Xinef

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Re: Freeze Permanent https://elementscommunity.org/forum/index.php?topic=5809.msg59521#msg59521
« Reply #2 on: April 26, 2010, 06:54:48 pm »
When used on pillars it should only freeze one, not the whole stack. You should also decide how it works on sundials and phase shields. Does it stop their counter while frozen, or not?
Also, how would it work on bone walls? If it was able to freeze the whole stack then it would be more powerful against it than all the other permanent control spells ;) (which I find a good idea, because in most other situations it would be worse than a deflag being of any use only to decks that do not use :fire)
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Offline Terroking

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Re: Freeze Permanent https://elementscommunity.org/forum/index.php?topic=5809.msg59522#msg59522
« Reply #3 on: April 26, 2010, 06:56:07 pm »
In my mind is low cost  :water-spell which freezes one permanent for 3 turn and upped one 4 turns (work only non-protected permanents). Freezed card act like it's gone for awhile, so with Freeze Permanent you can disable shields/weapons for 3 or 4 turns. This bring some alternative permanent control and fits in water-based deck.

Completely terrible idea or not?

EDIT: Just thinking: using it to pillars/towers is OP, so it can't be used pillars/towers (better this way)
Well, it'd be way UP, since Explosion can destroy a permanent, for 1 :fire. It doesn't get much cheaper than that really, and there shouldn't be free perm control. Just having one card as a lesser version of something else isn't a good idea.
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Qohelet

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Re: Freeze Permanent https://elementscommunity.org/forum/index.php?topic=5809.msg59537#msg59537
« Reply #4 on: April 26, 2010, 07:32:16 pm »
Well, it'd be way UP, since Explosion can destroy a permanent, for 1 :fire. It doesn't get much cheaper than that really, and there shouldn't be free perm control. Just having one card as a lesser version of something else isn't a good idea.
Now you can destroy/remove permanents with  :earth + :gravity (pulvy),  :entropy:darkness and  :fire, but freezing bone wall for 3/4 turns is mean trick (disables whole pile of bones).

And that counter matter (phase/sundials).. hmm.. full stop sounds reasonable, so when freeze is gone phase shield/sundial is in same state when freezed.

dragonhuman

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Re: Freeze Permanent https://elementscommunity.org/forum/index.php?topic=5809.msg59547#msg59547
« Reply #5 on: April 26, 2010, 07:45:10 pm »
the permanent would still take up spots, forcing them to destroy there shield if they want to be under the effect of one. or a weapon it could be used in a various ways (weapons/ shields seem to be the best target)

Offline Kamietsu

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Re: Freeze Permanent https://elementscommunity.org/forum/index.php?topic=5809.msg59548#msg59548
« Reply #6 on: April 26, 2010, 07:47:10 pm »
Well, it'd be way UP, since Explosion can destroy a permanent, for 1 :fire. It doesn't get much cheaper than that really, and there shouldn't be free perm control. Just having one card as a lesser version of something else isn't a good idea.
Now you can destroy/remove permanents with  :earth + :gravity (pulvy),  :entropy:darkness and  :fire, but freezing bone wall for 3/4 turns is mean trick (disables whole pile of bones).

And that counter matter (phase/sundials).. hmm.. full stop sounds reasonable, so when freeze is gone phase shield/sundial is in same state when freezed.
No, phase shield and Sundial would still act as normal, just have no effect. Phase shield would still go away after 3 turns, and sundial would go away the next turn. Freezing most likely wouldn't stop any count down, just as it doesn't stop poison from hurting the creature.
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Offline Terroking

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Re: Freeze Permanent https://elementscommunity.org/forum/index.php?topic=5809.msg59556#msg59556
« Reply #7 on: April 26, 2010, 07:59:43 pm »
the permanent would still take up spots, forcing them to destroy there shield if they want to be under the effect of one. or a weapon it could be used in a various ways (weapons/ shields seem to be the best target)
When you want to play another weapon/shield, you play it over the current one. If this would prevent that, then it's a bit less under-powered. It still is, however, and if it can't freeze a whole stack of Pillars/Towers then it shouldn't be able to freeze an entire Bone Wall. I mean, that's one of it's advantages, that it can't really be destroyed without hitting it.

A good name for this, would be "Rust".
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Offline Xinef

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Re: Freeze Permanent https://elementscommunity.org/forum/index.php?topic=5809.msg59558#msg59558
« Reply #8 on: April 26, 2010, 08:04:48 pm »
I've got an idea to make it less UP when compared to deflag.
Let it target not the permanent, but it's slot (like animate weapon targets weapon slot and not the weapon itself).
This way if it's used against a weapon and the player plays a new weapon on top of it, the new one will also be frozen. The same for shields.

It would be less of a change when used against a non-weapon non-shield permanent, but if it's a sundial any permanent played on the same spot after it expires would be frozen until the effect ends.
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rohlfo

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Re: Freeze Permanent https://elementscommunity.org/forum/index.php?topic=5809.msg243248#msg243248
« Reply #9 on: January 08, 2011, 06:37:12 pm »
Hi,
was wondering if anything happened to this?
I was just considering a water spell (cost 3, upped 2) which froze opponents weapon slot for 3 turns. But before posting and being told it's already done I searched forum, this is closest I found to my idea, so thought I should double check, thanks.

 

blarg: