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bobcamel

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Re: Indirect Permanent Protection Set https://elementscommunity.org/forum/index.php?topic=1634.msg15184#msg15184
« Reply #12 on: January 01, 2010, 02:31:24 am »
More Fog: Sure, 2 or 3 cost isn't a problem here.

Shrapnel: No, only your permanents explode in harmful pieces. As for what damage I mean, I'm not sure if it wouldn't be OP at 5 damage, as with 4 or 5 of those you can explode 4 or 5 of your pillars dealing 20-25 damage per Explosion. But well.

Jury-rigger: On hit, apply timer to a perm. On hit when timer, destroy. On turnpass decrease timer. On timer 0 destroy. What's so hard?

Redirection: Cancel hit, lower counter. What's so hard? Gravity Pull works.

Bonewallwall: The sacrifice is automatic. Check for 2 suitable creatures, if are then cancel hit and blow them, if aren't then generate the Skeletons. No controlpassing or multitargeting. Well, maybe multitargeting or at least randomtargeting, but.

Building Martyr: Cancel hit, deal damage to creature.

PEDT:
Quote
On hit, apply timer to a perm. On hit when timer, destroy. On turnpass decrease timer. On timer 0 destroy. What's so hard?


Just with 99 timer instead of 3.

Resonance: It can hit through perm-protection only when the enemy decides to do so himself. That's why it is different.

Stealing: Steal = Deflag + PermPU. Deflag part works as a deflag would in any of those, PermPU is executed normally as it isn't destructive.

Offline Baily18

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Re: Indirect Permanent Protection Set https://elementscommunity.org/forum/index.php?topic=1634.msg15253#msg15253
« Reply #13 on: January 01, 2010, 07:36:20 pm »
You try saving up 18 Life while paying for Fireflies and not losing of speed.
Easy. Rustlers.

arzoo

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Re: Indirect Permanent Protection Set https://elementscommunity.org/forum/index.php?topic=1634.msg15450#msg15450
« Reply #14 on: January 03, 2010, 07:02:32 pm »
The problem with most of these cards is that they protect just about all the permanents on your field; that's about as balanced as making all your creatures immortal at once, no matter what goofy conditions make the card go away (some of which require so much focused permanent removal that you'll run out of explosions anyway, and once per turn pulverizer destroys aren't enough to break through)

bobcamel

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Re: Indirect Permanent Protection Set https://elementscommunity.org/forum/index.php?topic=1634.msg15460#msg15460
« Reply #15 on: January 03, 2010, 10:07:15 pm »
That was the point, PA was too spot-applied. Also, Gravity Pull protects all your HP at once.

arzoo

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Re: Indirect Permanent Protection Set https://elementscommunity.org/forum/index.php?topic=1634.msg15592#msg15592
« Reply #16 on: January 04, 2010, 07:07:01 pm »
That was the point, PA was too spot-applied. Also, Gravity Pull protects all your HP at once.
I have no problem with there being more diverse ways to defend your permanents, but imo anything that protects all of them at once is simply way too powerful unless it dies in a single explosion/destroy.

bobcamel

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Re: Indirect Permanent Protection Set https://elementscommunity.org/forum/index.php?topic=1634.msg15596#msg15596
« Reply #17 on: January 04, 2010, 07:13:42 pm »
That'd be too weak.

arzoo

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Re: Indirect Permanent Protection Set https://elementscommunity.org/forum/index.php?topic=1634.msg15730#msg15730
« Reply #18 on: January 05, 2010, 07:46:28 pm »
Do you know why bonewall is such a great defense? Because it's more or less immune to permanent control; without multiple monsters it's very unlikely to be removed. Making every single permanent someone owns that hard to remove (and hell, monster attacks won't work on them) is very, very overpowered.

bobcamel

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Re: Indirect Permanent Protection Set https://elementscommunity.org/forum/index.php?topic=1634.msg15734#msg15734
« Reply #19 on: January 05, 2010, 08:17:07 pm »
You're looking from the perspective of the present. In the first post, I stated those would be viable when all those ideas based on permanent destruction, or at least part of them, would be released.

arzoo

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Re: Indirect Permanent Protection Set https://elementscommunity.org/forum/index.php?topic=1634.msg15855#msg15855
« Reply #20 on: January 06, 2010, 06:39:30 pm »
I doubt permanent removal will become so rampant that defenses like these are justified though, but I suppose it's possible such cards could exist eventually.

Re: Indirect Permanent Protection Set https://elementscommunity.org/forum/index.php?topic=1634.msg16148#msg16148
« Reply #21 on: January 09, 2010, 09:32:57 am »
With all those good ideas in one post (needing serious balances, though), i think it would be easier to change the concept of "permanent". We can create easier cards with idea:
"a permanent has HP. Once it's HP goes down to 0, the permanent is destroyed."

Would be like a building, needing repairs. "Destroy" would be "hits a building HP by [max value]." You guess how your cards would be very easier coded once this hard part is.

 

anything
blarg: