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Memorystick

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Re: Impulse Shot | Impulse Blast https://elementscommunity.org/forum/index.php?topic=15456.msg197972#msg197972
« Reply #12 on: November 10, 2010, 10:24:46 am »
15 Gravity and Time quanta?  Does that mean you need a combined total of 15, or that you need 15 :gravity and 15 :time ?
Sounds like combined total to me >_> Might make an interesting addition to either momentumed dunes or scarab decks, but I don't see much use outside of that.

Offline AnonymousRevival

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Re: Impulse Shot | Impulse Blast https://elementscommunity.org/forum/index.php?topic=15456.msg198396#msg198396
« Reply #13 on: November 11, 2010, 12:00:18 am »
I think this is UP, really UP.
You did see that it pulls from Gravity and Time, right?
Yup I did notice that. I do recommend doing 3 damage though for the unupped.
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March_Wizard

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Re: Impulse Shot | Impulse Blast https://elementscommunity.org/forum/index.php?topic=15456.msg198785#msg198785
« Reply #14 on: November 11, 2010, 03:07:59 pm »
This card has a great synergy with Oty decks, It will knock down those beats with too much HP, while possibly accidentally killing them if your not careful.

The ONLY thing I would do is make it a Time card instead of Gravity. Since this is getting used in a Grav/Time deck, its a Godsend in a Gravity deck, just use all Gravity cards and set your mark to Time, then almost nothing is out of the reach of your Otys.

As a Gravity card I feel like it's a little too good. As a Time Card, costing the same amount only with Time Quanta, I feel like it is right on the money. Even still, it's a good card as is.

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Re: Impulse Shot | Impulse Blast https://elementscommunity.org/forum/index.php?topic=15456.msg199003#msg199003
« Reply #15 on: November 11, 2010, 09:07:31 pm »
I set up a few polls so I could see what people think.

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Re: Impulse Shot | Impulse Blast https://elementscommunity.org/forum/index.php?topic=15456.msg199099#msg199099
« Reply #16 on: November 12, 2010, 12:07:22 am »
Honestly, why do you think there should be a bolt that both fits :gravity and :time?
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Re: Impulse Shot | Impulse Blast https://elementscommunity.org/forum/index.php?topic=15456.msg199102#msg199102
« Reply #17 on: November 12, 2010, 12:09:38 am »
Honestly, why do you think there should be a bolt that both fits :gravity and :time?
Impulse, ever heard of it? It's CHANGE IN MOMENTUM. It's force (gravity) multiplied by the duration of application (time).

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Re: Impulse Shot | Impulse Blast https://elementscommunity.org/forum/index.php?topic=15456.msg199106#msg199106
« Reply #18 on: November 12, 2010, 12:11:27 am »
Anyways, you know fire bolt and ice bolt right? They all are one element only. So I recommend not to create a two in one.
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Re: Impulse Shot | Impulse Blast https://elementscommunity.org/forum/index.php?topic=15456.msg199109#msg199109
« Reply #19 on: November 12, 2010, 12:13:09 am »
...so I should not only create a copypasta bolt, I should make it defy the concept of impulse? I find it much better to have a card that's unique and fits the name. Try using an Oty deck with this, or a Scarab deck. In short, THINK DEVOUR.

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Re: Impulse Shot | Impulse Blast https://elementscommunity.org/forum/index.php?topic=15456.msg199112#msg199112
« Reply #20 on: November 12, 2010, 12:16:07 am »
Well, it's your choice, not mine.
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Re: Impulse Shot | Impulse Blast https://elementscommunity.org/forum/index.php?topic=15456.msg199215#msg199215
« Reply #21 on: November 12, 2010, 03:08:27 am »
i think it would be best as gravity only and call it Comet
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Re: Impulse Shot | Impulse Blast https://elementscommunity.org/forum/index.php?topic=15456.msg199351#msg199351
« Reply #22 on: November 12, 2010, 07:33:02 am »
Comet is more of an icy rock, Maybe asteroid seems better.
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Re: Impulse Shot | Impulse Blast https://elementscommunity.org/forum/index.php?topic=15456.msg199397#msg199397
« Reply #23 on: November 12, 2010, 11:00:46 am »
The idea is sound and the name is creative. I dont think there is any real problem with it. I just felt that it fit in Time ever so slightly better.


Impulse, ever heard of it? It's CHANGE IN MOMENTUM. It's force (gravity) multiplied by the duration of application (time).
Well there is a thought, how about it multiplies the  :gravity and  :time quanta, then divides it by, lets say 15. And add 1 so it always has a base damage. it could become the new delay gun spell of choice XD

But thats just an idea, as I said before, its fine as is

 

blarg: