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Offline coinich

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Re: Improving the Solar Buckler? https://elementscommunity.org/forum/index.php?topic=4864.msg48783#msg48783
« Reply #12 on: April 05, 2010, 01:53:28 pm »
If we add to solar shield

2 :light : luciferine

or

35% chance to cast luciferin at the end of your turn

would be fun, as this could make light faster rushers, or it could make light duos more powerful
Why give Light two Luciferins on a stick?  It nearly makes the Nymph useless.

Offline yaladilae

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Re: Improving the Solar Buckler? https://elementscommunity.org/forum/index.php?topic=4864.msg48807#msg48807
« Reply #13 on: April 05, 2010, 02:46:18 pm »
If we add to solar shield

2 :light : luciferine

or

35% chance to cast luciferin at the end of your turn

would be fun, as this could make light faster rushers, or it could make light duos more powerful
Why give Light two Luciferins on a stick?  It nearly makes the Nymph useless.
I was worried nymph would be useless

But then if you think about it, you can use this to light your dragons and nymph, and switch to hope (this will be gone)

and 2ndly, nymph is high atk/hp and 0 cost the keep going

While this shield will take up the slot of hope

And also, a duo light / something deck might not necesary use white nymph (9 cost) but could use this to help out

TheDarkAzura

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Re: Improving the Solar Buckler? https://elementscommunity.org/forum/index.php?topic=4864.msg48828#msg48828
« Reply #14 on: April 05, 2010, 03:15:35 pm »
If we add to solar shield

2 :light : luciferine

or

35% chance to cast luciferin at the end of your turn

would be fun, as this could make light faster rushers, or it could make light duos more powerful
Why give Light two Luciferins on a stick?  It nearly makes the Nymph useless.
I was worried nymph would be useless

But then if you think about it, you can use this to light your dragons and nymph, and switch to hope (this will be gone)

and 2ndly, nymph is high atk/hp and 0 cost the keep going

While this shield will take up the slot of hope

And also, a duo light / something deck might not necesary use white nymph (9 cost) but could use this to help out
Yay, let's make Hope / Fractal even more easy to attain.

This card will be replaced soon.

This card will get discontinued like the Life one.

Go buy a few before they disappear =)

Offline BluePriest

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Re: Improving the Solar Buckler? https://elementscommunity.org/forum/index.php?topic=4864.msg49257#msg49257
« Reply #15 on: April 06, 2010, 03:37:08 pm »
Yeah, theres no real way to make this card useful.... I mean, your idea, manofmanyspoons, is nice, but instead of having a 48% chance of the enemy blocking, because of being illuminate, Id much rather be blocking 26 damage per a creature each turn 100% of the time... making a shield that goes with bioluminecse along with hope just wont really work... hope would win all the time... unless it was more powerful than hope... then it would just destroy all enemy decks though...
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Offline yaladilae

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Re: Improving the Solar Buckler? https://elementscommunity.org/forum/index.php?topic=4864.msg49338#msg49338
« Reply #16 on: April 06, 2010, 08:32:44 pm »
Yay, let's make Hope / Fractal even more easy to attain.

This card will be replaced soon.

How

First having this card will take up soome slots...

Second if you run mono light, only dragon will be able to get luciferine
Using the abliity is a cost, playing the shield is a cost
playing the dragon is a cost

If you run say liferusher with mark of light, I can see a problem

But then say luciferin is 3 cost, the shield is 2 cost.... thats 5 turns...

I think its an idea that we shouldnt dismiss altogether so quickly

Offline BluePriest

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Re: Improving the Solar Buckler? https://elementscommunity.org/forum/index.php?topic=4864.msg49623#msg49623
« Reply #17 on: April 07, 2010, 05:31:19 am »
But the majority of people dont run mono light. They at least run a duo deck, so theres plenty of other targets. And your logic is forgetting one thing. Even if the shield is better cost than luciferine, if you rely on this, then you cant play hope UNTIL you get this card, so you are just taking extra damage that isnt neccessary when you could just pay the 1 extra light for luciferine and be able to play hope immidialy. Plus you add an extra turn of waiting because you can activate luciferine immidiatly, and you would have to wait a turn to use the shields effect,
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Tearless

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Re: Improving the Solar Buckler? https://elementscommunity.org/forum/index.php?topic=4864.msg49686#msg49686
« Reply #18 on: April 07, 2010, 12:08:10 pm »
Another question here:

"Dose anyone STILL remember the other low-cost light shield,reflective shield/mirror shield?"

miniwally

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Re: Improving the Solar Buckler? https://elementscommunity.org/forum/index.php?topic=4864.msg49691#msg49691
« Reply #19 on: April 07, 2010, 12:51:33 pm »
Another question here:

"Dose anyone STILL remember the other low-cost light shield,reflective shield/mirror shield?"
A shield that halves all damage done to you... Isn't that a bit too similar to Procrastination?

And my solution to Solar Shield is to simply delete it. I know that some people are going to lose cards, but we can give them electrums in return. Light already has THREE shields.
Yes....

Offline BluePriest

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Re: Improving the Solar Buckler? https://elementscommunity.org/forum/index.php?topic=4864.msg49726#msg49726
« Reply #20 on: April 07, 2010, 03:32:22 pm »
i actually threw a mirror shield in my deck before for when i faced octane and FFQ... however I never seemed to draw it when facing either of them, so I just removed it lol.
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