*Author

Improving the Solar Buckler? https://elementscommunity.org/forum/index.php?topic=4864.msg48201#msg48201
« on: April 04, 2010, 05:09:17 am »
So, I have been noticing all of these fancy new light decks popping up with the introduction of Hope, and it made me realize that light had TWO other shields already.  I had all but forgotten about the poor Solar Shield/Buckler, but looking at it.... it's just plain awful.  An upped Mirror Shield does exactly the same job, also reflects spells, and is immaterial all for the cost of one extra light quantum.  This just doesn't seem fair to me. 

So, I had posted a topic along these lines a short while ago and it went by the wayside, but that was probably because it had a bunch of ideas all packed together, or perhaps it was just a bad idea.  Either way, I would appreciate some feedback (even if it's negative). 

For now, how about we focus on improving this (rightfully) forgotten shield?

I really like the idea of being able to protect your creatures from harm, and Aether seems to have a monopoly on that for now.  Why not give the Solar Buckler a chance?  My idea:

Glaring Light: For each light-emitting creature on your field, there is a 2% chance that skills or spells targeting any of your creatures will miss. 

It may seem like very little, but now adding Luciferase to decks along with this could act as a form of creature protection.  Skeleton armies aren't just good for additional damage/oty building, they can serve as a way to protect your other creatures (15 Skellies is pretty reasonable, and that's a 30% chance that opponent's attacks won't hit your creatures).  Fractal Frogs aren't necessarily shut down by a RoF.  A Deja Vu deck could get some mid to late game protection for its creatures. 

I picked 2% because a 46% chance seems pretty alright at max capacity, it's definitely a worthwhile boost but not overwhelming.  I would have made it 3%, but then I feel the possibility of a Frog/Fractal deck being 69% untouchable is just too frightening. 

The other possibility would be to make it work like Improved Dusk, up the percentage to 3 or 3.5, and have the percentage be a chance for opponent attacks to miss your HP.  The extra necessary step of getting a bunch of light-emitting creatures would be a trade-off for lower cost, and at 3.5% a full field translates to 80% chance of missing.  I don't necessarily dislike this idea, but I feel like Hope does the same job with the same setup, except more effectively.

Then again, maybe this is meant to just be a shield for newbies and nothing more, in which case I apologize for babbling so much over nothing.

TheDarkAzura

  • Guest
Re: Improving the Solar Buckler? https://elementscommunity.org/forum/index.php?topic=4864.msg48308#msg48308
« Reply #1 on: April 04, 2010, 02:36:09 pm »
This card will get discontinued like the Life one.

Go buy a few before they disappear =)

miniwally

  • Guest
Re: Improving the Solar Buckler? https://elementscommunity.org/forum/index.php?topic=4864.msg48310#msg48310
« Reply #2 on: April 04, 2010, 02:47:07 pm »
This card will get discontinued like the Life one.

Go buy a few before they disappear =)
The carapace didn't disappear it just got changed anyone who had previously bought one would find it changed to spine in there deck.

TheDarkAzura

  • Guest
Re: Improving the Solar Buckler? https://elementscommunity.org/forum/index.php?topic=4864.msg48334#msg48334
« Reply #3 on: April 04, 2010, 04:15:48 pm »
Well, no one can use it anymore...

Re: Improving the Solar Buckler? https://elementscommunity.org/forum/index.php?topic=4864.msg48617#msg48617
« Reply #4 on: April 05, 2010, 03:54:17 am »
If you think the Thorn Carapace and Spine Carapace are completely different and it's not just a matter of the card being improved, the pretend I'm suggesting a replacement card for the Solar Buckler.  If it's on the road to being deleted, why not replace it with something useful?

I like the idea of a way to have a % chance that your creatures will not be destroyed by the opponent.  I would enjoy some sort of happy medium between Quintessence and complete vulnerability.  This would allow you to buff your creatures without leaving them completely open to destruction, but doesn't guarantee protection either.  (I don't think this is OP, and it seems stupid that your buffs might fail but I suppose if people thought that was necessary then it could be "Any effect targeting your creatures has a chance to fail"- including buffs)

Offline killsdazombies

  • Legendary Member
  • ******
  • Posts: 3321
  • Reputation Power: 54
  • killsdazombies brings all the vitality and activity of a Life Nymph.killsdazombies brings all the vitality and activity of a Life Nymph.killsdazombies brings all the vitality and activity of a Life Nymph.killsdazombies brings all the vitality and activity of a Life Nymph.killsdazombies brings all the vitality and activity of a Life Nymph.killsdazombies brings all the vitality and activity of a Life Nymph.killsdazombies brings all the vitality and activity of a Life Nymph.killsdazombies brings all the vitality and activity of a Life Nymph.killsdazombies brings all the vitality and activity of a Life Nymph.killsdazombies brings all the vitality and activity of a Life Nymph.
  • [04:50:35] GirlsGeneration: mewtwo's hot
  • Awards: Slice of Elements 7th Birthday CakeSlice of Elements 4th Birthday CakeSlice of Elements 3rd Birthday Cake2nd Trials - Master of LifeAnother Epic 3 Card Design Competition WinnerWeekly Tournament Winner
Re: Improving the Solar Buckler? https://elementscommunity.org/forum/index.php?topic=4864.msg48621#msg48621
« Reply #5 on: April 05, 2010, 04:00:32 am »
maybe this

Solar shield. block 0
all damage done to you (at the end of enemy turn) half is returned to you. (rounded down)

Ie 3 ruby dragons deal 45 damage you gain 22 at the end of the turn.

Solar buckler. block 1
all damage done to you (at the end of enemy turn) half is returned to you. (rounded up)

Offline Bloodshadow

  • Legendary Member
  • ******
  • Posts: 4030
  • Country: ca
  • Reputation Power: 46
  • Bloodshadow is towering like an Amethyst Dragon over their peers.Bloodshadow is towering like an Amethyst Dragon over their peers.Bloodshadow is towering like an Amethyst Dragon over their peers.Bloodshadow is towering like an Amethyst Dragon over their peers.Bloodshadow is towering like an Amethyst Dragon over their peers.Bloodshadow is towering like an Amethyst Dragon over their peers.Bloodshadow is towering like an Amethyst Dragon over their peers.Bloodshadow is towering like an Amethyst Dragon over their peers.Bloodshadow is towering like an Amethyst Dragon over their peers.
  • 吞天纳地,魔渡众生。天下万物,唯我至尊。
  • Awards: Ultimate Profile WinnerOpposites Attract
Re: Improving the Solar Buckler? https://elementscommunity.org/forum/index.php?topic=4864.msg48622#msg48622
« Reply #6 on: April 05, 2010, 04:03:34 am »
A shield that halves all damage done to you... Isn't that a bit too similar to Procrastination?

And my solution to Solar Shield is to simply delete it. I know that some people are going to lose cards, but we can give them electrums in return. Light already has THREE shields.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Offline killsdazombies

  • Legendary Member
  • ******
  • Posts: 3321
  • Reputation Power: 54
  • killsdazombies brings all the vitality and activity of a Life Nymph.killsdazombies brings all the vitality and activity of a Life Nymph.killsdazombies brings all the vitality and activity of a Life Nymph.killsdazombies brings all the vitality and activity of a Life Nymph.killsdazombies brings all the vitality and activity of a Life Nymph.killsdazombies brings all the vitality and activity of a Life Nymph.killsdazombies brings all the vitality and activity of a Life Nymph.killsdazombies brings all the vitality and activity of a Life Nymph.killsdazombies brings all the vitality and activity of a Life Nymph.killsdazombies brings all the vitality and activity of a Life Nymph.
  • [04:50:35] GirlsGeneration: mewtwo's hot
  • Awards: Slice of Elements 7th Birthday CakeSlice of Elements 4th Birthday CakeSlice of Elements 3rd Birthday Cake2nd Trials - Master of LifeAnother Epic 3 Card Design Competition WinnerWeekly Tournament Winner
Re: Improving the Solar Buckler? https://elementscommunity.org/forum/index.php?topic=4864.msg48625#msg48625
« Reply #7 on: April 05, 2010, 04:06:32 am »
A shield that halves all damage done to you... Isn't that a bit too similar to Procrastination?

And my solution to Solar Shield is to simply delete it. I know that some people are going to lose cards, but we can give them electrums in return. Light already has THREE shields.
true in fact that seems easier then upgrading up, but what about people who have {for some reason} bought/upgraded that card, how much would they get?

Offline Bloodshadow

  • Legendary Member
  • ******
  • Posts: 4030
  • Country: ca
  • Reputation Power: 46
  • Bloodshadow is towering like an Amethyst Dragon over their peers.Bloodshadow is towering like an Amethyst Dragon over their peers.Bloodshadow is towering like an Amethyst Dragon over their peers.Bloodshadow is towering like an Amethyst Dragon over their peers.Bloodshadow is towering like an Amethyst Dragon over their peers.Bloodshadow is towering like an Amethyst Dragon over their peers.Bloodshadow is towering like an Amethyst Dragon over their peers.Bloodshadow is towering like an Amethyst Dragon over their peers.Bloodshadow is towering like an Amethyst Dragon over their peers.
  • 吞天纳地,魔渡众生。天下万物,唯我至尊。
  • Awards: Ultimate Profile WinnerOpposites Attract
Re: Improving the Solar Buckler? https://elementscommunity.org/forum/index.php?topic=4864.msg48627#msg48627
« Reply #8 on: April 05, 2010, 04:12:43 am »
Unupped? He/she gets whatever Solar Shield costs. Upped? He/she gets whatever Solar Shield costs and 1500.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Offline killsdazombies

  • Legendary Member
  • ******
  • Posts: 3321
  • Reputation Power: 54
  • killsdazombies brings all the vitality and activity of a Life Nymph.killsdazombies brings all the vitality and activity of a Life Nymph.killsdazombies brings all the vitality and activity of a Life Nymph.killsdazombies brings all the vitality and activity of a Life Nymph.killsdazombies brings all the vitality and activity of a Life Nymph.killsdazombies brings all the vitality and activity of a Life Nymph.killsdazombies brings all the vitality and activity of a Life Nymph.killsdazombies brings all the vitality and activity of a Life Nymph.killsdazombies brings all the vitality and activity of a Life Nymph.killsdazombies brings all the vitality and activity of a Life Nymph.
  • [04:50:35] GirlsGeneration: mewtwo's hot
  • Awards: Slice of Elements 7th Birthday CakeSlice of Elements 4th Birthday CakeSlice of Elements 3rd Birthday Cake2nd Trials - Master of LifeAnother Epic 3 Card Design Competition WinnerWeekly Tournament Winner
Re: Improving the Solar Buckler? https://elementscommunity.org/forum/index.php?topic=4864.msg48628#msg48628
« Reply #9 on: April 05, 2010, 04:14:37 am »
i dont even think that solar is even used in any decks anymore :/

miniwally

  • Guest
Re: Improving the Solar Buckler? https://elementscommunity.org/forum/index.php?topic=4864.msg48724#msg48724
« Reply #10 on: April 05, 2010, 10:55:33 am »
I only just realised light has three shields forgot about the reflecting one I agree with Bloodshadow just delete the card and return the quantum it costs to buy not the quantum it would give you if you sold them.

Offline yaladilae

  • Sr. Member
  • ****
  • Posts: 951
  • Reputation Power: 12
  • yaladilae is taking their first peeks out of the Antlion's burrow.yaladilae is taking their first peeks out of the Antlion's burrow.
  • † RIP Butterfly Angel †
  • Awards: Undefeated 100-0 Competition Winner
Re: Improving the Solar Buckler? https://elementscommunity.org/forum/index.php?topic=4864.msg48779#msg48779
« Reply #11 on: April 05, 2010, 01:50:52 pm »
If we add to solar shield

2 :light : luciferine

or

35% chance to cast luciferin at the end of your turn

would be fun, as this could make light faster rushers, or it could make light duos more powerful


 

blarg: