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Offline HyroenTopic starter

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Imp | Imp https://elementscommunity.org/forum/index.php?topic=44915.msg1018919#msg1018919
« on: December 01, 2012, 08:32:37 pm »
NAME:
Imp
ELEMENT:
Entropy
COST:
2 :entropy
TYPE:
Creature
ATK|HP:
1|2
TEXT:
Before opponent pays for a card using a single quanta pool, 1 quanta from there is converted into 3 random.
NAME:
Imp
ELEMENT:
Entropy
COST:
2 :entropy
TYPE:
Creature
ATK|HP:
2|2
TEXT:
Before opponent pays for a card using a single quanta pool, 1 quanta from there is converted into 3 random.

ART:
shadow303

Thank you once again. +rep
IDEA:
Hyroen
NOTES:
As long as Imp is on the field, its effect, Imp, will be in effect. When the opponent plays a card, the 1 quanta from the relevant quanta pool is converted into 3 random simultaneously as they "click".

If sufficient quanta remains in order to play the card, the card is played as prescribed, if due to Imp quanta is converted and quanta is not sufficient to play the card, the card appears as unplayable in the hand, and is not played.

As an example, if an opponent is to try to play Dimensional Shield with 6 :aether in their :aether pool while Imp is on the field, before Dimensional Shield is actually played, 1 :aether is converted into 3 random quanta. The possibilities of the conversion may be:
  • :fire :gravity :water (Dimensional Shield is not played, 5 :aether remains),
  • :aether :air :death (Dimensional Shield is played, 0 :aether remains), or the very unlikely possibility
  • :aether :aether :aether (Dimension Shield is played, 2 :aether remain).
When 1 quanta is converted into 3 random quanta, the 3 random quanta have equal chances to be converted into all 12 elements.

Negated by Sanctuary

Currently testing a stacking version.
SERIES:

« Last Edit: December 16, 2012, 12:34:20 am by Hyroen »
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Offline Joseph7

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Re: Imp | Imp https://elementscommunity.org/forum/index.php?topic=44915.msg1018922#msg1018922
« Reply #1 on: December 01, 2012, 09:03:11 pm »
Interesting idea. I like the idea of having more cards with the scramble ability than just discord, and this card is annoying but not extremely powerful by any means. I like it - totally fits entropy!

Offline mathman101

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Re: Imp | Imp https://elementscommunity.org/forum/index.php?topic=44915.msg1018925#msg1018925
« Reply #2 on: December 01, 2012, 09:13:54 pm »
Would this effect be stackable if multiple imps are in play?

    Ex. i have 3 imps in play, the opp. tries to play dim. shield.
              Would 3  :aether then get converted to 9 random elements?


Also Is it a good idea to create 2 free quanta for your opp.?
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Offline Gandora

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Re: Imp | Imp https://elementscommunity.org/forum/index.php?topic=44915.msg1018926#msg1018926
« Reply #3 on: December 01, 2012, 09:16:43 pm »
Also Is it a good idea to create 2 free quanta for your opp.?

If it's a mono/duo you're facing it won't matter as he won't have cards of the other elements.
If it's a rainbow it might hurt him as they often have low quanta (e.g. if they only played one SN) so even losing one quanta of the pool needed is to your opponent's disadvantage though with the risk to give him enough quanta for another card in his hand.
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Offline HyroenTopic starter

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Re: Imp | Imp https://elementscommunity.org/forum/index.php?topic=44915.msg1018944#msg1018944
« Reply #4 on: December 01, 2012, 10:08:38 pm »
Any opposition to having Imp effect stack? I have a feeling it could be overpowered like that.
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Offline Gandora

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Re: Imp | Imp https://elementscommunity.org/forum/index.php?topic=44915.msg1018945#msg1018945
« Reply #5 on: December 01, 2012, 10:10:58 pm »
Any opposition to having Imp effect stack? I have a feeling it could be overpowered like that.

It probably would, indeed. Imagine it combined with fractal. Most decks would be completely denied.
However, it seems a bit weak if only one is useful, at least to me...
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Offline Joseph7

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Re: Imp | Imp https://elementscommunity.org/forum/index.php?topic=44915.msg1018950#msg1018950
« Reply #6 on: December 01, 2012, 10:21:39 pm »
I suggest in terms of stacking of multiple imp effects that the imps be stacked "by level", like this:
1 or 2 imps = 1 effect
3 or 4 imps = 2 effect
5 or 6 imps = 3 effect
and so on and so forth if the imp is fractalized or parallel universed. It will reward having multiple imps in play, yet not overpower their ability.

Offline Gandora

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Re: Imp | Imp https://elementscommunity.org/forum/index.php?topic=44915.msg1018960#msg1018960
« Reply #7 on: December 01, 2012, 10:41:06 pm »
I suggest in terms of stacking of multiple imp effects that the imps be stacked "by level", like this:
1 or 2 imps = 1 effect
3 or 4 imps = 2 effect
5 or 6 imps = 3 effect
and so on and so forth if the imp is fractalized or parallel universed. It will reward having multiple imps in play, yet not overpower their ability.

Hm... the activation cost still can rise up pretty fast (too fast?) for the enemy when fractal is used as Imp is very cheap. Still, I like the direction of your idea.
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Offline HyroenTopic starter

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Re: Imp | Imp https://elementscommunity.org/forum/index.php?topic=44915.msg1019119#msg1019119
« Reply #8 on: December 02, 2012, 08:32:14 pm »
Despite the fact that I like Joseph7's suggestion, I prefer to have as most as possible explicitly stated. While there are cards that stack and others that don't without having to state it on the card already in the game, I think this could also be one of those cases.

The question is, from a perspective of thematics, I would guess that having multiple Imp effects stack would make sense. Many troublemakers means lots of trouble. Having said that however, if 4 Imps were to convert the payment of a 4 :life Cockatrice, all the opponent would get would be the equivalent of a Nova.

We must consider certain factors however. Imp would devastate Mono decks the most, and as more elements are included in an opponent's deck, the effects are lessened and begin to turn into benefits for them. They can still deny cards however, and this is what is most powerful. One turn could be fatal.

Maybe the balancing factor should be to convert into a greater amount of random quanta. I wanted to turn 1 specific quanta into 3 random quanta because that seems to be the equivalence ratio when looking at Quantum Pillars and Elemental Pillars, however in this case maybe it is appropriate to change the ratio in favour of the random quanta?

What do you guys think?
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Offline mathman101

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Re: Imp | Imp https://elementscommunity.org/forum/index.php?topic=44915.msg1019126#msg1019126
« Reply #9 on: December 02, 2012, 09:25:25 pm »
The question is, from a perspective of thematics, I would guess that having multiple Imp effects stack would make sense. Many troublemakers means lots of trouble. Having said that however, if 4 Imps were to convert the payment of a 4 :life Cockatrice, all the opponent would get would be the equivalent of a Nova.

From your example; when it creates the 12 random quanta would it be like a nova, or more like a quantum pillar, where you could possibly get 2 of 1 element and 0 of another? i think that may give it an extra random feel.

Maybe the balancing factor should be to convert into a greater amount of random quanta. I wanted to turn 1 specific quanta into 3 random quanta because that seems to be the equivalence ratio when looking at Quantum Pillars and Elemental Pillars, however in this case maybe it is appropriate to change the ratio in favour of the random quanta?

Would there be a way to make it so that for more imps on the field, more quanta is converted. like for x imps in play, 1 quanta is converted into x quanta. thus going with your idea that more troublemakers make more trouble.
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Re: Imp | Imp https://elementscommunity.org/forum/index.php?topic=44915.msg1019137#msg1019137
« Reply #10 on: December 02, 2012, 11:10:57 pm »
I think Imp should stack but I am not sure if vanilla stacking would be OP. I recommend playtesting vs a duo deck.
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Offline HyroenTopic starter

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Re: Imp | Imp https://elementscommunity.org/forum/index.php?topic=44915.msg1019167#msg1019167
« Reply #11 on: December 03, 2012, 03:56:47 am »
At this point I will need 2 volunteers.

Volunteer 1 will post a deck in spoilers that would include 6 copies of Imp in a competitive deck.

Volunteer 2 will post a deck in spoilers that would be a Duo and of course, is to be unsuspecting that they will be facing a deck with Imps, for fairness. (if the deck appears to be too anti-Imp, it will not be used to playtest)

Please put out of spoilers whether you will be Volunteer 1 or 2. First valid submissions will be used.

Thank you.

Spoiler for Reason for activity:
  • To promote playtesting
  • To encourage creative deck building
  • To minimize bias in playtesting
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anything
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