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Offline OldTrees

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Re: Imp | Imp https://elementscommunity.org/forum/index.php?topic=44915.msg1021550#msg1021550
« Reply #24 on: December 12, 2012, 01:14:13 am »
Game 2 Imp data
Spoiler for Hidden:
1x Devourer {[-1(dar)][+1(fir) +1(gra) +1(dar)]1x Imp} [-2(dar)]
1x Devourer {[-3(dar)][+3(dea) +3(lif) +1(ent) +1(dar) +1(fir)]3x Imp} [-2(dar)]
1x Fractal ->Devourer {[-3(aet)][+2(lig) +1(wat) +1(ent) +2(ear) +1(dar) +1(lif) +1(dea)]3x Imp} [-10(aet)][-all(aet)]
1x Devourer {[-3(dar)][+1(aet) +1(lif) +2(dar) +1(wat) +2(ear) +1(fir) +1(dea)]3x Imp} [-2(dar)]
1x Devourer {[-3(dar)][+1(lif) +1(ear) +2(wat) +1(fir) +1(ent) +1(dar) +1(tim) +1(dea)]3x Imp} [-2(dar)]
1x Devourer {[-3(dar)][+2(lig) +1(ear) +1(dea) +1(aet) +1(ent) +1(wat) +1(air) +1(fir)]3x Imp} NEGATE
1x Devourer {[-3(dar)][+2(lig) +2(tim) +1(ent) +1(dea) +1(aet) +1(wat) +1(air)]3x Imp} NEGATE
1x Devourer {[-3(dar)][+1(lif) +1(ear) +3(air) +1(tim) +1(aet) +2(fir)]3x Imp} [-2(dar)]
1x Devourer {[-3(dar)][+1(lig) +1(lif) +3(wat) +1(gra) +1(ent) +1(aet) +1(fir)]x3 Imp} [-2(dar)]
1x Devourer {[-3(dar)][+1(dar) +1(fir) +1(tim) +1(ent) +1 (dea) +2(wat) +1(lig) +1(aet)]x3 Imp} [-2(dar)]
1x Gargoyle {[-3(dar)][+1(lif) +3(ear) +2(tim) +2(dea) +1(ent)]3x Imp} NEGATE
1x Gargoyle {[-3(dar)][+3(wat) +1(ent) +1(dea) +1(lig) +1(gra) +1(dar) +1(fir)]3x Imp} [-5(dar)]
1x Gargoyle  {[-3(dar)][+1(lif) +1(ent) +1(air) +1(dea) +1(aet) +2(tim) +2(gra) ]3x Imp} [-5(dar)]
1x Fractal ->Gargoyle {[-3(aet)][+1(ent) +1(ear) +1(dea) +1(air) +1(lig) +2(tim) +1(fir) +1(wat)]3x Imp} [-10(aet)] [-all(aet)]
1x Gargoyle {[-3(dar)][+1(ear) +2(lig) +1(ent) +1(lif) +1(aet) +1(dea) +1(tim) +1(fir)]3x Imp} [-5(dar)]
1x Gargoyle {[-3(dar)][+2(aet) +2(dea) +2(dar) +2(ent) +1(lif)]3x Imp} [-5(dar)]
1x  Nightfall {[-3(dar)][+2(air) +2(dar) +1(gra) +1(ent) +1(wat) +1(aet) +1(tim)]3x Imp} [-3(dar)]
1x Gargoyle {[-3(dar)][+1(tim) +2(air) +1(lig) +2(ear) +1(dea) +2(wat)]3x Imp} [-5(dar)]
1x Gargoyle {[-3(dar)][+2(fir) +2(wat) +1(dea) +2(gra) +1(aet) +1(ear)]3x Imp} [-5(dar)]
1x Gargoyle {[-3(dar)][+3(dar) +1(aet) +1(ent) +1(gra) +1(wat) +1(dea) +1(air)]3x Imp} [-5(dar)]
-52 :darkness, -6 :aether
+15 :darkness, +12 :aether, +15 :earth (12 :earth used in the match)

I do not think stacking Imps is a problem. The Imps barely touched the first game and the second game overcame an early 3 Imps. The Imps did manage to 'destroy' a fair amount of quanta however a lot of that (39/58) was reclaimed.
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Offline OdinVanguard

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Re: Imp | Imp https://elementscommunity.org/forum/index.php?topic=44915.msg1021551#msg1021551
« Reply #25 on: December 12, 2012, 01:18:47 am »
The most potent use I can think of for this card is to enhance a scramble-blackhole deck... was that one of the playtest ideas yet?
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
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Offline OldTrees

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Re: Imp | Imp https://elementscommunity.org/forum/index.php?topic=44915.msg1021632#msg1021632
« Reply #26 on: December 12, 2012, 06:02:02 am »
The most potent use I can think of for this card is to enhance a scramble-blackhole deck... was that one of the playtest ideas yet?
Imp + BlackHole is the deck being tested.
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Offline OdinVanguard

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Re: Imp | Imp https://elementscommunity.org/forum/index.php?topic=44915.msg1021842#msg1021842
« Reply #27 on: December 13, 2012, 12:47:29 am »
Thinking on this for a bit, this card will be quite weak compared with scrambler unless the opponent plays a significant number of cards per turn...

I'm not 100% sure of the upper limit on scramble, but I know it is in the range of 10+ quanta.
Supposing it averages around 5 per quanta type, that means that for 1 of these to begin to match the impact of scrambler, the opponent would need to play at least 5 cards per turn.

More importantly, this card yields a much weaker quanta lock to begin with.

This is because scrambler will hit the opponents quanta before they can even pick a spell to cast.

In other words, strategic planning can thwart this card by simply waiting till a decent stockpile is in place. Scramble will prevent such a stockpile to begin with...

In light of this, it makes sense that this card seems to be having minimal impact.

I think the amount of quanta scrambled could use a moderate boost here.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

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Re: Imp | Imp https://elementscommunity.org/forum/index.php?topic=44915.msg1021855#msg1021855
« Reply #28 on: December 13, 2012, 02:58:24 am »
I think it's a good thing that this card will encourage strategic playing. As long as this card balances finely on a line of adequate power, the design of the card is good.
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Offline OldTrees

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Re: Imp | Imp https://elementscommunity.org/forum/index.php?topic=44915.msg1021877#msg1021877
« Reply #29 on: December 13, 2012, 05:54:34 am »
I think it's a good thing that this card will encourage strategic playing. As long as this card balances finely on a line of adequate power, the design of the card is good.
Based on the impact seen so far, I think it could be buffed on the order of 1 :underworld in value.
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Offline jawdirk

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Re: Imp | Imp https://elementscommunity.org/forum/index.php?topic=44915.msg1021900#msg1021900
« Reply #30 on: December 13, 2012, 08:07:20 am »
I would suggest buffing its attack to give the enemy more impetus to do something to counter the creature. What makes the card fun is the gamble of risking getting scrambled twice vs. taking damage. I could even see increasing the casting cost to give it an even larger attack bonus.

 

anything
blarg: