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Offline Pineapple

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Re: Fierqua Golem | Fierqua Golem https://elementscommunity.org/forum/index.php?topic=20367.msg261475#msg261475
« Reply #12 on: January 31, 2011, 09:07:18 pm »
Attacks while frozen? Like, an anti-fahrenfix? That sounds...pretty interesting, actually.

according to the "is it OP/UP?" rules we've set, the unupped one is extremely UP. Phoenix+photon is 2 cards, costs 7 quanta, and deals 8 damage for 4 turns, making 32 damage.

Upped one is also slightly UP, as an ungrown lava destroyer and a deadly poison does 10 damage for 5 turns, making 50 damage.

However, these rules probably aren't very good, as we're disregarding HP/cc-ability, original quanta cost, etc.

--

I think that the unupped version should really gain +2/+2, or at the very least the upped one should gain +1/+1 and their costs should be reduced greatly. I kinda want to keep the quanta generation too, as a "hit harder if frozen" creature just seems...situational and plain.

btw,
fierqua golem || 4 = 5 attack + 2 (scaling both at +1/+1) -1 (double-card combo for scaling) -2 (fire bonus)
fierqua golem || 5 = 5 attack + 3 (scaling both at +2/+2) -1 (double-card combo for scaling) -2 (fire bonus)

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Re: Fierqua Golem | Fierqua Golem https://elementscommunity.org/forum/index.php?topic=20367.msg261481#msg261481
« Reply #13 on: January 31, 2011, 09:12:57 pm »
You do know that Zanzarino would have to rewrite the entire code for cards if he wanted to make dual-cost cards right? I think he's said that he won't do that before. Look around or make a topic on it. (Don't get carried away with duality series, because it prolly won't happen) :/

Offline Pineapple

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Re: Fierqua Golem | Fierqua Golem https://elementscommunity.org/forum/index.php?topic=20367.msg261485#msg261485
« Reply #14 on: January 31, 2011, 09:16:14 pm »
You do know that Zanzarino would have to rewrite the entire code for cards if he wanted to make dual-cost cards right? I think he's said that he won't do that before. Look around or make a topic on it. (Don't get carried away with duality series, because it prolly won't happen) :/
This issue has already been brought up to Zblader. In addition, the series thread would be a must better place to discuss this issue compared to the thread for an individual card.
EDIT: actually, this issue has already been addressed in the series page.
Dual quanta aka 2A&B =AB are taboo by word of Zanz.
Hybrid quanta aka 2A/B =2A or AB or 2B still require code but are just a modification of the other code.
Talking about "hard-to-code", what exactly did zanz do to make fahrenheit's ability do negative damage when antimatter'd and not do damage when delayed/frozen?

Offline ZephyrPhantomTopic starter

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Re: Fierqua Golem | Fierqua Golem https://elementscommunity.org/forum/index.php?topic=20367.msg263058#msg263058
« Reply #15 on: February 02, 2011, 11:08:50 pm »
Card updated:
Card can now attack while frozen but deals half damage. (Rounded down).

Offline Pineapple

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Re: Fierqua Golem | Fierqua Golem https://elementscommunity.org/forum/index.php?topic=20367.msg263389#msg263389
« Reply #16 on: February 03, 2011, 06:24:01 am »
...c'mon...at least bring the unupped one down to 5 :water / :fire

Offline ZephyrPhantomTopic starter

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Re: Fierqua Golem | Fierqua Golem https://elementscommunity.org/forum/index.php?topic=20367.msg264486#msg264486
« Reply #17 on: February 05, 2011, 02:39:12 am »
...c'mon...at least bring the unupped one down to 5 :water / :fire
Ok then, cost lowered to 5 for the unupped. I need more feedback on the card please.

 

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