*Author

kristoff

  • Guest
ideas https://elementscommunity.org/forum/index.php?topic=3133.msg26792#msg26792
« on: February 17, 2010, 05:48:36 am »
just some ideas i had

hyena/alpha hyena
Element:  :death
Type: creature
Cost:  :death  :death  (upgraded  :death :death )
0/1* (upgraded 1/2* )
Description: scavenger hyena/alpha hyena gains  +o/+1 for every hyena/aplha hyena you control hyena/alpha hyena only attacks if you have more  :death then your a opponent

hunger/starvation
element  :death
cost:  :death :death  :death (upgraded  :death :death )
type: spell
description: target creature gains scavenger and gets -1/-1

mimic/doppelganger
element: :entropy
cost:  :entropy :entropy :entropy  :entropy  :entropy :entropy (upgraded  :entropy :entropy :entropy :entropy )
type: creature
*/*
description: mimic/doppelganger has attack and health equal to the power and health of the last creature to come into play

shape shifter / shape shifter elite
element:  :aether
cost:  :aether :aether (upgraded  :aether :aether :aether )
type: creature
*/*
description: shape shifter has power and health equal to all the  :aether you have divided by 4 rounding down (upgraded round up instead) 

lion/ alpha lion
element  :earth
cost:   :earth :earth (upgraded  :earth :earth :earth
type: creature
2/3 (upgraded 3/5 )
description: devour   :earth lion only attacks if you have more  :earth then your opponent

thoughts, please no hateful comments

The_Aegis

  • Guest
Re: ideas https://elementscommunity.org/forum/index.php?topic=3133.msg26794#msg26794
« Reply #1 on: February 17, 2010, 05:53:45 am »
just some ideas i had

shape shifter / shape shifter elite
element:  :aether
cost:  :aether :aether (upgraded  :aether :aether :aether )
type: creature
*/*
description: shape shifter has power and health equal to all the  :aether you have

thoughts, please no hateful comments
That is extremely overpowered...

You can easily get around 100 quantums in a mono (and get 30 quantums is a joke).

Maybe your quantums /4 (rounded up) can be good.

kristoff

  • Guest
Re: ideas https://elementscommunity.org/forum/index.php?topic=3133.msg26795#msg26795
« Reply #2 on: February 17, 2010, 05:56:06 am »
hmm good point. thanks for the nice feed back  :)

The_Aegis

  • Guest
Re: ideas https://elementscommunity.org/forum/index.php?topic=3133.msg26796#msg26796
« Reply #3 on: February 17, 2010, 05:59:51 am »
No Problem, new card ideas are allways wellcame.  ;)

PuppyChow

  • Guest
Re: ideas https://elementscommunity.org/forum/index.php?topic=3133.msg26797#msg26797
« Reply #4 on: February 17, 2010, 06:06:57 am »
The entropy one is also rather OP. I could play a single Amethyst Dragon for 10 entropy (I think >_>) then play more for 3 entropy each.

kristoff

  • Guest
Re: ideas https://elementscommunity.org/forum/index.php?topic=3133.msg26799#msg26799
« Reply #5 on: February 17, 2010, 06:12:30 am »
The entropy one is also rather OP. I could play a single Amethyst Dragon for 10 entropy (I think >_>) then play more for 3 entropy each.
see  i thought of that and figured it just be like the worlds meanest combo like some thing with scavenger  and plague or thunderstorm

PuppyChow

  • Guest
Re: ideas https://elementscommunity.org/forum/index.php?topic=3133.msg26802#msg26802
« Reply #6 on: February 17, 2010, 06:22:42 am »
Scavenger + Plague isn't really all that strong, since it relies on the opponent having tons of low health creatures. And even then the creatures have to die, and in the meantime your vulture isn't really doing much (oh and you have to keep that vulture/condor alive too >_>).

The tons of dragons out fast doesn't rely on your opponent doing anything, and the combo would happen all in one turn.

kristoff

  • Guest
Re: ideas https://elementscommunity.org/forum/index.php?topic=3133.msg26804#msg26804
« Reply #7 on: February 17, 2010, 06:25:11 am »
so then maybe make it cost more?

PuppyChow

  • Guest
Re: ideas https://elementscommunity.org/forum/index.php?topic=3133.msg26806#msg26806
« Reply #8 on: February 17, 2010, 06:56:37 am »
Yes. 7 or so would probably be good. It would still have synergy with amethyst dragons and have utility if the opponent summons a ruby dragon or something, but it wouldn't be TOO good.

assassim

  • Guest
Re: ideas https://elementscommunity.org/forum/index.php?topic=3133.msg26902#msg26902
« Reply #9 on: February 17, 2010, 04:24:33 pm »
raise the cost of the death cards by one each.
raise cost of entropy card to be one less than PU
the aether card is pretty much an instant one card in late game. following Aegis' advice would make it a bit better, however one 100 or so aether(which is pretty ez for mono in mid game) you can get a 25/25 creature in one turn. This combind with PU would be KO

kristoff

  • Guest
Re: ideas https://elementscommunity.org/forum/index.php?topic=3133.msg26918#msg26918
« Reply #10 on: February 17, 2010, 05:02:35 pm »
cards updated

Purity_Riot

  • Guest
Re: ideas https://elementscommunity.org/forum/index.php?topic=3133.msg27348#msg27348
« Reply #11 on: February 18, 2010, 08:09:49 pm »
the death card has no way to deal damage until it is upgraded :/

 

anything
blarg: