Just rambling thoughts about how to change a cards. This is one of many cards I'll ramble on about.
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Graboid
By far the most used card in the Earth tree. 3
![Earth :earth](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/earth18x18.png)
to cast and 1
![Time :time](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/time18x18.png)
to evolve into a 8/3 (10/4). No other creatures compare to the damage per quanta. It is what makes the Shrieker Rush so fast and effective. (I believe too fast, even if it requires splashing time).
I suggest we slow it down a little. Not by raising evolve cost or any other cost. Have it go:
Graboid (burrowed) -> Shrieker (Burrowed) -> Shrieker (un-burrowed)
Damage: 2 (3) -> 4 (5) -> 8 (10)
Reasoning:
Compared to the other elements similar creatures, Graboid is by far one of the strongest. It is untouchable before evolving and has a high chance of being played each turn (since it only requires 3 quanta to be played). It's evolution is even able to withstand RoF and all bolts (excluding thunderbolt).
Abyssal Crawler: 4
![Water :water](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/water18x18.png)
6/6
Flesh Recluse: 3
![Death :death](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/death18x18.png)
6/3
Phase Recluse: 4
![Aether :aether](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/aether18x18.png)
7/2
Elite Charger: 5
![Gravity :gravity](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/gravity18x18.png)
7/5 w/ Momentum
Werewolf: 2
![Entropy :entropy](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/entropy18x18.png)
+ 1
![Darkness :darkness](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/darkness18x18.png)
: 6/6 one turn wait
Average Cost = 4 average damage 6
Damage Cumulative (using upgraded cards)
Name Turn One Turn Two Turn Three Turn Four Turn Five
Graboid *atm* 3 13 23 33 43
Phase/Charger 7 14 21 28 35
Abysal/Flesh 6 12 18 24 30
Werewolf 1 7 13 19 25
Graboid *new* 3 8 18 28 38
The change doesn't hinder the shrieker rush. It does slow down the damage a little but less susceptible to being control.
(another change I would make is make evolved Shriekers a 8/2 & 10/3)
Links:
Zanz's Card Usage http://elementscommunity.org/forum/index.php/topic,4093.0.html
Ideas for Changing: Heal/SoD/SoG http://elementscommunity.org/forum/index.php/topic,4476.0.html
Ideas for Changing: Bonds http://elementscommunity.org/forum/index.php/topic,4478.0.html