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Offline avidteen13

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Re: Ice Age | Ice Age https://elementscommunity.org/forum/index.php?topic=8331.msg97058#msg97058
« Reply #12 on: June 20, 2010, 06:43:00 pm »
Good point.  It needs a timer.

1) Play Elite Armagio
2)Use its ability
3)Play Ice Age

[edit]Unless your opponent is dealing 30 damage per turn, you can be immune to damage indefinitely.[/edit]

I suggest the timer be for four turns.
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miniwally

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Re: Ice Age | Ice Age https://elementscommunity.org/forum/index.php?topic=8331.msg97063#msg97063
« Reply #13 on: June 20, 2010, 06:49:12 pm »
 I don't think it needs a timer but something needs doing about gravity pull.

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Re: Ice Age | Ice Age https://elementscommunity.org/forum/index.php?topic=8331.msg97085#msg97085
« Reply #14 on: June 20, 2010, 07:16:34 pm »
I don't think it needs a timer but something needs doing about gravity pull.
Hmm... Yeah, this is a problem.

I think a timer is the best way to go though, since it does prevent you from perma-freezing something, but as is also completely prevent you from doing anything to any new creatures your opponent plays.

Should the timer be 4 or 5?

Maybe 5 unupped and 4 upped? Should I make their costs the same if I do that?
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Malduk

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Re: Ice Age | Ice Age https://elementscommunity.org/forum/index.php?topic=8331.msg97421#msg97421
« Reply #15 on: June 21, 2010, 02:26:17 am »
IMO, whichever number for timer you pick, I think upped version should just lower the cost by 1. Having different timers could put it into "no one upgrades this card" category.

rakazy8564

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Re: Ice Age | Ice Age https://elementscommunity.org/forum/index.php?topic=8331.msg97454#msg97454
« Reply #16 on: June 21, 2010, 03:51:41 am »
I don't think it needs a timer but something needs doing about gravity pull.
Hmm... Yeah, this is a problem.

I think a timer is the best way to go though, since it does prevent you from perma-freezing something, but as is also completely prevent you from doing anything to any new creatures your opponent plays.

Should the timer be 4 or 5?

Maybe 5 unupped and 4 upped? Should I make their costs the same if I do that?
30 per turn is possible, however, imagine a gravity pulled Titan ^^ That's like a second hp bar right there =D and one that keeps healing itself ... almost better than miracle xD  Only thing that can beat that is a super strong creature with 70 attack (Aether+Air) or a lot of small creatures that swarm it (Aether+Any) =D  Also, if you're doing Ice Age, put in an Extinction card =D  Oh well, there are ways to deal with this card ya know =P  Though, Gravity+Water would now make a heavy combo ...

IMO, whichever number for timer you pick, I think upped version should just lower the cost by 1. Having different timers could put it into "no one upgrades this card" category.
I agree with Malduk

 

anything
blarg: