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Luxus

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I will make darkness KING https://elementscommunity.org/forum/index.php?topic=2179.msg17768#msg17768
« on: January 14, 2010, 09:11:17 pm »
since i love the Darkness element i thought of a some darkness cards^^

here my examples:

Despair (spell)

cost:
3 Darkness Quantums
Effect:
Target Player discards a card from his or her Hand.


Weakness (spell)

cost:
8 Darkness Quantums
Effect:
all Enemy Creatures gain -2/-2 permanently


Fear (permanent)

cost:
7 Darkness quantums
Effect:
whenever you play a creature you may return an enemy creature with lower attack to his hand.


Dark Pact (permanent)

cost:
6 Darkness quantums
effect:
you may draw a card once in a turn, at end of  every turn lose 3 hp(or 5) (even if you don't draw a card)


Dark Ritual (spell)

cost:
4 Darkness quantums
effect:
sacrifice a creature you control, then put a creature from your hand into play without playing its cost.


Evil bond (spell)

cost:
5 Darkness Quantums
effect:
Sacrifice a creature, then destroy target creature


Vicous influence (spell)

cost:
7 Darkness Quantums
effect:
transform all your Quantums into Darkness Quantums


Gambler (creature)
2/4

Cost:
6 Darkness quantums
effect:
2 Darkness quantums:
Target Creature gets randomly +-X/+-X permanently, where X is the main attack or main hp of the creature devided by 2
(so if a creature has 10/6 it can get +-5/+-3 to his normal attributes)


Sinister sorcerer (creature)
1/3

Cost:
5 Darkness Quantums
effect:
3 Darkness quantums:
sacrifice target creature you control, add its hp to your hp and its attack to the sinister sorcerer


that's it for now if i have any new ideas i will post them^^ give me your suggestions and improvements^^









bobcamel

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Re: I will make darkness KING https://elementscommunity.org/forum/index.php?topic=2179.msg17785#msg17785
« Reply #1 on: January 14, 2010, 09:31:44 pm »
Okay, I seem to have spotted some diamonds in there. GJ

Despair: Passing priority won't work, too much coding, unless the card is discarded at random. Still, it's overpowered - you could be instantly killing a creature, or something, and even before the enemy plays it. Can't it just push it to the back of the deck, or something?

Weakness: Good all-around. Sort of like Rain of Fire.

Fear: This is diamond. Great idea, I should be featuring it somewhere.

Dark Pact: The initial cost could be lower, as 3-5 HP is pretty much of a toll for everyturn usage.

Dark Ritual: This is diamond. Opens up lots of strategic possiblities.

Evil Bond: I guess it's alright, but maybe "kill a creature with lesser sum of stats" or "lesser attack" or "something".

Vicious Influence: Darknessemark + This + Quantum Towers + Drain Life = OOOOOOVERPOOOOOOWEEEEERED
Also, suggested before.

Gambler: Gambling is more of Entropy. The effect is very much like Entropy. And it's... fairly costed, I think.

Sinister Sorceror: I'd make it much cheaper. I mean, it is very costly, and all it does is redistribution of stats.

YoYoBro

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Re: I will make darkness KING https://elementscommunity.org/forum/index.php?topic=2179.msg17792#msg17792
« Reply #2 on: January 14, 2010, 09:40:02 pm »
Damn bob you anticipated me while i was writing my comment...

Viscous influence, just as bob said, would be KILLER in that kind of deck :P

Also, I think some of these cards have great strategic and metagame potential...why don't you post your ideas in the competition?

Luxus

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Re: I will make darkness KING https://elementscommunity.org/forum/index.php?topic=2179.msg17796#msg17796
« Reply #3 on: January 14, 2010, 09:42:16 pm »
Okay, I seem to have spotted some diamonds in there. GJ

Despair: Passing priority won't work, too much coding, unless the card is discarded at random. Still, it's overpowered - you could be instantly killing a creature, or something, and even before the enemy plays it. Can't it just push it to the back of the deck, or something?

Weakness: Good all-around. Sort of like Rain of Fire.

Fear: This is diamond. Great idea, I should be featuring it somewhere.

Dark Pact: The initial cost could be lower, as 3-5 HP is pretty much of a toll for everyturn usage.

Dark Ritual: This is diamond. Opens up lots of strategic possiblities.

Evil Bond: I guess it's alright, but maybe "kill a creature with lesser sum of stats" or "lesser attack" or "something".

Vicious Influence: Darknessemark + This + Quantum Towers + Drain Life = OOOOOOVERPOOOOOOWEEEEERED
Also, suggested before.

Gambler: Gambling is more of Entropy. The effect is very much like Entropy. And it's... fairly costed, I think.

Sinister Sorceror: I'd make it much cheaper. I mean, it is very costly, and all it does is redistribution of stats.
i thought that vicious influence would be too overpowered XD but i loved the idea^^.
of course the quantum costs or elements could be changed to where it suits better.
and to despair:
i do not think it is to overpowered since you lose also a card by using it and... you could just pick one of the cards of his hand but you can't see these you can just pick by random (but the card could be combined by eternity or reverse time to put the card on the top of the deck then let it discard next round^^)

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Re: I will make darkness KING https://elementscommunity.org/forum/index.php?topic=2179.msg17923#msg17923
« Reply #4 on: January 15, 2010, 01:53:30 pm »
The mana converter wouldn't be so OP if it is dark mana = colored mana/3

YoYoBro

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Re: I will make darkness KING https://elementscommunity.org/forum/index.php?topic=2179.msg17929#msg17929
« Reply #5 on: January 15, 2010, 02:07:00 pm »
You sure? Three of these against any rainbow deck and you are effectively producing 4 times more dark quanta.. what can you do with 6?

 

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