i don't know how to put this in card ideas and i don't know if it's already been proposed but i was playing sonny 2 and i got the idea for a couple of elements cards. a card that increases healing and a card that turns damage into healing and healing into damage. a card that increases healing could be a quick boost to healing. a card that turns damage into healing and healing into damage could be used to block damage for a turn and turn that damage into healing or as a way to punish players for thier empathetic bonds or shards of gratitude. but then if you combine the two cards, you could create a new win condition; multiply healing, turn healing into damage, then heal the opponent to death. just an idea. do with it what you will