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Flayne(2) b00mc1ap(2)

Flayne

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Zephyr´s Crest | Cyclonic Crest https://elementscommunity.org/forum/index.php?topic=7964.msg89668#msg89668
« on: June 12, 2010, 08:00:51 pm »
NAME:
Zephyr´s Crest
ELEMENT:
:air
COST:
4 :air
TYPE:
instant
ATK|HP:
***Insert att|hp***
ABILITY:
Target creature receives +N/+N. N = The amount of creatures that bear Zephyr´s Crest.
Any creature that stays next to a creature with Zephyr´s crest for 2 turns,
receives this crest.
NAME:
Cyclonic Crest
ELEMENT:
:air
COST:
:air
TYPE:
instant
ATK|HP:
***Insert att|hp (upgraded)***
ABILITY:
Target creature receives +N/+N. N = The amount of creatures that bear Cyclonic Crest.
Any creature that stays next to a creature with Cyclonic crest for 1 turn,
receives this crest.
ART:
Flayne
IDEA:
Flayne
NOTES:
any creature next to a creature with z/c crest: applys to the left and right of the creature with the crest.
i hope its not too confusing. open to suggestions.
SERIES:
***Insert series name and link to series page (if any)***


b00mc1ap

  • Guest
Re: Zephyr´s Crest | Cyclonic Crest https://elementscommunity.org/forum/index.php?topic=7964.msg89762#msg89762
« Reply #1 on: June 12, 2010, 10:17:57 pm »
I think you should change the costs since it is slightly underpowered. First, you have to waste a zephyr's  crest to actually have some use of it. Furthermore, you have to spawn more than 3 creatures to have some next to each other. Maybe you should change it to "Any creature on the field with a creature with Zephyr's Crest gains Zephyr's Crest after 3 turns (2 turns for upgraded)." Maybe this might be OP though, but programming the next to would be fairly difficult I believe since there is nothing yet like that.

Flayne

  • Guest
Re: Zephyr´s Crest | Cyclonic Crest https://elementscommunity.org/forum/index.php?topic=7964.msg90347#msg90347
« Reply #2 on: June 13, 2010, 03:10:58 pm »
I think you should change the costs since it is slightly underpowered. First, you have to waste a zephyr's  crest to actually have some use of it. Furthermore, you have to spawn more than 3 creatures to have some next to each other. Maybe you should change it to "Any creature on the field with a creature with Zephyr's Crest gains Zephyr's Crest after 3 turns (2 turns for upgraded)." Maybe this might be OP though, but programming the next to would be fairly difficult I believe since there is nothing yet like that.
what your saying about needing heaps of creatures first to make it more stronger is correct, however about the 'underpowered' part take it from this perspective:

I have a Lava destroyer on the field, I use this on it.
then i summon two more.

As your adding creatures to the field, LD is getting 1/1 per 2 turns/1 turns upg., at the same time your adding 2/2 to the lava destroyer.

lets say with cyclonic crest, in 5 turns constantly adding creatures, lava destroyer would have [1x5] + [2x5] = 5 + 10 = 15/15,
plus your other creatures gain +5/+5 and there would have to be 5 creatures for each to get +5/+5,
so 5+5+5+5+5 + whatever attack they would have had previously. that's a lot of damage though can be countered by rain of fire, killing most of the creatures, and leaving few with the crest and less attack.

with zephyr's crest it would only take slightly more turns.
and don't get me started on mono  :aether decks with this thing  :o that would be scary  :o





b00mc1ap

  • Guest
Re: Zephyr´s Crest | Cyclonic Crest https://elementscommunity.org/forum/index.php?topic=7964.msg90398#msg90398
« Reply #3 on: June 13, 2010, 04:07:03 pm »
Oh so it's not just a one-time thing. Gotcha.

 

blarg: