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Offline OdinVanguardTopic starter

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Hurricane Assassin | Typhoon Ninja https://elementscommunity.org/forum/index.php?topic=63403.msg1249296#msg1249296
« on: October 18, 2016, 07:56:55 pm »
NAME:
Hurricane Assassin
ELEMENT:
Air
COST:
6 :air
TYPE:
Creature
ATK|HP:
0 | 3
TEXT:
Invisible. Psionic.
Arm: Absorbs skills and flown stats of next replaced weapon and turns visible. Gain 'disarm'
NAME:
Typhoon Ninja
ELEMENT:
Air
COST:
5 :air
TYPE:
Creature
ATK|HP:
0 | 4
TEXT:
Invisible. Vampiric.
Arm: Absorbs skills and flown stats of next replaced weapon and turns visible. Gain 'disarm'

ART:
Original Art LinK: http://en.wikipedia.org/wiki/File:Minamoto_no_Yoshitsune,dannoura.jpg  Modified using GIMP by OdinVanguard
IDEA:
OdinVanguard
NOTES:
"Inspiration will come today but don't hold your breathe"

"Today, you must be swift as a coursing river, with all the strength of a great Typhoon... Mysterious as the dark side of the moon!" -Li Shang 'Mulan'

Ya... I couldn't resist the disney quote for the oracle fortune... just too perfect... rofl

A twist on flying weapon and endow mechanics.
The skill triggers when either player replaces their current weapon.
That weapon's flow stats, and all of its skills get added to this card.

'Psionic' and 'Vampiric' are treated like statuses and will cause the creature to deal spell damage or heal its owner on attack respectively. They will not be overwritten by 'disarm' or any absorbed skill.
It is worth noting that spell damage prevents certain other skills from triggering, for example, see what happens if you make a scorpion or vampire immaterial and cast SoW on it.

If this creature absorbs a weapon with a skill that requires direct activation, it gains that skill instead of gaining 'disarm'. Otherwise it gains the skill 'disarm' which reverts it to its original state e.g. it returns to original base stats, becomes invisible, and regains the 'arm' skill.

Weapons that will provide a new skill instead of 'disarm' (only listing unupgraded, but upgrade version will too):
Owl's Eye
Pulverizer
Eternity
Lobotomizer
Trident

Those that will not:
Short Sword
Short Bow
Hammer
Dagger
Druidic Staff
Vampire Stilleto
Discord
Morning Glory
Arsenic
Farenheit
Titan


SERIES:



Spoiler for old version:
NAME:
Hurricane Assassin
ELEMENT:
Air
COST:
6 :air
TYPE:
Creature
ATK|HP:
0 | 3
TEXT:
Invisible. Absorbs skills and flown stats of next replaced weapon and turns visible.
:light : Gain 'psionic' for 1 turn.
NAME:
Typhoon Ninja
ELEMENT:
Air
COST:
5 :air
TYPE:
Creature
ATK|HP:
0 | 4
TEXT:
Invisible. Absorbs skills and flown stats of next replaced weapon and turns visible.
:darkness : Gain 'vampiric' for 1 turn.

ART:
Original Art LinK: http://en.wikipedia.org/wiki/File:Minamoto_no_Yoshitsune,dannoura.jpg  Modified using GIMP by OdinVanguard
IDEA:
OdinVanguard
NOTES:
"Inspiration will come today but don't hold your breathe"

"Today, you must be swift as a coursing river, with all the strength of a great Typhoon... Mysterious as the dark side of the moon!" -Li Shang 'Mulan'

Ya... I couldn't resist the disney quote for the oracle fortune... just too perfect... rofl

A twist on flying weapon and endow mechanics.
The skill triggers when either player replaces their current weapon.
That weapon's flow stats, and all of its skills get added to this card.

In the case of weapons that have a skill which requires direct activation (e.g. Owl's Eye) that skill will replace the current active (e.g. gaining psionic / vampiric for 1 turn).

Weapons that will replace the current skill (only listing unupgraded, but upgrade version will too):
Owl's Eye
Pulverizer
Eternity
Lobotomizer
Trident

Those that will not:
Short Sword
Short Bow
Hammer
Dagger
Druidic Staff
Vampire Stilleto
Discord
Morning Glory
Arsenic
Farenheit
Titan

SERIES:

« Last Edit: October 28, 2016, 04:56:13 pm by OdinVanguard »
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline Hyroen

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Re: Hurricane Assassin | Typhoon Ninja https://elementscommunity.org/forum/index.php?topic=63403.msg1249954#msg1249954
« Reply #1 on: October 27, 2016, 05:22:27 am »
Quite a fan of this card design.

Questioning the Psionic and Vampiric relation to Hurricane and Typhoon respectively, but impressed by the FW/Crusader re-imagining.
WAR X - TEAM :air AIR

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Offline OdinVanguardTopic starter

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Re: Hurricane Assassin | Typhoon Ninja https://elementscommunity.org/forum/index.php?topic=63403.msg1250014#msg1250014
« Reply #2 on: October 28, 2016, 12:12:11 am »
Quite a fan of this card design.

Questioning the Psionic and Vampiric relation to Hurricane and Typhoon respectively, but impressed by the FW/Crusader re-imagining.
The activated skill can be removed if it seems extraneous, I just wanted something in there to give them a little 'pop'. E.g. like a ninja leaping from the shadows... hard to fit much in one line though.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline Monox D. I-Fly

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Re: Hurricane Assassin | Typhoon Ninja https://elementscommunity.org/forum/index.php?topic=63403.msg1250022#msg1250022
« Reply #3 on: October 28, 2016, 02:33:03 am »
Does the Psionic skill cost :light or :darkness? It was :light in the card but :darkness in the table.
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Water -> Fire -> Air -> Earth -> Lightning -> Metal -> Light -> Darkness -> Wood -> Water

Offline OdinVanguardTopic starter

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Re: Hurricane Assassin | Typhoon Ninja https://elementscommunity.org/forum/index.php?topic=63403.msg1250043#msg1250043
« Reply #4 on: October 28, 2016, 04:36:06 pm »
Does the Psionic skill cost :light or :darkness? It was :light in the card but :darkness in the table.
It should be :light ... fixed the table for the old skill. Good catch.

Quite a fan of this card design.

Questioning the Psionic and Vampiric relation to Hurricane and Typhoon respectively, but impressed by the FW/Crusader re-imagining.
I reworked the card a bit. Gave a name to the weapon absorb skill (arm). The psionic and vampiric traits are now treated as intrinsic traits / statuses (still lobotomizable but not replaced if main skill changes).
When the assassin / ninja 'arms' a weapon its skill changes to 'disarm' which essentially is like a self-rewind and recast.
The disarm skill won't get added if the absorbed weapon has an interactive skill (e.g. snipe, destroy, etc.).
« Last Edit: October 28, 2016, 04:59:20 pm by OdinVanguard »
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

 

anything
blarg: