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Re: Huginn and Muninn | Huginn and Muninn https://elementscommunity.org/forum/index.php?topic=35325.msg445817#msg445817
« Reply #12 on: January 05, 2012, 04:59:01 pm »
Firstly I'm not overly keen on the idea of duo costs, I think it goes against the game mechanics and ideals.

Secondly the first set of cards is obscenely overpowered. The updated card idea is MUCH better.

 :darkness

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Re: Huginn and Muninn | Huginn and Muninn https://elementscommunity.org/forum/index.php?topic=35325.msg445831#msg445831
« Reply #13 on: January 05, 2012, 05:24:52 pm »
Can you just play this in a mono when you have no  :darkness and 5  :air ?

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Re: Huginn and Muninn | Huginn and Muninn https://elementscommunity.org/forum/index.php?topic=35325.msg445839#msg445839
« Reply #14 on: January 05, 2012, 05:39:04 pm »
No, you have to have at least 1  :darkness . though you could probably run that requirement off a mark
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Re: Huginn and Muninn | Huginn and Muninn https://elementscommunity.org/forum/index.php?topic=35325.msg445851#msg445851
« Reply #15 on: January 05, 2012, 06:07:04 pm »
No, you have to have at least 1  :darkness . though you could probably run that requirement off a mark
Are you sure? If so, then I've been misunderstanding every Duality card before Huginn and Muninn..

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Re: Huginn and Muninn | Huginn and Muninn https://elementscommunity.org/forum/index.php?topic=35325.msg445852#msg445852
« Reply #16 on: January 05, 2012, 06:12:10 pm »
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Re: Huginn and Muninn | Huginn and Muninn https://elementscommunity.org/forum/index.php?topic=35325.msg445965#msg445965
« Reply #17 on: January 05, 2012, 10:29:09 pm »
Unless it steals when not Airborne, the text is slightly redundant.

Example (H&M already played):
Turn 1 - Use ability, become Airborne, steal a card, end turn. Airborne duration left goes down to 1.
Enemy takes its turn.
Turn 2 - H&M is Airborne, does not steal a card. End turn. Airborne duration ends.
Enemy takes its turn.
Turn 3 - H&M is not Airborne, and doesn't steal a card.

The text of 'every other turn' is not needed because the stealing will only happen once during the duration; it's too short for there to be an 'every other' phrase.
You could make it happen every other turn, by constantly reactivating the ability, but that's something else.
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Re: Huginn and Muninn | Huginn and Muninn https://elementscommunity.org/forum/index.php?topic=35325.msg445974#msg445974
« Reply #18 on: January 05, 2012, 10:47:37 pm »
Steals a card on the second turn it's airborne? That way web would stop the ability.

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Re: Huginn and Muninn | Huginn and Muninn https://elementscommunity.org/forum/index.php?topic=35325.msg445975#msg445975
« Reply #19 on: January 05, 2012, 10:48:47 pm »
No, you have to have at least 1  :darkness . though you could probably run that requirement off a mark
Are you sure? If so, then I've been misunderstanding every Duality card before Huginn and Muninn..
The cost is flexible similar to other quanta. You may play a Duality card with just 1 type of quanta.
If Duality's cost was more specific or complicated it'd be much harder to code.

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Re: Huginn and Muninn | Huginn and Muninn https://elementscommunity.org/forum/index.php?topic=35325.msg445976#msg445976
« Reply #20 on: January 05, 2012, 10:49:25 pm »
So, I could have left some of the wording out, instead of rephrasing it. Tiger Face-palm
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Re: Huginn and Muninn | Huginn and Muninn https://elementscommunity.org/forum/index.php?topic=35325.msg445987#msg445987
« Reply #21 on: January 05, 2012, 11:06:06 pm »
I can kinda see a bit of a balance issue. The issue being, if you have enough of them with a rainbow deck, they will practically never have a deck and you have a hand full of usable cards. Even without the rainbow, it could be abused to take away cards to a point of extreme obnoxiousness and spammability.

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Re: Huginn and Muninn | Huginn and Muninn https://elementscommunity.org/forum/index.php?topic=35325.msg445997#msg445997
« Reply #22 on: January 05, 2012, 11:22:05 pm »
but they are easy too kill, and there are counters already in game.
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Re: Huginn and Muninn | Huginn and Muninn https://elementscommunity.org/forum/index.php?topic=35325.msg446008#msg446008
« Reply #23 on: January 05, 2012, 11:32:25 pm »
I can kinda see a bit of a balance issue. The issue being, if you have enough of them with a rainbow deck, they will practically never have a deck and you have a hand full of usable cards. Even without the rainbow, it could be abused to take away cards to a point of extreme obnoxiousness and spammability.
If you abuse it without a rainbow or mindgate or something to use the cards you get, then abusing it gets both of you nowhere, as both your hands will be clogged up. Also think of Nightmare, which gets to a similar situation:

Your hand gets filled with something you can't play = dead hand.
Your cards get stolen by H&M = dead hand.

Another similar situation is Black Hole; if spammed, then you - might - have no quanta, which = dead hand.
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