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Re: Venerated Drake | Exalted Dragon https://elementscommunity.org/forum/index.php?topic=47342.msg1048130#msg1048130
« Reply #12 on: March 04, 2013, 11:08:07 pm »
Though I don't see anything that is wrong with the card and it's good that you've made an admirable attempt to solve issues, I just don't see a swarming beatstick in :light Light as being something innovative and something that expands the boundaries of the game.

Nice idea though, but questionably placed in :light Light.
Fair enough, though I'll try to explain why I made the mechanic :light . The original idea was inspired from MtG mechanic Exalted (which appropriately has White as one of its dominant colors). Whereas Exalted has multiple interpretations, I wanted to keep the key idea of the 'people' supporting or worshiping a 'champion', and express it in an appropriate element. Given that Light is the element of blessings, holy beings, and divine warriors like Crusader, it felt like the most appropriate element for the idea.

A few things I considered during design but decided to drop:
1) Instead of +1|+1, "Generate :light for each creature you have in play." - It seemed like a good idea at first, but then I realized that even a deck built to exploit this would have tons of excess :light quanta in the end with no use. Also has antisynergy with Miracle since Miracle drains your entire quantum supply.
2) [Original Exalted Dragon] + "All other allied creatures don't attack." - A good counterbalance to the original's power, but prevents playing multiples, and doesn't have a way to stop itself like Shard of Patience.

As the 2nd effect probably indicates I could've made the idea more complex or detailed to fit :light better, but I felt keeping things simple was better for the card.

 

blarg: