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Offline ThalasTopic starter

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Hydra, Nanite https://elementscommunity.org/forum/index.php?topic=4529.msg44862#msg44862
« on: March 28, 2010, 07:22:51 pm »

Offline Glitch

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Re: Hydra, Nanite https://elementscommunity.org/forum/index.php?topic=4529.msg44864#msg44864
« Reply #1 on: March 28, 2010, 07:31:52 pm »
Okay, I like the concept of the hydra, but there are some things that a strange about it.  For starters, is the hydra a creature or a permanent?  Secondly, Hydra heads are way too difficult to kill, as you need to RoFs to even get close.  Just play a Hydra, a flooding, and then some death based cards, and your deck is neigh unbeatable.  I'd set it up differently.  Make Hydra Heads be 0|1 creatures.  Make Hydra's HP equal to the number of Hydras on the field, and it's attack equal to that number plus one.  Lastly, trigger all Hydra's heads to die if the Hydra dies.  In this way, Otyugh's can devour Hydra's whole, and Hydra's have a weakness of paradox.  Hydra's will die if all the heads die simultaneously, which isn't that hard to do with a thunderstorm, wall of fire, or rain of fire.  Increasing Hydra's cost to 8 might balance things as well.

Nanite Upgrade seems cool.

Offline ThalasTopic starter

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Re: Hydra, Nanite https://elementscommunity.org/forum/index.php?topic=4529.msg44867#msg44867
« Reply #2 on: March 28, 2010, 07:35:02 pm »
Upped Hydra Head will have 3 or 2 Hp. and sorry glitch i forgot give hydra damage and Hp

miniwally

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Re: Hydra, Nanite https://elementscommunity.org/forum/index.php?topic=4529.msg44872#msg44872
« Reply #3 on: March 28, 2010, 08:01:11 pm »
I agree with what he's saying atm it seems incredibly overpowered when combined with some cards. Nice idea with (Greek?) mythology added to the game.

lunter

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Re: Hydra, Nanite https://elementscommunity.org/forum/index.php?topic=4529.msg44880#msg44880
« Reply #4 on: March 28, 2010, 08:24:25 pm »
much OP both of them, hydra head will be very easy to eat andbuild up an army, quint hydra and the army is inmortal, killing it would make it worse, and for nanite, well thats balanced, having blessing give +3/+3 instantly for 3 light this is fine, maybe underpowered a bit.

MrSexington

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Re: Hydra, Nanite https://elementscommunity.org/forum/index.php?topic=4529.msg44924#msg44924
« Reply #5 on: March 28, 2010, 11:15:01 pm »
Errr...

I was working on a Hydra card.

 :'(



(I might post it later anyway.)

Oooh Muffin

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Re: Hydra, Nanite https://elementscommunity.org/forum/index.php?topic=4529.msg45162#msg45162
« Reply #6 on: March 29, 2010, 05:06:26 pm »
both ideas are actually quite similar to others I've seen
The nanite upgrade, looks a bit like the seed ability that bobcamel made for his weapon at the weapon contest
And there's also a wolf card out in this section where the alphawolf spawns packwolves, (made by essence I think)

the first one isn't OP

the hydra needs some changing

918273645

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Re: Hydra, Nanite https://elementscommunity.org/forum/index.php?topic=4529.msg47120#msg47120
« Reply #7 on: April 02, 2010, 07:59:36 am »
Freezed. lol  ^-^

Offline Xinef

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Re: Hydra, Nanite https://elementscommunity.org/forum/index.php?topic=4529.msg47294#msg47294
« Reply #8 on: April 02, 2010, 05:37:42 pm »
I think a hydra should be a single card with two passive abilities:
- whenever hydra is dealt damage, it gets +2/+0 (or +2/+1 or something similar)
- regeneration, hydra regains 1 hp each turn and has 50% chance to remove a single poison counter from itself each turn.

This could form a nice combo with a few hydras and unstable gases or something similar.
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Offline yaladilae

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Re: Hydra, Nanite https://elementscommunity.org/forum/index.php?topic=4529.msg47412#msg47412
« Reply #9 on: April 02, 2010, 08:45:47 pm »
I always thought hydra should be fire...

 

anything
blarg: