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Kael Hate

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Re: Hippogriff | Griffin https://elementscommunity.org/forum/index.php?topic=7188.msg81181#msg81181
« Reply #12 on: June 03, 2010, 06:25:23 pm »
CURATOR COMMENT

To advance to the Crucible you will have to fix the Watermarked Image on the Basic card.
Also in the table, the Detail for Cost should be as it appears on the card so 8 :air

dekskose

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Re: Hippogriff | Griffin https://elementscommunity.org/forum/index.php?topic=7188.msg81222#msg81222
« Reply #13 on: June 03, 2010, 07:23:28 pm »
does he heal you or himself?

Offline Kuroaitou

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Re: Hippogriff | Griffin https://elementscommunity.org/forum/index.php?topic=7188.msg81244#msg81244
« Reply #14 on: June 03, 2010, 07:41:20 pm »
What exactly is the point of 'Fury'? The first attack has a 50% chance to ALWAYS miss? Then that essentially means that this card is useless against a lot of shields or just in general attacking, considering that it'll NEVER do its combo mechanic unless it hits, which is going to be really tough. If it provides a boost to attack, then I can understand the usefulness of Fury, but otherwise, it really brings the card down.

Lovely idea. Damn my hesitation to create an :air card so late.

Re: Hippogriff | Griffin https://elementscommunity.org/forum/index.php?topic=7188.msg81250#msg81250
« Reply #15 on: June 03, 2010, 07:49:50 pm »
otherwise the vard would be OP.  :(

King of doom

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Re: Hippogriff | Griffin https://elementscommunity.org/forum/index.php?topic=7188.msg81414#msg81414
« Reply #16 on: June 03, 2010, 10:34:01 pm »
It looks great!

Malduk

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Re: Hippogriff | Griffin https://elementscommunity.org/forum/index.php?topic=7188.msg81557#msg81557
« Reply #17 on: June 04, 2010, 02:00:15 am »
I agree with Xinef. Creature is too fragile with additional drawback of randomly missing the first turn (and with such fragile creatures, first turn hit is sometimes all you will get).
IMO, I'd make it 3|4 with increasing attacks every "turn" of +3 (removing the dive which is usually paid ability that has to be activated).

So...
1) dmg 3
2) dmg 6, heal
3) dmg 9

I know its different in nature to what you planned, but it removes unnecessary random miss and brings more survivability, thus being more valuable in the deck.

 

anything
blarg: