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TehColin

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Re: Higgs Boson | God Particle https://elementscommunity.org/forum/index.php?topic=21115.msg269754#msg269754
« Reply #12 on: February 13, 2011, 02:13:26 am »
How about a mechanism that eats up quanta.  maybe the higgs particle can summon the mass and use up the opponent's quanta.

That matches my theme, and gives the mechanism a little spice.

maybe it only can use this ability on summon?

err... any opinions?  If that idea is liked, it needs a bunch of balancing....

Actually, the problem is that you have momentum in Gravity, so you can buff this in a mono-Gravity deck...
Dunno how to fix this, but I like the idea overall.
This may sound stupid, but what if I make the card 0/-1?

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Re: Higgs Boson | God Particle https://elementscommunity.org/forum/index.php?topic=21115.msg269761#msg269761
« Reply #13 on: February 13, 2011, 02:20:19 am »
How about a mechanism that eats up quanta.  maybe the higgs particle can summon the mass and use up the opponent's quanta.
Devourer is very strong already with just that ability. I do not think this is a good idea.

*snip*
Actually, the problem is that you have momentum in Gravity, so you can buff this in a mono-Gravity deck...
Dunno how to fix this, but I like the idea overall.
This may sound stupid, but what if I make the card 0/-1? . Don't use negative HP unless you really need to. It doesn't seem to fit either IMHO.

I think one of these two changes would work the best. 
Actually if you make it Aether, it can't be Fractaled easily. (Fractal drains all  :aether quanta so you'd be left with a hand full of these.)

Since this card be easily buffed, and Mass doesn't do anything (Malignant Cells have 1 attack so you must use a shield), I suggest :

Perhaps give Mass 5 HP and "enters the field poisoned"?
Zblader's suggest could be more balanced.
*snip*
Make the higgs particle have stats like 0|2 or 0|3 or something and when a creature is killed it is replaced by higgs particle (ie it's mass is still there). So if I kill an emerald dragon (10|6) it would subdivide into 3 higgs particles. In other words make it a spell that kills something and then summons particles in its place.

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Re: Higgs Boson | God Particle https://elementscommunity.org/forum/index.php?topic=21115.msg269764#msg269764
« Reply #14 on: February 13, 2011, 02:27:03 am »
This may sound stupid, but what if I make the card 0/-1?
Giving it 0 hp or X hp and X infection is the closest you want to be to -X hp.


Zblader's suggest could be more balanced.
*snip*
Make the higgs particle have stats like 0|2 or 0|3 or something and when a creature is killed it is replaced by higgs particle (ie it's mass is still there). So if I kill an emerald dragon (10|6) it would subdivide into 3 higgs particles.
In other words make it a spell that kills something and then summons particles in its place.
Instant kills are not desired and without the instant kill it is an UP Alfatoxin. This is not the goal.
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wizelsnarf

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Re: Higgs Boson | God Particle https://elementscommunity.org/forum/index.php?topic=21115.msg269857#msg269857
« Reply #15 on: February 13, 2011, 04:56:20 am »
What does negative hp even mean?

Would a negative hp creature suck hp from surrounding creatures until it hit 0?
This may sound stupid, but what if I make the card 0/-1?
Giving it 0 hp or X hp and X infection is the closest you want to be to -X hp.


Zblader's suggest could be more balanced.
*snip*
Make the higgs particle have stats like 0|2 or 0|3 or something and when a creature is killed it is replaced by higgs particle (ie it's mass is still there). So if I kill an emerald dragon (10|6) it would subdivide into 3 higgs particles.
In other words make it a spell that kills something and then summons particles in its place.
Instant kills are not desired and without the instant kill it is an UP Alfatoxin. This is not the goal.
Yeah I don't think instant kill is good but if it was, for example, a permanent that while in play caused creatures to subdivide upon death I think that would be fine.

For example I play a firebolt on an armagio and kill it in one hit. It subdivides into 12 (or maybe 8) higgs bosons if the LHC is in play. Just an idea. I HATE instant kill trust me.



Or alternatively the LHC could be a weapon.

Weapon: Target creature loses 2 hp and a higgs boson is created on the opponent's field.


(ie chipping off a piece of a creature and turning it into some mass on the field) So it wouldn't be instant kill but it would chip off a piece of the creature and fill a creature slot with the resulting partition.





TehColin

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Re: Higgs Boson | God Particle https://elementscommunity.org/forum/index.php?topic=21115.msg270332#msg270332
« Reply #16 on: February 13, 2011, 10:40:55 pm »
Yeah I don't think instant kill is good but if it was, for example, a permanent that while in play caused creatures to subdivide upon death I think that would be fine.

For example I play a firebolt on an armagio and kill it in one hit. It subdivides into 12 (or maybe 8) higgs bosons if the LHC is in play. Just an idea. I HATE instant kill trust me.



Or alternatively the LHC could be a weapon.

Weapon: Target creature loses 2 hp and a higgs boson is created on the opponent's field.


(ie chipping off a piece of a creature and turning it into some mass on the field) So it wouldn't be instant kill but it would chip off a piece of the creature and fill a creature slot with the resulting partition.
I like the idea, but I think that it is leaving away from gravity a bit.  If this idea fails or I can make something satisfying, I might try to make a "death" particle with a mechanic like that.  Gotta do some research into what could be a "death particle". Or somebody else with way more experience then me could take it, I really don't mind.

I have another idea to improve on the mechanism.  Let me know if this sounds any better.

The ability for h.b/god particle stays the same, except mass is produced on YOUR side of the field.  Also, all mass enters play with a gravity pull (and I change the element from earth to gravity).  This creates little suicide mass...  I still really do like the idea of the Higgs boson producing mass, and the mass shielding you. 

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Re: Higgs Boson | God Particle https://elementscommunity.org/forum/index.php?topic=21115.msg270337#msg270337
« Reply #17 on: February 13, 2011, 10:46:11 pm »
Mass with Gravity Pull? *points to Graveyard* Nice thought there though.

I am wondering though: what do you think of this suggestion? You seem to have ignored it so far.
Perhaps give Mass 5 HP and "enters the field poisoned"?

TehColin

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Re: Higgs Boson | God Particle https://elementscommunity.org/forum/index.php?topic=21115.msg270341#msg270341
« Reply #18 on: February 13, 2011, 10:49:13 pm »
Mass with Gravity Pull? *points to Graveyard* Nice thought there though.   Yea it is just a graveyard in that sense.  I am stuck between alfatoxin and graveyard  >:(

I am wondering though: what do you think of this suggestion? You seem to have ignored it so far.
Perhaps give Mass 5 HP and "enters the field poisoned"?
I kinda am unsure about the poison. Not sure if it goes with the theme that well.  Also, wouldn't it be a really weak alfatoxin?

ishner

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Re: Higgs Boson | God Particle https://elementscommunity.org/forum/index.php?topic=21115.msg270437#msg270437
« Reply #19 on: February 14, 2011, 01:21:58 am »
afflatoxin is better becous it goes 1 2 4 8 16 32 while this goes 1 2 3 4 5 6

TehColin

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Re: Higgs Boson | God Particle https://elementscommunity.org/forum/index.php?topic=21115.msg270607#msg270607
« Reply #20 on: February 14, 2011, 04:10:29 am »
afflatoxin is better becous it goes 1 2 4 8 16 32 while this goes 1 2 3 4 5 6
Yea, I don't think that it works quite well either. It feels like a watered down malignant cell and I am hoping for a better mechanism without changing the core idea too much. 

This is where I am right now:




Now it feels like a watered-down graveyard.  Only difference is that it produces non attacking creatures that can act like shields.   Still not sure if it is unique enough to be exciting or add any new dynamics to the game though.  Any advice?

ishner

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Re: Higgs Boson | God Particle https://elementscommunity.org/forum/index.php?topic=21115.msg278647#msg278647
« Reply #21 on: February 26, 2011, 12:35:23 am »
grave yard only activates on death of a creature.

i would give it health and maby imortality.

 

anything
blarg: