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Offline ZignaughtTopic starter

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Hero https://elementscommunity.org/forum/index.php?topic=53103.msg1118227#msg1118227
« on: December 30, 2013, 06:07:30 pm »
Linked to http://elementscommunity.org/forum/card-ideas-and-art/osin-totem-osin-totem/24/


This idea should be sorted and implemented with a hero for each element including other. Base it of MTG Commander. Your card starts in your commander Zone until you can cast it. When it dies or is removed from the game it is put back and can be recast at the price of more Mana. MAIN DIFFERNCE is that Commander can be any legendary creature. But as we all know ETG is very limited on new cards. So each "Hero" Needs something that not only assists it's mark but also assists it's mechanics. Let's get the ball rolling on Mono, we can work towards mixing syngerstic leads later.
Please remember these are idea's to get the idea's rolling.
 Hero Idea's
 :entropyHero randomly converts opponents quanta each turn. (Passive) Active  :entropy Chaos Seed target creature. Not perfect but it's an idea
 :death Hero generates 2 :death when a creature dies. (passive) Active  :death target get's 2 poison
 :gravityHero absorbs 3 random quanta and gives you 3 life (Passive) Active  :gravity Grant target creature momentum
 :earthHero gives you 1 hp for every  :earth (Passive) Active:  :earth Destroy 2 pendulums or pillars in a cluster
 :lifeHero for each creature that comes into play you gain  :life (Passive) Active:  :life you gain life equal to the creatures you control
 :fire Hero: for every 3 :fire you gain do 1 damage (Passive) Active:  :fire Ablaze a creature with HP less than 4
 :water Hero deals 1 damage to all frozen creatures per turn (Passive) Active  :water freeze target creature
 :light Hero gives all creatures without skills you control luminescence (Passive) Active  :light heal 
 :air Hero gives you  :air for each flying creature you control (Passive) Active  :air double target flying creatures attack and strength
 :time Hero lets you see opponents hand (Passive)  :time Draw a card
 :darkness Hero grants nightfall (Passive)  :darkness Drain Life
 :aether Hero randomly gives one creature you control immaterial (Passive)  :aether lobotomize

And before we go jumping of the deep end with the argument that these are OP or unfair. Hero's are supposed to give an advantage to their assigned element. I haven't even begun to discuss attack and HP and casting cost. But this is the general idea you would want for a game like this. And to be honest, with the hero mentioned on this thread and some of the idea's here I think that this idea should be worked on to be implemented as soon as possible. Consider doing a tournament style only with heroes or a Hero's League. Then maybe work towards integrating to the normal game for casual players.
« Last Edit: December 30, 2013, 11:37:47 pm by Zignaught »
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Re: Hero https://elementscommunity.org/forum/index.php?topic=53103.msg1118264#msg1118264
« Reply #1 on: December 30, 2013, 08:05:59 pm »
Relevant (at least themewise)

http://elementscommunity.org/forum/series/archetype-series/

The light hero may be a bit OP, since its skill is passive and combos with hope. (you could make an unupped photon/Fractal/Hope deck that works well).
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Offline ZignaughtTopic starter

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Re: Hero https://elementscommunity.org/forum/index.php?topic=53103.msg1118269#msg1118269
« Reply #2 on: December 30, 2013, 08:22:44 pm »
These are just preliminary idea's to get the gears turning. I agree that photon hope would be op with this hero. So maybe instead of all creatures gain, the hero just gives you 1  :light each turn for each creature into play so you can't just fractal photon, hero hope. Talk about a bad day.

Relevant (at least themewise)

http://elementscommunity.org/forum/series/archetype-series/

The light hero may be a bit OP, since its skill is passive and combos with hope. (you could make an unupped photon/Fractal/Hope deck that works well).

But I want to hear and see suggestions as well for each one. I think after we have maybe 2 or 3 per element I will do a poll to see which ones people like the most. This is going to take some time to develop but I think the reward is going to be great!
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Re: Hero https://elementscommunity.org/forum/index.php?topic=53103.msg1118326#msg1118326
« Reply #3 on: December 30, 2013, 11:28:30 pm »
Change all the "target all" abilities to "target one" and you instantly have a better balance. Having Aether Hero in any kind of rush would be OP as hell, especially considering the massive attack boost and shield bypass SoW offers. If you could make one creature invulnerable per turn, however, it would be just like a Turquoise Nymph. Same with Light Nymph: one creature per turn would be fine and still strong.

Entropy Hero needs to have one of the two abilities, and if it's the Discord effect it has to be weaker. I suggest scrambling 4, assuming Heroes cannot be brought out very fast. Depending on how fast, it could possibly be scrambling 5-6. Continuing with the assumption that they're not very fast:

Earth, Water, Air, Time and Darkness Heroes are very powerful, mainly their actives. Steal on a stick definitely needs to cost more, especially considering it's strictly superior to the Earth Hero's ability.
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Offline ZignaughtTopic starter

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Re: Hero https://elementscommunity.org/forum/index.php?topic=53103.msg1118330#msg1118330
« Reply #4 on: December 30, 2013, 11:39:14 pm »
Change all the "target all" abilities to "target one" and you instantly have a better balance. Having Aether Hero in any kind of rush would be OP as hell, especially considering the massive attack boost and shield bypass SoW offers. If you could make one creature invulnerable per turn, however, it would be just like a Turquoise Nymph. Same with Light Nymph: one creature per turn would be fine and still strong.

Entropy Hero needs to have one of the two abilities, and if it's the Discord effect it has to be weaker. I suggest scrambling 4, assuming Heroes cannot be brought out very fast. Depending on how fast, it could possibly be scrambling 5-6. Continuing with the assumption that they're not very fast:

Earth, Water, Air, Time and Darkness Heroes are very powerful, mainly their actives. Steal on a stick definitely needs to cost more, especially considering it's strictly superior to the Earth Hero's ability.

Minor Edits made, need more feedback on Earth Water Air Time and Darkness. Also was curious about your thoughts on Death and Fire Life and Gravity Hero
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Re: Hero https://elementscommunity.org/forum/index.php?topic=53103.msg1118340#msg1118340
« Reply #5 on: December 31, 2013, 12:05:34 am »
Drain Life on a stick is even stronger than Steal on a stick and easily OP. Pumpable bolt spells are only balanced by not being able to pack more than 6. Compare with the strong Water Hero to see that it's very OP.

Earth, Water, Air, and Time are fine IF Heroes are fairly expensive to play. However, it's also important how easy they are to get rid of. If they can be dealt with like a creature and they don't have sick amounts of HP (but still 7 or more), I would say cost should be around 15-20 quanta. If there's a requirement to play them besides quanta, I could see cost at 10 quanta. We really need to define the mechanics before discussing balance.
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Re: Hero https://elementscommunity.org/forum/index.php?topic=53103.msg1118365#msg1118365
« Reply #6 on: December 31, 2013, 01:30:04 am »
Drain Life on a stick is even stronger than Steal on a stick and easily OP. Pumpable bolt spells are only balanced by not being able to pack more than 6. Compare with the strong Water Hero to see that it's very OP.

Earth, Water, Air, and Time are fine IF Heroes are fairly expensive to play. However, it's also important how easy they are to get rid of. If they can be dealt with like a creature and they don't have sick amounts of HP (but still 7 or more), I would say cost should be around 15-20 quanta. If there's a requirement to play them besides quanta, I could see cost at 10 quanta. We really need to define the mechanics before discussing balance.

Maybe  :darkness gives target creature liquid shadow?
Change all the "target all" abilities to "target one" and you instantly have a better balance. Having Aether Hero in any kind of rush would be OP as hell

Entropy Hero needs to have one of the two abilities, and if it's the Discord effect it has to be weaker. I suggest scrambling 4, assuming Heroes cannot be brought out very fast. Depending on how fast, it could possibly be scrambling 5-6. Continuing with the assumption that they're not very fast:

Hero's would inherently cost more than a weapon. I don't think that if the final version got the discord ability, that it would be all that bad. You can put out discord faster than the hero, when it comes time to assign Quanta cost to each Hero.

I was also thinking for  :death maybe plague instead of poison.

I am thinking that the Hero cannot be targeted by fractal. That way even when it becomes a creature you can't spam it. Also thinking that mitosis and deja vu can't be afflicted on it either.

I came up with this initial list at 3am my time so it's really rough.

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Re: Hero https://elementscommunity.org/forum/index.php?topic=53103.msg1118574#msg1118574
« Reply #7 on: January 01, 2014, 06:28:38 am »
I am thinking that the lowest of costs for a hero might be something like 9. After a hero is killed once, it's cost rises 1 more and maybe starts to dip into your life.
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Re: Hero https://elementscommunity.org/forum/index.php?topic=53103.msg1118580#msg1118580
« Reply #8 on: January 01, 2014, 07:46:19 am »
I'll start posting Hero card ideas shortly. I won't have any art for them, as I don't really care to try and come up with hero art in MS Paint. But it will be a significant step forward in assigning costs and such.

Hero Zone would need to be added.

Also I don't think we need to worry about upgraded hero cards ATM if we go the route of Hero League. But I can post Upgraded Heroes if desired.
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Re: Hero https://elementscommunity.org/forum/index.php?topic=53103.msg1118583#msg1118583
« Reply #9 on: January 01, 2014, 09:28:34 am »
Relevant (at least themewise)

http://elementscommunity.org/forum/series/archetype-series/

The light hero may be a bit OP, since its skill is passive and combos with hope. (you could make an unupped photon/Fractal/Hope deck that works well).
Oh hey, thanks for the link! The dead project sure could use publicity. XD

But in all seriousness, any of the ideas in that thread are free game.
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Re: Hero https://elementscommunity.org/forum/index.php?topic=53103.msg1118681#msg1118681
« Reply #10 on: January 01, 2014, 09:34:44 pm »

But in all seriousness, any of the ideas in that thread are free game.

Feel free to put in ideas! The more the merrier. We can sort them out as they come along.
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Re: Hero https://elementscommunity.org/forum/index.php?topic=53103.msg1119069#msg1119069
« Reply #11 on: January 04, 2014, 01:40:24 am »
Hero Series First Round Draft.
Please ignore the creature costs on some of the heroes that are not in creature form. I had some minor issues with the card creator. Please feel free to post your own ideas of what each hero should be. If this is something you want to see in game, it should be something that you want. Not everybody is going to want the same thing, but better to speak up and be heard now, than towards the end when things are about set in  :earth.

 :entropy Pleabios The Random
Spoiler for Hidden:
NAME:
Pleabios The Random
ELEMENT:
Entropy
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
:entropy :entropy :entropy :entropy :entropy :entropy :entropy :entropy :entropy :Battle Cry
NAME:
Pleabios The Random
ELEMENT:
Entropy
COST:
X :entropy
TYPE:
Creature
ATK|HP:
3 | 7
TEXT:
:entropy Chaos Seed
Discord

ART:

IDEA:
Zignaught
NOTES:
Need art.

All cards are up for change and ideas as well as atk|hp

Battle Cry puts your hero into play. If a hero is killed, or becomes the target of reverse time, the hero goes back to the Hero Zone. If a hero would be put into your hand by any card except for reverse time. (ie fractal, nightmare) it generates random cards with the same quanta identity equal to the cards quanta identity.

SERIES:
Hero
:death Lich, King of the Dead
Spoiler for Hidden:
NAME:
Lich, King of the Dead
ELEMENT:
Death
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
:death :death :death :death :death :death :death :death  :Battle Cry
NAME:
Lich, King of the Dead
ELEMENT:
Death
COST:
X :death
TYPE:
Creature
ATK|HP:
4 | 6
TEXT:
:death Plague
Death Catcher


ART:

IDEA:
Zignaught
NOTES:
Need Art
SERIES:
Hero
:gravity Gravaclues The Formidable
Spoiler for Hidden:
NAME:
Gravaclues The Formidable
ELEMENT:
Gravity
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
:gravity :gravity :gravity :gravity :gravity :gravity :gravity :gravity :gravity :gravity  :gravity  :Battle Cry
NAME:
Gravaclues The Formidable
ELEMENT:
Gravity
COST:
0
TYPE:
Creature
ATK|HP:
6 | 10
TEXT:
:gravity: Momentum
Black Hole


ART:

IDEA:
Zignaught
NOTES:
Needs Art
SERIES:
Hero
:earth Terra Rex, King of Earth
Spoiler for Hidden:
NAME:
Terra Rex, King of Earth
ELEMENT:
Earth
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
:earth :earth :earth :earth :earth :earth :earth :earth :Battle Cry
NAME:
Terra Rex, King of Earth
ELEMENT:
Earth
COST:
0
TYPE:
Creature
ATK|HP:
4|6
TEXT:
:earth :earth : Mudslide (destroy 2 pendulums or pillars in a target cluster)
Stone Skin

ART:

IDEA:
Zignaught
NOTES:
Art Needed
SERIES:
Hero
:life Viridus Regina
Spoiler for Hidden:
NAME:
Viridus Regina
ELEMENT:
Life
COST:
0
TYPE:
Creature
ATK|HP:
0 | 0
TEXT:
:life :life :life :life :life :life :life :life :life : Battle Cry
NAME:
Viridus Regina
ELEMENT:
Life
COST:
0
TYPE:
Creature
ATK|HP:
7 | 5
TEXT:
:life : Gain life equal to the amount of creatures you contorl.

ART:

IDEA:
Zignaught
NOTES:
Art needed.

Fidem gives you  :life quanta for each creature that comes into play under your control.
SERIES:
Hero
:fire Kasai, Master of Flames
Spoiler for Hidden:
NAME:
Kasai, Master of Flames
ELEMENT:
Fire
COST:
0
TYPE:
Creature
ATK|HP:
0 | 0
TEXT:
:fire :fire :fire :fire :fire :fire :fire :fire :fire :fire  : Battle Cry
NAME:
Kasai, Master of Flames
ELEMENT:
Fire
COST:
0
TYPE:
Creature
ATK|HP:
4| 7
TEXT:
:fire: Ablaze a target creature with HP 4 or less.
Smolder

ART:

IDEA:
Zignaught
NOTES:
Art Needed

Smolder deals 1 damage for every 3  :fire you gain while he is in play.
SERIES:
Hero


 :water Kanaloa
Spoiler for Hidden:
NAME:
Kanaloa
ELEMENT:
Water
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
:water :water :water :water :water :water :water :water : Battle Cry
NAME:
Kanaloa
ELEMENT:
Water
COST:
0
TYPE:
Creature
ATK|HP:
5| 7
TEXT:
:water : Freeze
Crevasse

ART:

IDEA:
Zignaught
NOTES:
Art Needed

Crevasse deals 1 damage to all frozen creatures at the end of the turn. (including yours)
SERIES:
Hero

 :light Cassiel
Spoiler for Hidden:
NAME:
Cassiel
ELEMENT:
Light
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
:light :light :light :light :light :light :light :light :light :light :light :light : Battle Cry
NAME:
Cassiel
ELEMENT:
Light
COST:
0
TYPE:
Creature
ATK|HP:
8 | 5
TEXT:
:light:Heal
Angel Tears

ART:

IDEA:
Zignaught
NOTES:
Art Needed

Angel Tears: Randomly Blesses a creature you control. (can not bless one creature more than 2 times in 3 turns.)
SERIES:
Hero

 :air Atahensic
Spoiler for Hidden:
NAME:
Atahensic
ELEMENT:
Air
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
:air :air :air :air :air :air :air :air :air :air :air :air :air :air : Battle Cry
NAME:
Atahensic
ELEMENT:
Air
COST:
0
TYPE:
Creature
ATK|HP:
4| 8
TEXT:
:air : Give target airborne creature +2|+2
Breeze

ART:

IDEA:

NOTES:
Art Needed.

Breeze gives you 1  :air for each flying creature you control.
SERIES:
Hero

 :time Chronos
Spoiler for Hidden:
NAME:
Chronos
ELEMENT:
Time
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
:time :time :time :time :time :time :time : Battle Cry
NAME:
Chronos
ELEMENT:
Time
COST:
0
TYPE:
Creature
ATK|HP:
2| 8
TEXT:
:time : Draw a card
Precognition

ART:

IDEA:
Zignaught
NOTES:
Art Needed


SERIES:
Hero

 :darkness Nyx
Spoiler for Hidden:
NAME:
Nyx
ELEMENT:
Darkness
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
:darkness :darkness :darkness :darkness :darkness :darkness :darkness :darkness :darkness : Battle Cry
NAME:
Nyx
ELEMENT:
Darkness
COST:
0
TYPE:
Creature
ATK|HP:
4| 7
TEXT:
:darkness : Liquid Shadow
Nightfall

ART:

IDEA:
Zignaught
NOTES:
Art Needed

Thinking about switching to cloak instead of Nightfall for her ability. (except for her. I am thinking that if you use like Rain of Fire or another ability that removes cloak, it removes cloak until it is the turn of the person who has played Nyx.
SERIES:
Hero

 :aether Äkasagarbha
Spoiler for Hidden:

NAME:
Ākāśagarbha
ELEMENT:
Aether
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
:aether :aether :aether :aether :aether :aether :aether :aether :aether :aether :aether :aether : Battle Cry
NAME:
Ākāśagarbha
ELEMENT:
Aether
COST:
0
TYPE:
Creature
ATK|HP:
5| 5
TEXT:
:aether :Lobotomize
Circular Logic

ART:

IDEA:
Zignaught
NOTES:
Art Needed.

Circular Logic randomly gives a creature you control immaterial at the end of each turn.
SERIES:
Hero
« Last Edit: January 04, 2014, 01:44:31 am by Zignaught »
Only fools trip on what's behind them.

 

blarg: