I agree on the overall that they should have less ATT, except perhaps for Fire and Earth
What about
Wyrm Queen generating 2 elite wyrms in a turn? It would partly make it better. Otherwise I like the idea of making all friendly creatures dive... There's also the dumb but hilarious possibilty of switching it for a huge spark, 30/0 untargetable
It cannot pass shields, but it's quite a wind turn
The
aether king's immortality is indeed a problem... I think it would be better if he had some HP and a limited 3 turns immortality (like phase shield)
I think that a as most heroes' abilities can be tought as agressive, it would be nice to have
the chosen one defensive. "All your creatures gains +0/+1 at the end of each turn, and reflect spells". It integrates the reflective shield, makes more flesh for angels to heal (as healing is an ability, not a spell). That's not perfect yet, but I really understand the light hero as a pacifist one.
What about the
Zombie King starting with, like, 3 infection on himself, but also be a scavenger?
I agree with others that the
Vampire lord should start weaker... perhaps 0/12
I love "
the love machine"'s effect. Only the name should be harmonized with Element as someone pointed out. Mithril Golem? Titan?
Whoah,
Rocky is Strong! Is big! Is Rocky!
The Joker is quite messy
Deadly if coupled with graveyards... But in mono entropy it would be less interesting. Micro-abominations are cheap, but there's just six of them. So what about adding the sacrilege of "mutating 3 pillars into random pillars" ?
Question about the
the tree of life ; it HEALS creatures or add HP above their maximum?
Bazuul is Great! Is big! Is Bazuul! I like a lot his ability. I'd just like to mention something else that could also be good : what about a "mass ablaze", doubling the productivity of lava destroyers (or skeletons, fire spirit, or whatever)? I also agree with those who said that he should have more ATT and less HP... 15/12 would be interesting. Other good name could be Djinn.
Clockmaker is nice with 2 bubble turns after his ability.
The
Waterlady's ability is interesiting, but I think is it less impressive than others, as its effiency is based of luck and on the number of creatures the opponent controls (say the opponent has 1 20/19 unicorn, as an improbable but to the point example). I think that either her ability should cost less to activate (4), or that she should cost less to summon (10), in which case she would "slow down" the opponent earlier. My point is, while other heroes that arrive in late game can deal with the developed situation, she might just slow things down (at worse). To arrive earlier in the game than other heroes could be an atout in itself.
Great work, great ideas you all!
Amicalement