first of all, i'm glad y'all were able to get back on topic, for a while i was worried that most of the 9 pages would be that argument with harpoonedfish, and if that were the case i would have preferred that this post be deleted and a new one started (or just have the entire argument deleted) anyway, i do like the idea of god/hero/avatar cards.
*sorry mostly off topic
alot of people have been brining up the problem of mutation and i may have a possible solution. i'm not sure how diffficult this would be to program but what if mutation created a card like mutant (insert hero name) and it basically created a nerfed version of that hero. for example less attack/life and make the effect less substantial in some way (higher cost, less damage 'for the ones that do damage', or even change the effect). i can't give specific suggestion because i actaully couldn't see all of the cards, probably browser trouble.
also, i don't think that heroes should be able to be killed by an instant kill spell card (like mutates effect, maybe cards like lightning or rain of fire can only lower the HP to a certain point) (or maybe they do les damage to heros). i just don't think its fair to save up, play a ero and have it get squashed the next turn by something that you couldn't have avoided, the idea behind heroes is that they are very good at what they do and would therefore be able to avoid being affected by spells, however maxwells demon i think would be fair since you would have one turn warning and would therefore be able to do something about it.
maybe also add a common hero effect, like a morale boost. maybe something like "every turn for three turn after hero is played all of your creatures are returned to full health" this would discourage people from saving up their quanums so that they could play their heroes as fast as possible. however if this were the case the effect would have to go away after either a reverse time or the three turns are up b/c other wise eternity+hero=awesomeness.
and then maybe if they die have something like the reverse effect "damage done to you is increased by 2 for three turns" ya know "mourning." anyway some sort of system like that. although that may require a semi-complete rewriting of most of the coding for this program.