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Taulmaril

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Re: HERO CARDS by Scaredgirl https://elementscommunity.org/forum/index.php?topic=413.msg16892#msg16892
« Reply #180 on: January 12, 2010, 12:58:23 am »
Another thing I had not noticed is that playing clockmaster is a potential instant win because you can ues creature's skills ONCE per TURN, and you just keep getting turns over and over again, provided you get enough quanta at the "end" of each turn to fuel it.

Maybe something else similar for the Clockmaster, lol.  Don't get me wrong though I still think this is a really cool idea.

icybraker

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Re: HERO CARDS by Scaredgirl https://elementscommunity.org/forum/index.php?topic=413.msg16894#msg16894
« Reply #181 on: January 12, 2010, 01:05:10 am »
Incorrect. Clockmaker is stuck in a time bubble for 1 turn after doing so; discussions within this thread claimed that it needed to be stuck in a time bubble for even more turns afterwards. :P

Time to argue against yall.

"the entire strategy of any deck of any element would shift to just getting your hero out as soon as possible..."
These Heroes are very, very, very, very, very, very rare. They are also incredibly expensive. Only the very experienced will have these cards - less than 5 % of the player population, I would assume. So, this can't apply.

Taulmaril

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Re: HERO CARDS by Scaredgirl https://elementscommunity.org/forum/index.php?topic=413.msg16899#msg16899
« Reply #182 on: January 12, 2010, 01:55:44 am »
True about the time bubble thing.  Didn't catch that sorry :P

Well, maybe that will be true but even then a huge chunk of players would still shift all their attention to just getting their hands on one.  Although I guess that wouldnt be that bad.

Re: HERO CARDS by Scaredgirl https://elementscommunity.org/forum/index.php?topic=413.msg17128#msg17128
« Reply #183 on: January 12, 2010, 08:28:06 pm »
"These Heroes are very, very, very, very, very, very rare."

For any player, it only means that the time he gotta spend to get the card is long. Anyone can still get it.

I like those cards, the designs (Obama, lol :D ), the ideas for the powers (clock a bit too powerful though, yes)... but we either need at least 4 heroes per element, either no hero. A lonely hero with his power grants big advantage to a certain type of strategy, not all strategies for a given element. Anyway, with 1 hero only per deck, you must choose what type of strategy your deck is going around (to optimize it with the hero), instead of having several possible strategies in 1 deck.

So... no. Easier & sure decision not to get heroes for Elements. We could still underpower some of those cards to make excellent "normal" ones!

YoYoBro

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Re: HERO CARDS by Scaredgirl https://elementscommunity.org/forum/index.php?topic=413.msg17149#msg17149
« Reply #184 on: January 12, 2010, 09:02:54 pm »
I agree.. it would be nice to have more than just 1 hero per element, and maybe just not heroes, but really rare cards..

Offline tyranim

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Re: HERO CARDS by Scaredgirl https://elementscommunity.org/forum/index.php?topic=413.msg32197#msg32197
« Reply #185 on: March 03, 2010, 11:04:11 pm »
i have an idea regarding the master of elements

instead of just one master, how about there is a master for each, like here in forums. (no names should be specified, new masters might take it the wrong way) and that master has an increadible mono deck that a mark x5 or something to that extent, and the hero card
my milkshake brings all the boys to the yard and they're like "its better than yours" damn right, its better than yours! i can teach you but i'd have to charge!

918273645

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Re: HERO CARDS by Scaredgirl https://elementscommunity.org/forum/index.php?topic=413.msg37176#msg37176
« Reply #186 on: March 12, 2010, 04:06:53 pm »
One hero card EACH?!?Or one PER DECK?!?! Obama, lulz. :))

Offline Zac33333

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Re: HERO CARDS by Scaredgirl https://elementscommunity.org/forum/index.php?topic=413.msg37616#msg37616
« Reply #187 on: March 13, 2010, 04:04:19 pm »
I like these cards Bewwy Mush, but a few questions.

Question 1:

How much would they be worth at the Bazaar, IF your crazy enough to sell them..

Question 2:

How would you fit in the "Level 7" Or "Hero Fight!" Button? Add one near the quests?

Question 3:

Would you make the oracle predict the fights, if you make them at random?

Question 4:

Could you define the "Amazing Prizes" Won by the "Master Of The ELEMENTS!"?

Because i think he, and the heroes, would have a %10 chance in 5 spins for either and upgraded card, or an unupgraded Hero/Nymph. Maybe not nymph if you want to keep them random.

Thats all i have to ask/say. Sorry for the dramatic Titles.

icybraker

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Re: HERO CARDS by Scaredgirl https://elementscommunity.org/forum/index.php?topic=413.msg37617#msg37617
« Reply #188 on: March 13, 2010, 04:09:17 pm »
Answer 1:

These would not be available at the Bazaar. They're uber rare.

Answer 2:

Make the "final quests" panel (The one with Upgrade a Card and False God Battle) also include this. With a huge warning saying that it's impossible.

Answer 3:

Random, I guess, just like the False Gods. This idea was conceived before the Oracle was conceived, so perhaps we could make a feature such that these fights would be predicted.

Answer 4:

Ask Scaredgirl for the answer to this one.

Offline killsdazombies

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Re: HERO CARDS by Scaredgirl https://elementscommunity.org/forum/index.php?topic=413.msg37618#msg37618
« Reply #189 on: March 13, 2010, 04:15:04 pm »
lol what about a rainbow hero? :D
and also you would need to know what hero your playing because all hero's require a different deck and strategy.
and i think he ment how much would they cost to SELL. not buy.


the rainbow. Smile!!! generate 10 of every element. cost 1 of every element.  0/10 creature costs 20 of every element.

icybraker

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Re: HERO CARDS by Scaredgirl https://elementscommunity.org/forum/index.php?topic=413.msg37620#msg37620
« Reply #190 on: March 13, 2010, 04:33:24 pm »
lol what about a rainbow hero? :D
and also you would need to know what hero your playing because all hero's require a different deck and strategy.
and i think he ment how much would they cost to SELL. not buy.


the rainbow. Smile!!! generate 10 of every element. cost 1 of every element.  0/10 creature costs 20 of every element.
You want to make rainbows even MORE overpowered than they already are? :P

I'm assuming they don't sell for a spectacular price. 150 unupped, 1,500 upped.

Offline killsdazombies

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Re: HERO CARDS by Scaredgirl https://elementscommunity.org/forum/index.php?topic=413.msg37628#msg37628
« Reply #191 on: March 13, 2010, 04:46:33 pm »
but heros fights are like 20202030124X harder then fg, hero cards should be like 1500 unupped 3000 upped
nymphs are 900 un upped btw

 

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