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xpanterx

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Re: HERO CARDS by Scaredgirl https://elementscommunity.org/forum/index.php?topic=413.msg75332#msg75332
« Reply #204 on: May 26, 2010, 07:31:06 pm »
Love the idea and the cards! Please inplement this, it would keep me interested in elements (and others I suspect).

binde22

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Re: HERO CARDS by Scaredgirl https://elementscommunity.org/forum/index.php?topic=413.msg78006#msg78006
« Reply #205 on: May 30, 2010, 10:45:47 am »
I have THE most awesome Hero card ever here!!
in fact - part of its name is God Slayer

heeheee
here is is :P

5
4
3
2
1
BAM
(http://imageplay.net/) (http://imageplay.net/)

:P and i have a half done one for zanz ^^

any comments? questions?
can i put this up for cruicble-->reliquary if i make it in the table??! ^^

~Hero rules apply - 1 per deck etc~
wouldnt it be other?

Sdgc

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Re: HERO CARDS by Scaredgirl https://elementscommunity.org/forum/index.php?topic=413.msg132038#msg132038
« Reply #206 on: August 05, 2010, 10:22:11 pm »
I'm truly sorry that I read this post a little too late i believe and this may never be replied, but I have to say that I LOVE your idea of making quest, extremely hard quests, to earn cards that are superb, or even nothing at all.
I played elements once, when it was on it's baby steps, when IA3 was the hardest, and when you create something that pretty much has a life of its own you have to come up with challenges that satisfy the need of eveyone.

I think the FG sooner or later will be, I wouldn't say "100% defeteable 24/7", but kind of. Adding a sort of "journey" to defeat an incredibly tough opponent with some kind of reward would give the game much more life than it already has, a story. Perhaps each quest could have a side story into why we are battling that particular hero (I humbly offer my help into making the story).
That way, kind MtG, i wouldn't be just a card game (which isn't), but a tale.

Great Idea, too bad I wasn't around back then.


guolin

  • Guest
Re: HERO CARDS by Scaredgirl https://elementscommunity.org/forum/index.php?topic=413.msg132042#msg132042
« Reply #207 on: August 05, 2010, 10:34:06 pm »
I'm truly sorry that I read this post a little too late i believe and this may never be replied, but I have to say that I LOVE your idea of making quest, extremely hard quests, to earn cards that are superb, or even nothing at all.
I played elements once, when it was on it's baby steps, when IA3 was the hardest, and when you create something that pretty much has a life of its own you have to come up with challenges that satisfy the need of eveyone.

I think the FG sooner or later will be, I wouldn't say "100% defeteable 24/7", but kind of. Adding a sort of "journey" to defeat an incredibly tough opponent with some kind of reward would give the game much more life than it already has, a story. Perhaps each quest could have a side story into why we are battling that particular hero (I humbly offer my help into making the story).
That way, kind MtG, i wouldn't be just a card game (which isn't), but a tale.

Great Idea, too bad I wasn't around back then.
This thread is REALLY OLD. Please let it die in peace. Thank you.
In fact, this was from the old forums.

Offline jmizzle7

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Re: HERO CARDS by Scaredgirl https://elementscommunity.org/forum/index.php?topic=413.msg132134#msg132134
« Reply #208 on: August 06, 2010, 02:37:05 am »
Topic locked. Old topic is old.

 

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