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Offline Zac33333

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Re: HERO CARDS by Scaredgirl https://elementscommunity.org/forum/index.php?topic=413.msg37688#msg37688
« Reply #192 on: March 13, 2010, 06:22:23 pm »
These would not be available at the Bazaar. They're uber rare.
No i mean if a player sells it.

918273645

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Re: HERO CARDS by Scaredgirl https://elementscommunity.org/forum/index.php?topic=413.msg37985#msg37985
« Reply #193 on: March 14, 2010, 05:06:38 am »
These would not be available at the Bazaar. They're uber rare.
No i mean if a player sells it.
Bazaar doesn't work that way.  ::)

Offline killsdazombies

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Re: HERO CARDS by Scaredgirl https://elementscommunity.org/forum/index.php?topic=413.msg37990#msg37990
« Reply #194 on: March 14, 2010, 05:21:28 am »
yes, it dose.. you can sell rares to the bazaar but cannot buy them back

918273645

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Re: HERO CARDS by Scaredgirl https://elementscommunity.org/forum/index.php?topic=413.msg39622#msg39622
« Reply #195 on: March 17, 2010, 01:04:45 am »
yes, it dose.. you can sell rares to the bazaar but cannot buy them back
Sorry, I thought he ment "If a player sells it, can you buy it after they sell it?" Like a trading system, just with E.

dragonhuman

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Re: HERO CARDS by Scaredgirl https://elementscommunity.org/forum/index.php?topic=413.msg74376#msg74376
« Reply #196 on: May 25, 2010, 05:40:29 am »
must necropost....

why does the immortal king look like the lich king from warcraft 3 who is btw not immortal

good concepts but need some more work me guess

binde22

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Re: HERO CARDS by Scaredgirl https://elementscommunity.org/forum/index.php?topic=413.msg74531#msg74531
« Reply #197 on: May 25, 2010, 01:57:16 pm »
I think that these shouldnt be allowed in pvp i already disagree with rares being allowed and since pvp2 has been added it is obvious that pvp needs to be balanced so newbies arnt fighting 100k scores

Ant-n-ero

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Re: HERO CARDS by Scaredgirl https://elementscommunity.org/forum/index.php?topic=413.msg74586#msg74586
« Reply #198 on: May 25, 2010, 03:33:27 pm »
these are freaking sweet  --- continue to develop please :P
although i can't kill HB/FGs with a decent % so idk how on earth i would beat the 'level 7' as they are now adopted ^^

Offline Glitch

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Re: HERO CARDS by Scaredgirl https://elementscommunity.org/forum/index.php?topic=413.msg74595#msg74595
« Reply #199 on: May 25, 2010, 03:59:23 pm »
Tree of life is REALLY lame.  Very few life creatures have over three life anyway, (until you use growth on them), and either way I wouldn't use the card.

Better idea:
 :life :life :life :life :life Duplicate.  A copy of target non-frozen creature is in your hand.  That creature is now frozen for one turn.  You may use this ability.  Multiple times per turn.

Offline dracomageat

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Re: HERO CARDS by Scaredgirl https://elementscommunity.org/forum/index.php?topic=413.msg74626#msg74626
« Reply #200 on: May 25, 2010, 05:05:18 pm »
I suggest "Analog Man" as the "Master". Uses mutations rigged to turn his creatures into random heroes and the shuffler cheats to put all your rares on the bottom.

jc14

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Re: HERO CARDS by Scaredgirl https://elementscommunity.org/forum/index.php?topic=413.msg74995#msg74995
« Reply #201 on: May 26, 2010, 02:27:53 am »
I think it'd be really cool if you could add some things:

1. To sort of balance it out, make the hero card a permanent with a countdown timer. Once it reaches zero, you can summon that hero. That way, opponents have warning of the hero and can counter it with a steal, explosion, etc.
           -So you won't rage kill yourself when your permanent gets destroyed, make the cost of the permanent card really cheap, and the summon cost super high. An example:
         
NAME:
Fire Altar
ELEMENT:
:fire
COST:
3 :fire
TYPE:
Permanent
ATK|HP:
Permanent
ABILITY:
20 :fire Summon Bazuul. Takes 5 turns to prepare.
And it would have a little timer like Sundial and Phase Shield have. :D And of course you can bring an enchant artifact to turn it into an unstoppable doomsday clock.



2. Only 1 hero of each element can be out at a time. But there could be a Fire Hero and a Time Hero out at the same time.
          -You can have multiple heroes in your deck.
          -If there’s already a Time Hero, there can’t be any more Time Heroes.
          -This prevents parallel universes and such.
          - When 2 opposite element heroes (light-dark, life-death, fire-water) are played, they are both instantly destroyed. So you can counter heroes with other heroes. Look at the Elements Trainer, where you pick your element, to find out what the opposites are.


3. When heroes are summoned, I think they should have an effect, just for awesomeness factor. :D Like when you play the Water Hero, all the creatures freeze.

4. Sustenance: All heroes require something to stay on the field. Fire Hero: Absorbs 5 :fire per turn. Death Hero: Kills your weakest creature (ATK+HP) every turn. Etc.

5. I think there should be a contest for the best hero card ideas. Obviously ScaredGirl made most of these up quickly, (she said so), and people should try to make some hero cards.  I’ll add some of my own later…



What do you think of the ideas?

Xoned

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Re: HERO CARDS by Scaredgirl https://elementscommunity.org/forum/index.php?topic=413.msg75002#msg75002
« Reply #202 on: May 26, 2010, 02:36:33 am »
Not sure if it's been mentioned but Rockies ability is mispelt.
Destroyd should be Destroyed.

Ant-n-ero

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Re: HERO CARDS by Scaredgirl https://elementscommunity.org/forum/index.php?topic=413.msg75295#msg75295
« Reply #203 on: May 26, 2010, 06:42:26 pm »
I have THE most awesome Hero card ever here!!
in fact - part of its name is God Slayer

heeheee
here is is :P

5
4
3
2
1
BAM
(http://imageplay.net/) (http://imageplay.net/)

:P and i have a half done one for zanz ^^

any comments? questions?
can i put this up for cruicble-->reliquary if i make it in the table??! ^^

~Hero rules apply - 1 per deck etc~

 

anything
blarg: