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herbalist / elite herbalist https://elementscommunity.org/forum/index.php?topic=18164.msg231366#msg231366
« on: December 23, 2010, 10:18:01 am »
2nd card with the Aura-effect I made.

NAME:
herbalist
ELEMENT:
life
COST:
:life 3
TYPE:
creature
ATK|HP:
1/5
TEXT:
Aura: Adjacent creatures heal 1 HP per turn
NAME:
elite herbalist
ELEMENT:
life
COST:
:life 3
TYPE:
creature
ATK|HP:
1/5
TEXT:
Aura: Adjacent creatures heal 2 HP per turn
ART:
IDEA:
quantumcreator, K.haosprinz (Aura -effects found in forum)
NOTES:
all creatures next to this card heal 1/2 HP per turn. It is not possible to get extra HP by this effect
SERIES:
creature slot series    http://elementscommunity.org/forum/index.php/topic,18467.0.html

Discuss

Re: hebalist / elite herbalist https://elementscommunity.org/forum/index.php?topic=18164.msg231383#msg231383
« Reply #1 on: December 23, 2010, 10:57:46 am »
Though interesting, it seems to be almost un-usable. What comes to mind first is to help against poison or aid one's gravity-pulled monster, but it'd be difficult to move around your creatures outside the use of Rewind, seeing that both spells, if not chaos-ed onto them, is due to a direct spell or ability. Furthermore, when poisoning builds or, especially in the case of voodoo, when the attacks get too strong, the healing just won't be able to catch up?

Re: hebalist / elite herbalist https://elementscommunity.org/forum/index.php?topic=18164.msg234822#msg234822
« Reply #2 on: December 28, 2010, 03:16:48 pm »
Though interesting, it seems to be almost un-usable. What comes to mind first is to help against poison or aid one's gravity-pulled monster, but it'd be difficult to move around your creatures outside the use of Rewind, seeing that both spells, if not chaos-ed onto them, is due to a direct spell or ability. Furthermore, when poisoning builds or, especially in the case of voodoo, when the attacks get too strong, the healing just won't be able to catch up?
This is part of a series I'm working on. Some of the cards will allow you to change creature slots. So it will be easier to use.

You mean the healing ability is too weak?

Offline ZephyrPhantom

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Re: herbalist / elite herbalist https://elementscommunity.org/forum/index.php?topic=18164.msg234867#msg234867
« Reply #3 on: December 28, 2010, 04:33:30 pm »
Healing is too weak as stated above, that or creature is too expensive.  Either buff the healing or lower cost to play.  That being said, I like your aura abilities that you are suggesting.  It's only a matter of coding when it comes to putting these in a game, but they sound fun to use.

Re: herbalist / elite herbalist https://elementscommunity.org/forum/index.php?topic=18164.msg234873#msg234873
« Reply #4 on: December 28, 2010, 04:37:52 pm »
Healing is too weak as stated above, that or creature is too expensive.  Either buff the healing or lower cost to play.  That being said, I like your aura abilities that you are suggesting.  It's only a matter of coding when it comes to putting these in a game, but they sound fun to use.
thx.

So maybe more healing would be better? 2/3 or 3/4?
The only other effect for life that comes in my mind is adrenaline. This would be OP as an aura ability.

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Re: herbalist / elite herbalist https://elementscommunity.org/forum/index.php?topic=18164.msg234874#msg234874
« Reply #5 on: December 28, 2010, 04:39:23 pm »
2/3 healing
or
Lower cost to  2 :life

Enlarge the card image, add a card picture and you're ready for crucible submission.

 

blarg: