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Juissi69

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Hellhound|Fiery Hellhound https://elementscommunity.org/forum/index.php?topic=14962.msg190418#msg190418
« on: November 01, 2010, 07:48:02 pm »
NAME:
Hellhound
ELEMENT:
Fire
COST:
7 :fire
TYPE:
Creature
ATK|HP:
5|2
TEXT:
2 :fire Howl
Double the Hellhounds damage for one turn
NAME:
Fiery Hellhound
ELEMENT:
Fire
COST:
6 :fire
TYPE:
Creature
ATK|HP:
5|2
TEXT:
1 :fire Howl
Double the Fiery Hellhounds damage for one turn
ART:
IDEA:
Juissi69
NOTES:
Hellhound quanta use changed to 7 :fire and Fiery Hellhound quanta use changed to 6 :fire due to the balance of the other double damage turn cards. And btw for you who didnt already get it i was trying to make a Fire Pegasus here and i came up with this bcs i like fire decks :)
SERIES:

miniwally

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Re: Hellhound|Fiery Hellhound https://elementscommunity.org/forum/index.php?topic=14962.msg190498#msg190498
« Reply #1 on: November 01, 2010, 09:29:32 pm »
So comparing this to other creatures with dive considering that's essentially what Howl is.

NAME:
Wyrm
ELEMENT:
Air
COST:
4 :air
ATK|HP:
3|3
Ability Cost
:air
NAME:
Hellhound
ELEMENT:
Fire
COST:
6 :fire
ATK|HP:
5|3
Ability Cost
2 :fire
Well hellhound basically has 4 more attack (due to howl) for only 2 extra quanta so I'd probably either decrease it to 4|3 or increase cost to 7 :fire you're choice.

NAME:
Elite Wyrm
ELEMENT:
Air
COST:
4 :air
ATK|HP:
5|3
Ability Cost
:air
NAME:
Fiery Hellhound
ELEMENT:
Fire
COST:
5 :fire
ATK|HP:
5|3
Ability Cost
1 :fire
So the upgrade for each, well they're exactly the same but Fiery hellhound costs one more and reduces it's ability cost by one, I'd suggest reducing defense to 1 or 2 hp.

NAME:
Pegasus
ELEMENT:
Light
COST:
:light
ATK|HP:
3|2
Ability Cost
1 :air
NAME:
Hellhound
ELEMENT:
Fire
COST:
6 :fire
ATK|HP:
5|3
Ability Cost
2 :fire
So if you wanted to make the ability cost only 1 quanta then you can make it have to be used in a duo and gravity might be a good choice but a new name for the ability would be needed, also I think reducing attack to 4 would be good if you wanted to go down this route.

NAME:
Elite Pegasus
ELEMENT:
Light
COST:
4 :light
ATK|HP:
4|4
Ability Cost
:air
NAME:
Fiery Hellhound
ELEMENT:
Fire
COST:
5 :fire
ATK|HP:
5|3
Ability Cost
1 :fire
So if you were going for the gravity duo I'd think this would be fine but decrease the defense to 2.


Took me a while to do that but it'll help me in future if I need to compare two cards, also remember you need to add the icons in the text section of the image.

Offline AnonymousRevival

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Re: Hellhound|Fiery Hellhound https://elementscommunity.org/forum/index.php?topic=14962.msg190661#msg190661
« Reply #2 on: November 02, 2010, 12:07:19 am »
If you want to do the quanta thingies like these :aether :air :darkness :death in the skills, go to this website:

http://helltgivre.free.fr/elements/card_beta/
Ignotum venit retro vivere. :aether :light

Juissi69

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Re: Hellhound|Fiery Hellhound https://elementscommunity.org/forum/index.php?topic=14962.msg190988#msg190988
« Reply #3 on: November 02, 2010, 05:21:52 am »
Umm.. So increase the unupped one to 7  :fire and the upped to 6 :fire?? ok ill do that

Offline TheCrazyMango

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Re: Hellhound|Fiery Hellhound https://elementscommunity.org/forum/index.php?topic=14962.msg191000#msg191000
« Reply #4 on: November 02, 2010, 05:26:31 am »
i personally think fire has enough high damage cards and this is un-needed. now if this was like a water card it would be a little bit better
[17:26:47] Iman00b8: Firestalls are like Jews... most people make fun of them and say this dislike 'em, but in the end they use them to make them money.

Juissi69

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Re: Hellhound|Fiery Hellhound https://elementscommunity.org/forum/index.php?topic=14962.msg191025#msg191025
« Reply #5 on: November 02, 2010, 05:34:54 am »
9270984 if you think so check my Hydra card u might like it. The card is now updated so check it out again and read the note box!

Offline EmeraldTiger

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Re: Hellhound|Fiery Hellhound https://elementscommunity.org/forum/index.php?topic=14962.msg191072#msg191072
« Reply #6 on: November 02, 2010, 06:13:45 am »
If Nowhere is Somewhere, and Somewhere is Over there, How can we be Anywhere?
:life :aether

miniwally

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Re: Hellhound|Fiery Hellhound https://elementscommunity.org/forum/index.php?topic=14962.msg191126#msg191126
« Reply #7 on: November 02, 2010, 08:21:57 am »
Umm.. So increase the unupped one to 7  :fire and the upped to 6 :fire?? ok ill do that
I never said change upped to 6 cost I suggested a drop in defence.

Offline AnonymousRevival

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Re: Hellhound|Fiery Hellhound https://elementscommunity.org/forum/index.php?topic=14962.msg191152#msg191152
« Reply #8 on: November 02, 2010, 09:46:36 am »
Juissi, for the active skill, for the unupped, you have to put  :fire :fire NOT 2 :fire, and for upped, just  :fire is fine.
Ignotum venit retro vivere. :aether :light

Uppercut

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Re: Hellhound|Fiery Hellhound https://elementscommunity.org/forum/index.php?topic=14962.msg191170#msg191170
« Reply #9 on: November 02, 2010, 10:10:18 am »
i personally think fire has enough high damage cards and this is un-needed. now if this was like a water card it would be a little bit better
So you're complaining about giving fire something that fits in fire?

Offline AnonymousRevival

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Re: Hellhound|Fiery Hellhound https://elementscommunity.org/forum/index.php?topic=14962.msg191172#msg191172
« Reply #10 on: November 02, 2010, 10:12:48 am »
Isn't this somewhat the dive ability? If so, I think the unupped would just cost :fire.
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Juissi69

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Re: Hellhound|Fiery Hellhound https://elementscommunity.org/forum/index.php?topic=14962.msg191251#msg191251
« Reply #11 on: November 02, 2010, 01:35:17 pm »
Isn't this somewhat the dive ability? If so, I think the unupped would just cost :fire.
Youre wrong, this isnt Dive, it Howl. And wouldnt the unupped be too OP if it would have dive + 5 ATK = 10 dmg with no buffs? And Dive doesnt fit to a Hellhound...

 

blarg: