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Offline waterzxTopic starter

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Hell Fire | Eternal Flame https://elementscommunity.org/forum/index.php?topic=44486.msg1012855#msg1012855
« on: November 04, 2012, 04:48:45 am »
NAME:
Hell Fire
ELEMENT:
Darkness
COST:
3 :darkness
TYPE:
Spell
ATK|HP:

TEXT:
Burn 2 cards in opponent's hand. + 1 card for every 10 :fire in possession. You get 8 damage for every card burnt.
NAME:
Eternal Flame
ELEMENT:
Darkness
COST:
1 :darkness
TYPE:
Spell
ATK|HP:

TEXT:
Burn 3 cards in opponent's hand. + 1 card for every 10 :fire in possession. You get 10 damage for every card burnt.

ART:
Modified from : http://commons.wikimedia.org/wiki/File:Forestfire2.jpg
IDEA:
Waterzx
NOTES:
Quote
Thanks for all the replies here. Here are my proposed changes to the card :

1. Both versions will only remove 2 cards (more if you have enough  :fire )

2. Upgraded version costs 2  :darkness

3. The damage done to yourself becomes 9 per card in normal version and 7 per card upped in upgraded version

What do you think ?
:darkness is an element of control and denial while :fire is an element of brutal destruction at the expense of defense. Hell Fire | Eternal Flame combines the 2 elements and provide one powerful hand control and destruction.

This card provides good synergy with various denial strategy as well as some stalling capacity.

The most obvious synergy is with the Nightmare card which is often limited by opponent's cards in hand. The common anti-PC and anti-CC strategy of keeping necessary cards in hand is also subject to the power of the Hell Fire.

The upgraded version provides a strong denial force. With one quanta and 30 HP,  you can easily burn through the opponent's hand. But you also expose yourself to danger at the same time.

The normal version, on the other hand, provide both denial and stalling. You only suffer 16 damage to burn 2 cards and such little damage can be easily healed in a healing-focused stalling deck. Yet, your opponent may lose the key components of his anti-stalling strategy.

This card becomes ineffective if Sanctuary is protecting your opponent.

BTW, imagine how much fun it will bring to have a FG built around this card and tons of healing. :)
SERIES:

« Last Edit: January 10, 2013, 11:25:25 am by waterzx »

Offline Poker Alho

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Re: Hell Fire | Eternal Flame https://elementscommunity.org/forum/index.php?topic=44486.msg1012917#msg1012917
« Reply #1 on: November 04, 2012, 01:15:33 pm »
a kind-of-bolt that requires other type of quanta to build up power? i like the concept and the card idea, although i bet a lot of people will say that thematically that is just plain stupid...

Offline shileka

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Re: Hell Fire | Eternal Flame https://elementscommunity.org/forum/index.php?topic=44486.msg1029525#msg1029525
« Reply #2 on: January 07, 2013, 09:33:51 am »
i would base the damage on the quanta cost of the destroyed cards, or reduce the damage for the upped version at the same cost, i mean, it could do 80 damage to you at maximum, thats a bit high imo

Offline waterzxTopic starter

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Re: Hell Fire | Eternal Flame https://elementscommunity.org/forum/index.php?topic=44486.msg1029528#msg1029528
« Reply #3 on: January 07, 2013, 09:58:32 am »
i would base the damage on the quanta cost of the destroyed cards, or reduce the damage for the upped version at the same cost, i mean, it could do 80 damage to you at maximum, thats a bit high imo
I think it would too difficult to implement the damage based on the cost of destroyed cards although it's a great idea.

As for your second suggestion, I'm not sure how low the damage should be. If I stay with the 8 damage like the unupped one, you can destroy at least 3 cards at the cost of 24 HP. Those three cards could be worth much more than your 24 HP, such as a few dragons or a few dim. shields waiting to be spammed.

Offline shileka

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Re: Hell Fire | Eternal Flame https://elementscommunity.org/forum/index.php?topic=44486.msg1029538#msg1029538
« Reply #4 on: January 07, 2013, 11:11:07 am »
i would base the damage on the quanta cost of the destroyed cards, or reduce the damage for the upped version at the same cost, i mean, it could do 80 damage to you at maximum, thats a bit high imo
I think it would too difficult to implement the damage based on the cost of destroyed cards although it's a great idea.

As for your second suggestion, I'm not sure how low the damage should be. If I stay with the 8 damage like the unupped one, you can destroy at least 3 cards at the cost of 24 HP. Those three cards could be worth much more than your 24 HP, such as a few dragons or a few dim. shields waiting to be spammed.

true

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Re: Hell Fire | Eternal Flame https://elementscommunity.org/forum/index.php?topic=44486.msg1029576#msg1029576
« Reply #5 on: January 07, 2013, 03:18:12 pm »
In it's current form it likely would get little use. I would recommend upping the card cost and reducing the HP cost (6-7 for both, I think).
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Re: Hell Fire | Eternal Flame https://elementscommunity.org/forum/index.php?topic=44486.msg1030423#msg1030423
« Reply #6 on: January 09, 2013, 05:44:28 pm »
a kind-of-bolt that requires other type of quanta to build up power? i like the concept and the card idea, although i bet a lot of people will say that thematically that is just plain stupid...
I can't speak for others, but I think its theme and mechanics are quite nicely done myself.
Its a forced duo, true, but given the power of the card I think that is warranted here to help keep it balanced.

I do think it could stand to be slightly more expensive though. Shredding your enemy's hand can be a pretty powerful effect.

Nicely done waterzx
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Offline waterzxTopic starter

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Re: Hell Fire | Eternal Flame https://elementscommunity.org/forum/index.php?topic=44486.msg1030676#msg1030676
« Reply #7 on: January 10, 2013, 11:23:56 am »
Thanks for all the replies here. Here are my proposed changes to the card :

1. Both versions will only remove 2 cards (more if you have enough  :fire )

2. Upgraded version costs 2  :darkness

3. The damage done to yourself becomes 9 per card in normal version and 7 per card upped in upgraded version

What do you think ?

Offline Drake_XIV

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Re: Hell Fire | Eternal Flame https://elementscommunity.org/forum/index.php?topic=44486.msg1030681#msg1030681
« Reply #8 on: January 10, 2013, 11:51:38 am »
Sorry, I do not understand the thematics of making an Eternal Flame reside in :darkness.

Offline waterzxTopic starter

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Re: Hell Fire | Eternal Flame https://elementscommunity.org/forum/index.php?topic=44486.msg1030683#msg1030683
« Reply #9 on: January 10, 2013, 11:54:43 am »
Sorry, I do not understand the thematics of making an Eternal Flame reside in :darkness.
Actually it's just a naming issue. I can't think of the name for the upgraded version so I use Eternal Flame. I can change it back to Hell Fire anyway.

Hell Fire is surely both  :darkness and  :fire, right ?

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Re: Hell Fire | Eternal Flame https://elementscommunity.org/forum/index.php?topic=44486.msg1030685#msg1030685
« Reply #10 on: January 10, 2013, 11:56:36 am »
Yes, it can.

As for names, why not:
Abyssal Fire
Hell Flare

Alternatively, you can make the upgraded Hell Fire and name the unupgraded:
Hell Flame

Or you just name them both Hell Fire.

Offline shileka

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Re: Hell Fire | Eternal Flame https://elementscommunity.org/forum/index.php?topic=44486.msg1030690#msg1030690
« Reply #11 on: January 10, 2013, 12:17:09 pm »
Thanks for all the replies here. Here are my proposed changes to the card :

1. Both versions will only remove 2 cards (more if you have enough  :fire )

2. Upgraded version costs 2  :darkness

3. The damage done to yourself becomes 9 per card in normal version and 7 per card upped in upgraded version

What do you think ?

why not use braveries system? 2 cards normaly, and when you have a fire or darkness mark 1 extra for the unupped and 2 extra for the upped

 

blarg: