Thanks for all the replies here. Here are my proposed changes to the card :1. Both versions will only remove 2 cards (more if you have enough )2. Upgraded version costs 2 3. The damage done to yourself becomes 9 per card in normal version and 7 per card upped in upgraded versionWhat do you think ?
i would base the damage on the quanta cost of the destroyed cards, or reduce the damage for the upped version at the same cost, i mean, it could do 80 damage to you at maximum, thats a bit high imo
Quote from: shileka on January 07, 2013, 09:33:51 ami would base the damage on the quanta cost of the destroyed cards, or reduce the damage for the upped version at the same cost, i mean, it could do 80 damage to you at maximum, thats a bit high imoI think it would too difficult to implement the damage based on the cost of destroyed cards although it's a great idea.As for your second suggestion, I'm not sure how low the damage should be. If I stay with the 8 damage like the unupped one, you can destroy at least 3 cards at the cost of 24 HP. Those three cards could be worth much more than your 24 HP, such as a few dragons or a few dim. shields waiting to be spammed.
a kind-of-bolt that requires other type of quanta to build up power? i like the concept and the card idea, although i bet a lot of people will say that thematically that is just plain stupid...
Sorry, I do not understand the thematics of making an Eternal Flame reside in .