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Elements the Game Forum - Free Online Fantasy Card Game
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Elements the Game
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Card Ideas and Art
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Anima Blade | Soul Blade
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Seiya
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Anima Blade | Soul Blade
https://elementscommunity.org/forum/index.php?topic=14222.msg179576#msg179576
«
on:
October 19, 2010, 02:28:38 am »
NAME:
Anima Blade
ELEMENT:
Entropy
COST:
5
TYPE:
Permanent
ATK|HP:
TEXT:
Weapon: deal 4 damages at the end of each turn. 3(random): Soul Shift
NAME:
Soul Blade
ELEMENT:
Entropy
COST:
4
TYPE:
Permanent
ATK|HP:
TEXT:
Weapon: deal 4 damages at the end of each turn. 3(random): Soul Shift
ART:
Forthcoming
IDEA:
Seiya
NOTES:
Soul Shift: Soul Shift replaces Anima Blade with a random weapon at activation, and it replaces Soul Blade with the upgraded version of the weapon. This effect lasts for one turn, after which the weapon returns to Anima/Soul Blade. This similar to Sundial's effect. ex: (Turn 1: Soul Shift is enacted. Anima Blade becomes Lobotomizer. Turn ends and Lobotomizer deals 5 damage. Turn 2: Player can use Lobotomizer's effect on a creature if he/she chooses. Turn ends and Lobotomizer deals 5 damage before reverting to Anima Blade.)
SERIES:
none
Idea Note: I'm not sure if the costs make sense, or if the idea needs balancing. Please give me your opinions. Thank you.
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Nepycros
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My creativity was OP, so I had to nerf it.
Re: Anima Blade | Soul Blade
https://elementscommunity.org/forum/index.php?topic=14222.msg179749#msg179749
«
Reply #1 on:
October 19, 2010, 12:08:30 pm »
Hmm... Sounds Entropic, if you ask me. Might want to see how that works out. I wouldn't wanna deal with Titan, Morningstar, and Pulverizer in consecutive turns.
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Perception is the source of misunderstanding.
Why, yes. I do have a Mindgate necklace. It's how I ninja everyone.
AnonymousRevival
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Aethemera, aether et lux
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Re: Anima Blade | Soul Blade
https://elementscommunity.org/forum/index.php?topic=14222.msg180458#msg180458
«
Reply #2 on:
October 20, 2010, 02:46:58 pm »
Yeah, entropy is al abut randomness.
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Ignotum venit retro vivere.
Seiya
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Re: Anima Blade | Soul Blade
https://elementscommunity.org/forum/index.php?topic=14222.msg180688#msg180688
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Reply #3 on:
October 20, 2010, 09:42:40 pm »
Ok. Makes sense to me. Edited to reflect this.
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SnoWeb
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Re: Anima Blade | Soul Blade
https://elementscommunity.org/forum/index.php?topic=14222.msg180973#msg180973
«
Reply #4 on:
October 21, 2010, 09:40:36 am »
Played with supernova, this is a killer weapon. It could even produce mutant weapon, IMO. It would be even more entropic.
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pwnzor99
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Re: Anima Blade | Soul Blade
https://elementscommunity.org/forum/index.php?topic=14222.msg181008#msg181008
«
Reply #5 on:
October 21, 2010, 12:26:23 pm »
Could get a Titan... or a Morning Star... or an Owl's Eye... or, the best of all... a DAGGER!
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AnonymousRevival
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Re: Anima Blade | Soul Blade
https://elementscommunity.org/forum/index.php?topic=14222.msg181048#msg181048
«
Reply #6 on:
October 21, 2010, 02:32:55 pm »
Since this is entropy which means all weapon effects can be used because of quantum pillars.
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Ignotum venit retro vivere.
Seiya
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Re: Anima Blade | Soul Blade
https://elementscommunity.org/forum/index.php?topic=14222.msg181418#msg181418
«
Reply #7 on:
October 21, 2010, 11:47:20 pm »
Not completely sure if the cost of the weapons make sense. Also, I'm still trying to find some good artwork.
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TheCrazyMango
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Re: Anima Blade | Soul Blade
https://elementscommunity.org/forum/index.php?topic=14222.msg181453#msg181453
«
Reply #8 on:
October 22, 2010, 12:30:27 am »
a deck with this and some animated weapons would be very interesting. new ai5 idea possibly.
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[17:26:47] Iman00b8: Firestalls are like Jews... most people make fun of them and say this dislike 'em, but in the end they use them to make them money.
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