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Offline Calambar

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Re: Hearts of Time | Golden Hearts https://elementscommunity.org/forum/index.php?topic=53159.msg1118897#msg1118897
« Reply #12 on: January 02, 2014, 11:26:06 pm »
I like the idea, but personally I would just make it permanent that makes all of your creatures ready when played, without the generating quanta part. But that's only my humble opinion.
Giving a haste option would be preferred. But then it kind of takes up card space after you have one in play, a secondary ability is needed, I think.

Same machanic . Still used.
nai calambar onnalda ter coivierya

Offline Zignaught

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Re: Hearts of Time | Golden Hearts https://elementscommunity.org/forum/index.php?topic=53159.msg1118903#msg1118903
« Reply #13 on: January 02, 2014, 11:39:09 pm »
I like the idea, but personally I would just make it permanent that makes all of your creatures ready when played, without the generating quanta part. But that's only my humble opinion.
Giving a haste option would be preferred. But then it kind of takes up card space after you have one in play, a secondary ability is needed, I think.

Same machanic . Still used.
This isn't nightfall. Part of card creation is thinking beyond current mechanics. Nightfall's mechanics are limited to attack anyways. Stacking attack is dangerous.  Where this is more of quanta production. I like the upped version. Giving haste shouldn't be an ability from an un-upgraded card. And if you take away the mana producing capabilities it takes away from the whole of the card.

IMO Keep the mana production, keep the haste ability for the upgraded cards. Maybe pump the cost up 1 more  :time for the upped.
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Offline Calambar

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Re: Hearts of Time | Golden Hearts https://elementscommunity.org/forum/index.php?topic=53159.msg1118904#msg1118904
« Reply #14 on: January 02, 2014, 11:43:12 pm »
I like the idea, but personally I would just make it permanent that makes all of your creatures ready when played, without the generating quanta part. But that's only my humble opinion.
Giving a haste option would be preferred. But then it kind of takes up card space after you have one in play, a secondary ability is needed, I think.

Same machanic . Still used.
This isn't nightfall. Part of card creation is thinking beyond current mechanics. Nightfall's mechanics are limited to attack anyways. Stacking attack is dangerous.  Where this is more of quanta production. I like the upped version. Giving haste shouldn't be an ability from an un-upgraded card. And if you take away the mana producing capabilities it takes away from the whole of the card.

IMO Keep the mana production, keep the haste ability for the upgraded cards. Maybe pump the cost up 1 more  :time for the upped.

I only wanted to present a card that does not stack thus fill the card slot if used already.
nai calambar onnalda ter coivierya

Offline Zignaught

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Re: Hearts of Time | Golden Hearts https://elementscommunity.org/forum/index.php?topic=53159.msg1118906#msg1118906
« Reply #15 on: January 02, 2014, 11:47:36 pm »
I like the idea, but personally I would just make it permanent that makes all of your creatures ready when played, without the generating quanta part. But that's only my humble opinion.
Giving a haste option would be preferred. But then it kind of takes up card space after you have one in play, a secondary ability is needed, I think.

Same machanic . Still used.
This isn't nightfall. Part of card creation is thinking beyond current mechanics. Nightfall's mechanics are limited to attack anyways. Stacking attack is dangerous.  Where this is more of quanta production. I like the upped version. Giving haste shouldn't be an ability from an un-upgraded card. And if you take away the mana producing capabilities it takes away from the whole of the card.

IMO Keep the mana production, keep the haste ability for the upgraded cards. Maybe pump the cost up 1 more  :time for the upped.

I only wanted to present a card that does not stack thus fill the card slot if used already.
not stacking for damage is important. Not stacking other things using nightfall as a fall back for why permanents shouldn't stack needs to stop. Not only here but in other places around the forums and blab. Not trying to single you out  ;D but this is it. Damage permanents should never stack. Quanta producing permanents should have the option. If you drop the  :time producing ability then he needs to reconfig the first card to suit just the haste ability.
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Offline Calambar

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Re: Hearts of Time | Golden Hearts https://elementscommunity.org/forum/index.php?topic=53159.msg1118908#msg1118908
« Reply #16 on: January 02, 2014, 11:55:54 pm »
I see no problem with reconfigurating the first card. Anyway I think  :time does not need such much quanta like  :darkness or  :fire. In addition, I think it is not preferable to give permanent two effects. It only makes the game more chaotic IMO :)
nai calambar onnalda ter coivierya

Offline Zignaught

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Re: Hearts of Time | Golden Hearts https://elementscommunity.org/forum/index.php?topic=53159.msg1118909#msg1118909
« Reply #17 on: January 02, 2014, 11:57:16 pm »
I see no problem with reconfigurating the first card. Anyway I think  :time does not need such much quanta like  :darkness or  :fire. In addition, I think it is not preferable to give permanent two effects. It only makes the game more chaotic IMO :)

Only fools trip on what's behind them.

Offline Calambar

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Re: Hearts of Time | Golden Hearts https://elementscommunity.org/forum/index.php?topic=53159.msg1118914#msg1118914
« Reply #18 on: January 03, 2014, 12:10:09 am »
I see no problem with reconfigurating the first card. Anyway I think  :time does not need such much quanta like  :darkness or  :fire. In addition, I think it is not preferable to give permanent two effects. It only makes the game more chaotic IMO :)



I was waiting for the example I was not able to recollect. :D Ok, you won ;) But still I think  :time does not need other quanta generators than pillars/towers.
nai calambar onnalda ter coivierya

Offline Zignaught

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Re: Hearts of Time | Golden Hearts https://elementscommunity.org/forum/index.php?topic=53159.msg1118915#msg1118915
« Reply #19 on: January 03, 2014, 12:15:07 am »
Check out the rest of his heart series they all produce quanta of some type.
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Offline EmeraldTigerTopic starter

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Re: Hearts of Time | Golden Hearts https://elementscommunity.org/forum/index.php?topic=53159.msg1118925#msg1118925
« Reply #20 on: January 03, 2014, 02:08:11 am »
Check out the rest of his heart series they all produce quanta of some type.
I didn't realize that I did that but will most likely continue.
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Offline Joseph7

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Re: Hearts of Time | Golden Hearts https://elementscommunity.org/forum/index.php?topic=53159.msg1118928#msg1118928
« Reply #21 on: January 03, 2014, 02:44:00 am »
I like this card very much. I particularly "love" (haha, no pun intended) the 'Ready' ability of the upgraded card. It befits the :time element, considering SoR's mechanics, and it also has a low enough cost to be splash-able in a rainbow deck. The quanta production is good for :time because time does not have any creatures/permanents currently that produce :time quanta. I don't think that it is bad to have the upgraded version have an extra ability, and I think again that the 'ready' ability makes a lot of sense. I like seeing the creativity in making upgraded and unupgraded cards distinctively different.

Offline Zignaught

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Re: Hearts of Time | Golden Hearts https://elementscommunity.org/forum/index.php?topic=53159.msg1118929#msg1118929
« Reply #22 on: January 03, 2014, 02:51:01 am »
I like this card very much. I particularly "love" (haha, no pun intended) the 'Ready' ability of the upgraded card. It befits the :time element, considering SoR's mechanics, and it also has a low enough cost to be splash-able in a rainbow deck. The quanta production is good for :time because time does not have any creatures/permanents currently that produce :time quanta. I don't think that it is bad to have the upgraded version have an extra ability, and I think again that the 'ready' ability makes a lot of sense. I like seeing the creativity in making upgraded and unupgraded cards distinctively different.
Ready means use abilitys the turn the creature comes out, so say you play a you can use the ability right away.
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Offline EmeraldTigerTopic starter

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Re: Hearts of Time | Golden Hearts https://elementscommunity.org/forum/index.php?topic=53159.msg1118969#msg1118969
« Reply #23 on: January 03, 2014, 02:32:17 pm »
So does the upped need +1 cost?
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