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Offline TorrikuTopic starter

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Curare|Curare https://elementscommunity.org/forum/index.php?topic=55153.msg1147968#msg1147968
« on: July 28, 2014, 07:04:47 pm »
Another try at milling cards.
NAME:
Curare
ELEMENT:
Darkness
COST:
3 :darkness
TYPE:
Spell
ATK|HP:

TEXT:
Deal 1 Curare Damage.

Curare takes away cards instead of health.
NAME:
Curare
ELEMENT:
Darkness
COST:
2 :darkness
TYPE:
Spell
ATK|HP:

TEXT:
Deal 1 Curare Damage.

Curare takes away cards instead of health.

ART:
Jarozaoz
IDEA:
Torriku
NOTES:
Curare counts as poison, and therefore adds to other poison, but replaces that poison and vice versa.

Also may want changing chryaosa and poison to counter this.
SERIES:

« Last Edit: July 29, 2014, 08:48:34 pm by Torriku »
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Offline dracomageat

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Re: Curare|Curare https://elementscommunity.org/forum/index.php?topic=55153.msg1147972#msg1147972
« Reply #1 on: July 28, 2014, 07:38:57 pm »
Considering the fact that players have approximately 1/4 as many cards as hit points, each one of these poisons would be equivalent to 4 regular. The usefulness is lessened by the lack of other ways to attack the deck but this is still atleast as powerful as the other poison spell and so should probably receive +1 to cost.

Furthermore, as I mentioned in chat, this card should be accompanied by a change in Chrysaora and Poison to allow players to target themselves and prevent deck loss.

Offline TorrikuTopic starter

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Re: Curare|Curare https://elementscommunity.org/forum/index.php?topic=55153.msg1147973#msg1147973
« Reply #2 on: July 28, 2014, 07:42:57 pm »
Considering the fact that players have approximately 1/4 as many cards as hit points, each one of these poisons would be equivalent to 4 regular. The usefulness is lessened by the lack of other ways to attack the deck but this is still atleast as powerful as the other poison spell and so should probably receive +1 to cost.

Furthermore, as I mentioned in chat, this card should be accompanied by a change in Chrysaora and Poison to allow players to target themselves and prevent deck loss.

So 3|2?

Also I didn't relize what you meant.
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Offline dracomageat

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Re: Curare|Curare https://elementscommunity.org/forum/index.php?topic=55153.msg1147974#msg1147974
« Reply #3 on: July 28, 2014, 07:47:25 pm »
Yeah, I think 3|2 would be better.

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Re: Curare|Curare https://elementscommunity.org/forum/index.php?topic=55153.msg1147976#msg1147976
« Reply #4 on: July 28, 2014, 08:10:16 pm »
As it is it is very OP, since 1 card per poison makes it easy to mill a deck to death before they even get a chance to react.

My suggestion is making curare a status on par of neurotoxin (if I undertood it right that is indeed your idea, if not please explain), but instead of discarding one card per poison, discard one card every time curare deals damage. It is still quite powerful with a bit of stall added so it should probably be something pricy.
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Offline TorrikuTopic starter

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Re: Curare|Curare https://elementscommunity.org/forum/index.php?topic=55153.msg1147997#msg1147997
« Reply #5 on: July 28, 2014, 10:59:00 pm »
As it is it is very OP, since 1 card per poison makes it easy to mill a deck to death before they even get a chance to react.

My suggestion is making curare a status on par of neurotoxin (if I undertood it right that is indeed your idea, if not please explain), but instead of discarding one card per poison, discard one card every time curare deals damage. It is still quite powerful with a bit of stall added so it should probably be something pricy.

While that would be nice, this would have low amount of poison on them, and it would make this weaker, what if I just made it every 2 mills 1.
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Offline andretimpa

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Re: Curare|Curare https://elementscommunity.org/forum/index.php?topic=55153.msg1147998#msg1147998
« Reply #6 on: July 28, 2014, 11:09:37 pm »
As it is it is very OP, since 1 card per poison makes it easy to mill a deck to death before they even get a chance to react.

My suggestion is making curare a status on par of neurotoxin (if I undertood it right that is indeed your idea, if not please explain), but instead of discarding one card per poison, discard one card every time curare deals damage. It is still quite powerful with a bit of stall added so it should probably be something pricy.

While that would be nice, this would have low amount of poison on them, and it would make this weaker, what if I just made it every 2 mills 1.

You don't need too much poison if your focus is milling your opponent ;). You could still make it add 1 extra poison counter.

The way I'd use it with 1 mill per turn is putting this in a stall deck. Think about it, a typical deck has 30 cards, meaning it has 23 cards to draw before the deckout. With this in game this drops to 12 (13-14 since you need to gather the quanta to play it). So all you need is a stall that forces more than 14 ttw on your opponent to win the match. Siphonary, for example, seems like a deck that is more than up to this task.
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Offline TorrikuTopic starter

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Re: Curare|Curare https://elementscommunity.org/forum/index.php?topic=55153.msg1148088#msg1148088
« Reply #7 on: July 29, 2014, 02:27:48 pm »
As it is it is very OP, since 1 card per poison makes it easy to mill a deck to death before they even get a chance to react.

My suggestion is making curare a status on par of neurotoxin (if I undertood it right that is indeed your idea, if not please explain), but instead of discarding one card per poison, discard one card every time curare deals damage. It is still quite powerful with a bit of stall added so it should probably be something pricy.

While that would be nice, this would have low amount of poison on them, and it would make this weaker, what if I just made it every 2 mills 1.

You don't need too much poison if your focus is milling your opponent ;). You could still make it add 1 extra poison counter.

The way I'd use it with 1 mill per turn is putting this in a stall deck. Think about it, a typical deck has 30 cards, meaning it has 23 cards to draw before the deckout. With this in game this drops to 12 (13-14 since you need to gather the quanta to play it). So all you need is a stall that forces more than 14 ttw on your opponent to win the match. Siphonary, for example, seems like a deck that is more than up to this task.

This basically makes poison mill instead of damage.
All you need is a cool breeze to take your breath away. A summers night, void of light, to explore until day. :air :darkness

Want more Poems, I have a thread: http://elementscommunity.org/forum/literary-arts/torriku's-poems/?waldo

 

blarg: