*Author

Headwind | Headwind https://elementscommunity.org/forum/index.php?topic=33627.msg424188#msg424188
« on: November 12, 2011, 09:23:02 am »
NAME:
Headwind
ELEMENT:
Air
COST:
5 :air
TYPE:
Permanent
ATK|HP:
TEXT:
Airborne creatures gain
+1 | +0 each consecutive turn,
and have a 40% chance to
avoid opponents abilities
NAME:
Headwind
ELEMENT:
Air
COST:
4 :air
TYPE:
Permanent
ATK|HP:
TEXT:
Airborne creatures gain
+1 | +0 each consecutive turn,
and have a 40% chance to
avoid opponents abilities
ART:
lol
IDEA:
DrunkD
NOTES:
***Insert additional information***
SERIES:
lol

Not amazing, not really original, and probably not even something I'd really want in the game, I think its missing something to make it... exciting, like working well with certain cards, or making some spells work better on them. (Like, maybe Shockwaves/RagePotions or something effect cards differently. Just to make it more interesting.)


'Area' spell, like Nightfall/flooding. Only one works at a time, multiples do not stack.

Abilities means both spells and activated abilities. I should try to put the word 'targeted' in somewhere, might help.

Cool animation over the screen too, like a wingspan or something aiming towards opponent. (I know that it should probably be called tailwind, but that doesn't sound as good)

Offline Fireleaf

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Re: Headwind | Headwind https://elementscommunity.org/forum/index.php?topic=33627.msg424748#msg424748
« Reply #1 on: November 13, 2011, 01:02:44 pm »
Looks interesting... So if you had, say, a 3|3 wyrm out and you played headwind, next turn it would be 4|3 and then 5|3 etc.. Interesting. Might be a bit OP if you get it out early and suddenly have 16|6 dragons, but I like the idea.
There are 10 kinds of people- those who understand binary notation and those who don't.

Re: Headwind | Headwind https://elementscommunity.org/forum/index.php?topic=33627.msg426864#msg426864
« Reply #2 on: November 17, 2011, 10:31:46 pm »
Because of all the unanimous, positive community response to my card idea, I've decided to expand it a little more.

Thinking about it, they should only be invunerable to spells. (Including RoF and stuff, we want to buff FFQ!) but not to Creature skills, you should have packed CC.




Basically what I think. It looks tacky (obviously) and it could be OP (Good, air needs to be more OP. When air decks are actually consistently in the top 25 of gold/plat and the air pendulum isn't the least used one in the game, I'll rest)


Red numbers show the new attack. Dive acts as normal. Attack +1 happens after the attack has finished, you'll have it next turn. +1s are not lost when card is destroyed, 40% miss chance is. (do not stack). I didn't take into account creature order on the picture, so that the numbers don't take turns into account really :/

The blue animation stuff should obviously look nicer- I think a good direction to go would be to make it less ugly.


Comments go down there please :) 

 

blarg: