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Offline AnarookTopic starter

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Haunter | Haunter https://elementscommunity.org/forum/index.php?topic=23986.msg306451#msg306451
« on: April 06, 2011, 04:06:55 am »


NAME:
Haunter
ELEMENT:
Darkness
COST:
2 :darkness
TYPE:
Creature
ATK|HP:
1|1
TEXT:
This card enters the game invisible.
Vengeance: When this card dies, your opponent takes damage equal to the number of turns it was in play.
NAME:
Haunter
ELEMENT:
Darkness
COST:
2 :darkness
TYPE:
Creature
ATK|HP:
2|1
TEXT:
This card enters the game invisible.
Vengeance: When this card dies, your opponent takes damage equal to the number of turns it was in play.
ART:

exacto123
IDEA:
Anarook
NOTES:
SERIES:
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Offline Nepycros

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Re: Haunter | Haunter https://elementscommunity.org/forum/index.php?topic=23986.msg306453#msg306453
« Reply #1 on: April 06, 2011, 04:12:08 am »
For starters, go to the Armory and look up the Tick | Tock card.
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Offline Bieber4Ever98

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Re: Haunter | Haunter https://elementscommunity.org/forum/index.php?topic=23986.msg306582#msg306582
« Reply #2 on: April 06, 2011, 10:08:54 am »
 Although they are mechanically similar this one is much cooler and simpler than Tick Tock.


I think this creature can fit as a Death since it has a death triggered effect and slowly killing theme.


The creature is possibly overpowered since it has two good skills and a cheap price. I think increasing summon cost to 3|2 would balance it.
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Offline AnarookTopic starter

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Re: Haunter | Haunter https://elementscommunity.org/forum/index.php?topic=23986.msg306604#msg306604
« Reply #3 on: April 06, 2011, 11:18:59 am »
I was thinking of that as well.
you think 3|2 is good?
perhaps making it a cost decrease and leaving stats at 2|1
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Re: Haunter | Haunter https://elementscommunity.org/forum/index.php?topic=23986.msg306899#msg306899
« Reply #4 on: April 06, 2011, 08:30:55 pm »
The picture and the name totally remind me of Haunter from pokemon...

anyways, not a bad idea, though Im a little skeptical of how this will be affected by Fractal + Cloak. fractal 5 of these upped. onto the field. the opponent will be forced to kill them immeditely since the upped does 3 damage + Eclipse, 2 = 5 damage each, (also 3 health) by the time the opponent is stupid enough to kill even just one or two of them late game, GG.
this card is actually Op imo. I reckon you should leave it as 2  :darkness for both,  Lower the attack of the unnupped to 1 and upped to 2, that way it won't be so OP with Eclipse and fractal.

Offline AnarookTopic starter

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Re: Haunter | Haunter https://elementscommunity.org/forum/index.php?topic=23986.msg306906#msg306906
« Reply #5 on: April 06, 2011, 08:39:16 pm »
I debated that route as well.
My concern with this card is how much shoudl it cost with such an effect, and should it perhaps even do damage at all?

What if it had 0|1 and is basically a time bomb waiting for your opponent to AoE?
Theres an interesting idea =P
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Offline Nepycros

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Re: Haunter | Haunter https://elementscommunity.org/forum/index.php?topic=23986.msg306907#msg306907
« Reply #6 on: April 06, 2011, 08:40:14 pm »
I debated that route as well.
My concern with this card is how much shoudl it cost with such an effect, and should it perhaps even do damage at all?

What if it had 0|1 and is basically a time bomb waiting for your opponent to AoE?
Theres an interesting idea =P
It would basically be immune to shields and normal targeting CC.
Perception is the source of misunderstanding.

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Flayne

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Re: Haunter | Haunter https://elementscommunity.org/forum/index.php?topic=23986.msg306912#msg306912
« Reply #7 on: April 06, 2011, 08:43:02 pm »
I debated that route as well.
My concern with this card is how much shoudl it cost with such an effect, and should it perhaps even do damage at all?

What if it had 0|1 and is basically a time bomb waiting for your opponent to AoE?
Theres an interesting idea =P
0/1 would be too OP again, since it cant die against shield effects or paradox, it would actually make the card last longer on the field if anything else. Its better of being 1/1 unupped and 2/1 upped. that way it can still be affected by shields and last a little less on the field. theres no point in changing to 0/1, because then youd have to change the cost to 1 :darkness to balance it out since it would be basically weaker than a RoL, again raising issue with fractal, even with the time bomb ability you suggested.

Offline AnarookTopic starter

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Re: Haunter | Haunter https://elementscommunity.org/forum/index.php?topic=23986.msg306920#msg306920
« Reply #8 on: April 06, 2011, 08:48:33 pm »
so as is, but 1|1, 2|1?
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Re: Haunter | Haunter https://elementscommunity.org/forum/index.php?topic=23986.msg306921#msg306921
« Reply #9 on: April 06, 2011, 08:49:41 pm »
so as is, but 1|1, 2|1?
yeah, leave the cost at 2 :darkness for both, so then its balanced with its ability and attack.

Offline AnarookTopic starter

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Re: Haunter | Haunter https://elementscommunity.org/forum/index.php?topic=23986.msg306936#msg306936
« Reply #10 on: April 06, 2011, 09:05:27 pm »
Updated, feel free to comment further.
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Offline TimerClock14

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Re: Haunter | Haunter https://elementscommunity.org/forum/index.php?topic=23986.msg307284#msg307284
« Reply #11 on: April 07, 2011, 03:18:15 am »
CURATOR COMMENT:
-Please fix the quanta icons in the COST sections of the tables (click on the image when you are making your post instead of typing it to ensure it will work.)
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