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grindpower

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Haunted House | Haunted Mansion https://elementscommunity.org/forum/index.php?topic=18742.msg238730#msg238730
« on: January 02, 2011, 04:18:03 pm »
NAME:
Haunted House
ELEMENT:
Darkness
COST:
5 :darkness
TYPE:
Permanent
ATK|HP:
N/A
TEXT:
:light :light :light : Generate a Ghost.
NAME:
Haunted Mansion
ELEMENT:
Darkness
COST:
5 :darkness
TYPE:
Permanent
ATK|HP:
N/A
TEXT:
:light :light :light : Generate a Phantom.
ART:
No Art yet.
IDEA:
Grindpower
NOTES:
None.
SERIES:
Ghost | Phantom : http://elementscommunity.org/forum/index.php/topic,18575.0.html

grindpower

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Re: Haunted House | Haunted Mansion https://elementscommunity.org/forum/index.php?topic=18742.msg239087#msg239087
« Reply #1 on: January 02, 2011, 10:59:16 pm »
My first ever series and no comments?

Offline ZephyrPhantom

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Re: Haunted House | Haunted Mansion https://elementscommunity.org/forum/index.php?topic=18742.msg239091#msg239091
« Reply #2 on: January 02, 2011, 11:03:25 pm »
It's not really a series... you need 6 cards for a series.  I can't really see anything wrong with it at the moment, but you may want to make the cost of spawning Ghost/Phantom 4  :light because of the high attack they have in addition to their Druid-like ability.

Offline ratcharmer

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Re: Haunted House | Haunted Mansion https://elementscommunity.org/forum/index.php?topic=18742.msg247116#msg247116
« Reply #3 on: January 14, 2011, 04:15:39 am »
Why is the cost so low?

If this is spawning 7/1 immaterial creatures with a strong ability all the quanta prices need to go up. By a lot.

For comparison: check how much FFQ costs, and how much pharoh costs. Then compare the ghosts/phantoms to fireflies and scarabs. The ghosts are stronger creatures and the spawner for them is much cheaper.

Yes, the ghosts cost 1 more to spawn than fireflies or scarabs do, but ghosts are 4x more expensive than scarabs on their own. (and really I think the ghosts themselves are OP at that price).

Offline Rutarete

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Re: Haunted House | Haunted Mansion https://elementscommunity.org/forum/index.php?topic=18742.msg247119#msg247119
« Reply #4 on: January 14, 2011, 04:19:12 am »
it seems kind of weird to me that it costs  :light to summon a ghost. it's the opposite; which makes no sense to me why ghosts are light
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kobisjeruk

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Re: Haunted House | Haunted Mansion https://elementscommunity.org/forum/index.php?topic=18742.msg247244#msg247244
« Reply #5 on: January 14, 2011, 12:15:12 pm »
I like the idea of a permanent with an active ability that generate creatures because control-able generator means you get to decide when you want to have your creature battle-ready rather than being shot down by that Fire Buckler from across the field right away.

Also, anyone giving comment should check out Ghost | Phantom to make sense of what I am going to say next. For what it does, I'd have say the cost or either this card's ability or those creature cost/ability/stat should be tweaked. Also, it does not make sense how a Haunted House supposedly attract ghosts by light looking at the ability cost. I'm sure you would have wanted to mirror the creature's ability but I feel like using darkness quanta to generate those creatures would be much better.

All in all, this card is kinda okay except change the ability cost to :darkness. But something needs to be done about the creature when they're involved or otherwise this would be too powerful.

 

blarg: