It might have an ability based on the name ("one that snatches"), but traditionally Harpies are disgusting, rude, vulgar creatures that you'd never want anywhere near you. That doesn't seem to fit here at all.
Using existing cards as precedent, I don't think tradition is all that important. Squids are known for inking, not freezing. And I have never heard of a mutating elf.
This card + any kind of creature control = a free enemy card. This plus lightningstorm (even the same element) gives you an enemy creature for the low cost of 4 air. The Darkness super-spell in development that's a spell costs 12/10 + all remaning darkness quanta (if I recall correctly). While that is one card and these would be 2... still?
Suggestion: Harpy becomes immaterial for 1 turn (burrow for coding?) after use.
That assumes your opponent doesn't have any creature control of their own. It's still subject to the 1 turn wait that all creatures have. But, then there is Fractal...
And if it became immaterial for a turn then it just gives your opponent a chance to steal something back.
Maybe I should scrap this idea...
i dont really like it much, it just doesnt fit the air theme. maybe it could just be an abilityless creature? raise the attack or lower the cost, or something. air only has 1 abilityless creature, and it sux
It's funny that you say that, because I made it in response to this:
I know that Air has control cards, but it lacks a theme. Zanz said that Air is about the freedom of movements, but I see no Air card that exemplifies that.
from this thread (
http://elementscommunity.org/forum/index.php/topic,7388.0.html). I think this reflects somewhat the "freedom of movement" idea.